搜索资源列表
Demos
- 以directX的common为基础,应用了D3D大部分功能的3D射击游戏demo。-To the common basis of DirectX, the application of the D3D function most 3D shooting game demo.
d3d
- 演示如何创建并使用DIRECT3D,并且可用键盘进行控制。-Demonstration of how to create and use DIRECT3D, and can be used to control the keyboard.
3.1-Sample-Cube
- 用D3D编写的一段代码 把三角形变成一个立方体-D3D prepared using the triangular piece of code into a cube
4.1-Sample-Floor
- 用D3D编写的一段有用的代码 在场景中增加一个地板-Prepared to use D3D for some useful code in the scene for an additional floor
my_3d_pro
- 用VC6.0和DIRECT9.0C实现的三维物体的旋转.对刚接触D3D的用户,应该有点作用.-VC6.0 and DIRECT9.0C used to achieve the rotation of three-dimensional objects.刚接触D3D on users, it should be a bit role.
VolumeFog
- D3D实现的雾效,效果很酷,很有参考价值-D3D fog to achieve efficiency, the effect of cool, useful reference
PointSprites
- D3D实现的粒子系统表现火花溅射的小例子,像真的一样-D3D performance achievable particle system sparks sputtering small examples, like the real thing
MFCFog
- 以MFC为框架,D3D为引擎的例子,绘制的场景中雾效的表现-To MFC as a fr a mework, D3D for example engine, rendering scenes in the performance of fog effect
d3d
- 一个3d初级者的很好示例,基于direct3d9.0,包括创建图形,加载贴图,改变视角,改变物体的运动,并且改变贴图.-3d junior a good example of those who, based on the direct3d9.0, including creating graphics, load maps, change perspective, change the object movement, and cha
SimpleMutiAnimation
- 按照D3D SDK下MultiAnimation那个例子提供的方法。基本上是用D3D对多人物运动动画的封装(C++)。 优点是多人物共享同一个蒙皮骨骼模型(包括贴图),减少内存消耗,但同一时间每个人的动作不会雷同。 其他做了的有碰撞地图,摄像机,字体,静态模型。反正都向简单化靠近,最后 希望做出的是和名字一样,是一个简单的多人物动画程序(Simple MutiAnimation)。 DX SDK 版本:07Aug。
Billboard
- D3d重的billboard实例,很好的入门资料-D3D heavy billboard examples of good introductory information on
Direct3d9
- d3d教程,需要浏览器! 没别的介绍了还得在写点废话才够20个字-D3D tutorial requires a browser! Others did not have to introduce a point in the write enough nonsense 20 words
PhotoMakeTwo
- 使用DX9中的DirectGraph显示一张图片的代码,适合初学DX9 d3d进行表面操作的朋友看看。-Use DX9 in DirectGraph show a picture of the code, suitable for beginners DX9 d3d surface operations to see friends.
map
- D3D虚拟现实的源码,包括草地、两个建筑物-D3D-source virtual reality, including the lawn, the two buildings
multiviewsdx9
- 讲多视口的例子,用D3D写的,对于视口的理解有很大的帮助-I speak more as an example, using D3D written, for, as I understand there is a great help
3DDemo
- 一个基于D3D的建模Demo,实现了球体,环的空间建模-D3D-based Modeling Demo, realize the ball, Central Spatial Modeling
RecordDX
- D3D编程:MFC环境下设置D3D,版本9.0 单文档-D3D Programming: MFC environment settings D3D, version 9.0 Single Document
sf_2008411
- 跨平台2D引擎,任何图形设备(2d/3d)均可使用 精灵引擎包括:精灵(支持HotPoint),45度斜角地图,图层,ViewPort,层管理器。 图形引擎包括:ISurf通用2D绘图接口。目前有一个DDraw7的实现;IFont接口。还有一个CGdiFont实现。 *声明:欢迎学习研究或修改,未经本人许可,严禁用于商业用途 Copyright instemast 精灵引擎部分,我发现SUN的J2ME设计的还
model0324
- 毕业时做了个D3D游戏的小例子,做的不好大家多指教哦-Graduation to do a small example of D3D game, not make the U.S. more advice Oh
Chess
- 一个用D3D写的国际象棋小游戏,人工智能已经写好。没有网络部分。也没有做全面的完善。-Using D3D write a chess game, artificial intelligence has been written. No part of the network. Has not done a comprehensive perfect.