搜索资源列表
Bresenham
- 该程序实现了Bresenham算法画直线,将四个象限的问题通过交换端点的方法合并成一,四象限的问题。再利用sign变量,统一成一个问题。又考虑到斜率<=1,>1,不存在,最终问题分成了三种情况。-The program implements Bresenham algorithm for drawing a straight line, the four quadrants of the problem through th
Bresenham
- 该程序实现了用bresenham算法画直线,有对话框-The program realization of algorithms using bresenham draw a straight line, there is the dialog box
ComputerGraphics
- 是我的计算机图形学的大作业,其中包括的算法有: 直线绘制的DDA算法,bresenham算法,中点算法,绘制圆和椭圆的中点算法,扫描线种子填充算法。N次贝塞尔曲线的绘制以及对他的平移旋转和缩放变换。还有颜色对话框的调用等等,操作方法在帮助里也写明了。另外,还附有一个编写说明书,适合初学者一步步的自己编写出程序来。-Is my great work in computer graphics, including the algorithm
line
- 直线扫描转换程序,包括DDA算法、中点画线法、Bresenham画线法三种算法-Line scan conversion process, including the DDA algorithm, the dotted line method, Bresenham drawing line method of three algorithms
vc
- vc++实现DDA算法、Bresenham算法、中点算法,以及直线的拖动和拉伸变换-vc++ achieve DDA algorithm, Bresenham algorithm, the midpoint algorithm, and drag the line and stretching transformation
Bresenham
- 计算机图形学直线中点的Bresenham算法代码-Computer Graphics Bresenham midpoint line algorithm code
Bresenham
- Bresenham算法绘制线段并利用“橡皮筋”功能绘制折线 将绘制的折线连接成多边形,并选择种子填充法或扫描线填充法进行填充 鼠标交互生成矩形裁剪框,实现对绘制的折线的裁剪-Bresenham algorithm for drawing line segments using the " rubber band" feature to draw the line draw the line connected in
bresenham
- 计算机图形学实验: 实现Bresenham算法绘制线段,并利用“橡皮筋”功能绘制折线。 可将绘制的折线连接成多边形,并选择种子填充法或扫描线填充法进行填充。-Computer Graphics Lab: Bresenham algorithm for drawing line segments to achieve, and to use " rubber band" line drawing function
Bresenham
- Actionscr ipt3.0写的视线追逐砖块算法。-Actionscr ipt3.0 write blocks line of sight chase algorithm.
line
- 这是用bresenham算法画出来的直线-This is a straight line drawn bresenham algorithm
bresenham
- 在12864液晶里面能够实现任意点的画线,方便自己自定义显示字符,图形-12864 LCD which can be achieved at any point of the painting line, to facilitate their own custom display characters, graphics,
Line
- 采用现在计算机图形学上面最常用的三种方式画直线,有中点画线,bresenham算法,DDA算法,是使用VC++编制的-Above is adopted, the most commonly used computer graphics to draw lines in three ways, with the dotted line, bresenham algorithm, DDA algorithm is compiled usin
CGPainter_lineCircle
- 编程实现DDA line algorithm(DDA直线算法); 实现Bresenham’s line algorithm (Bresenham直线算法); 实现Midpoint circle algorithm。 -Programming DDA line algorithm (DDA line algorithm) to achieve Bresenham' s line algorithm (Bresen
graph_drawing
- 二维图形的绘画。用DDA算法、中点算法、Bresenham算法实现直线段的绘制;用正负法和Bresenham算法实现圆的绘制。-Two-dimensional graph drawing. With the DDA algorithm, the midpoint algorithm, Bresenham straight line drawing algorithm with positive and negative law and
MidLine-Bresenham
- 中点画线,中点画圆与Bresenham法画线,画圆 -The dotted line, the midpoint circle drawing a line with the Bresenham method, circle
mult-div-cordic-sin-atn-ln-date-bresenham-etc-805
- Programs I wrote for 8051 processors, including : - Various multiplications (16x16, 32x8...) - div, atn, ln, sin, sqrt - bresenham for line and circle - 32bit cordic (linear, circular, hyperbolic) - date conv
Multimedia_Programs
- The folder contains multimedia programs which I have done. It includes Bresenham line, line clipping, polygon clipping, Translation and scaling and various variations of Multimedia programs. All are implemented in C and
tuxingxue
- 直线 算法:(DDA)算法和Bresenham算法 操作:选择菜单“基本图形绘制”——“直线”——“Bresenham(DDA)” 鼠标左键点击窗口,拖动鼠标,显示橡皮线,松开鼠标左键,绘出 直线。可以连续绘制,直至选择其他的选项。 连续画线 操作:连续点击鼠标左键,并移动鼠标,鼠标移动到起始点是,鼠标成十 字形,点下鼠标左键,将得到一个封闭的多边形。如果在窗口任何 地方点击右键,将停止连续
draw-line-with-MFC-in-vcPP
- 直线画法,输入起始点可以自动用Bresenham直线画法描出通过的点,并两成直线。-A method drawing straight line,with the fist and last point it can draw line using Bresenham method.
bres
- bresenham line c# source code OPENGL