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Fog-Effect
- 一个用DirectX9.0 写的关于实现fog的例程。其中使用了shader效果框架,是学习HLSL语言的很好案例。-Written by DirectX9.0 a fog on the implementation of the routine. One effect of using the shader fr a mework is a good example to learn HLSL language.
fog-clear
- 数字图像处理之大雾清晰化,在大雾天气下对图像进行清晰化处理,达到一定的效果-Digital image processing of the fog clear, foggy weather in the clarity of image processing, to achieve certain effects
fog
- 基于OpenGL的环境编程,实现雾的效果。-OpenGL-based programming environment, to achieve the effect of fog.
xiaobobianhuan
- 基于小波变换方法的去雾源代码图像复原代码-Wavelet-based approach to image restoration fog source code
NeHe.iOS.Lesson16.fog
- iOS Draw fog. linear, exp, exp2. OGLES 1.1 and OGLES 2.0
MARK_Dehaze
- 2009年CVPR最佳论文《Single image haze removal using dark channel prior》暗原色图像去雾的算法实现。与原文不同的是本程序没有完成最后matting细化效果的部分,但仍能够达到视觉上可以接受的去雾效果。计算机视觉课程作业。工程运行于VS2008环境,需要OpenCV支持。Debug目下exe文件可以直接双击运行查看结果。-CVPR 2009 Best Paper " Single i
MATLAB-CODE
- matlab 实现暗通道去雾算法 根据cvpr论文改编-matlab channel to achieve the dark fog adaptation algorithm based on cvpr papers
research-of-filtering-fog
- 根据卫星图像中雾的特点及其对图像的影响,分析提出一种去雾的方法,该方法客服现有去雾模型的局限。-According to satellite images of fog characteristics and the impact of the image analysis method is proposed to fog, mist the way customer service model to the existing lim
Fog-Effect
- D3D中的雾效果实现,在地形中实现无效果,模拟真实的自然环境,对远景物体进行低细节处理从而提供渲染效率-D3D fog effect in the realization of the terrain effects-free, a virtual reality of the natural environment, objects with low vision to provide details of the treatment
Fog
- 一个雾化的例子,对学习雾化入门的朋友来说是一个很好的例子。-Example of a spray, fog started to learn a friend is a good example.
fog
- 航拍降质图像的去雾处理Aerial images degraded to deal with fog-Aerial images degraded to deal with fog
hazeremoval
- 这是一个对图像进行去雾的程序,是论文Single Image Haze Removal Using Dark Channel Prior的源程序-This is an image to the fog of the program, is the thesis Single Image Haze Removal Using Dark Channel Prior source
a-new-method-of-fog
- 基于暗通道优先的单幅图像去雾新方法 暗通道优先去雾方法是建立在户外自然场景暗通道优先法则的基础上的去雾方法-Priority based on a single image the dark tunnel to a new method of fog dark channel priority to fog method is based on natural outdoor scenes dark channel based
3D-Fog
- 这是用J2ME的JSR184 3DAPI做的一个使用雾效的正六面体模型,源码详细介绍了如何在场景中使用雾效,初学者可做参考。PS:*键改变活动的颜色分量,#键改变烟雾模式,上下键改变烟雾浓度,左右键增减颜色深度。-3D-Fog model for j2me
fog
- 此段源码演示了雾气的渲染。包括D3D和opengl的两种实现方法。-This section demonstrates the fog rendering code . Including D3D and opengl in two ways.
fog
- 利用OPENGL这个库绘制的箱子在大雾中旋转,方便OPENGL得初学者加深认识-OPENGL library draw box in the fog rotation, convenient the OPENGL have for beginners a better understanding
Fog
- opengl 雾处理的变化情况的分析例子-opengl fog chage imformation of the example
fog
- 这是一个雾的openGL教程程序,它包括了命令窗口能动态改变雾的函数,雾的颜色也能够被改变-The fog tutorial program (shown at right) demonstrates how to use depth cueing (or fog) in OpenGL. It includes command panels that allow dynamic update of the parameters for
Fog
- visual c++编写的模拟雾气效果的程序。-procedures for simulated fog effect use visual c++.
Fog-Effect
- D3D雾化效果File: fog.cpp // // Author: Frank Luna (C) All Rights Reserved // // System: AMD Athlon 1800+ XP, 512 DDR, Geforce 3, Windows XP, MSVC++ 7.0 // // Desc: Deomstrates fog using an effect file. Use the