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- 易语言连线游戏源码例程程序使用易语言画板简单实现了连线消减游戏。可改变棋盘大小和棋子颜色。 点评:易语言连线游戏源码可以作为矩阵寻路算法的例程。-Easy language online games source routines program using easy language Sketchpad simple to achieve a connection reduction game. Can change che
AStar
- 当时用在我们即时战略游戏上的A*寻路算法demo,用图和开闭表实现。在代码中修改地图和起始、结束坐标即可输出路径。但有些时候会出现无法寻路的情况,此时将起始和结束坐标颠倒可以解决-When used in real-time strategy game A* pathfinding algorithm demo, map and opening and closing table to achieve. Modify the map i
A-STAR
- A星寻路算法分析小程序,把游戏中的某个角色放在一个网格环境中,并给定一个目标点和一些障碍物,如何让角色快速“绕过障碍物”找出通往目标点的路径。-A Star pathfinding algorithm analysis procedures, a role in the game on a grid environment, and given a target point and a number of obstacles, how
paopaotang
- 游戏 泡泡堂 源代码 C 人工智能 本游戏模仿盛大网络版泡泡堂,使用C和windows api编写完成,使用到了碰撞检测,人工智能技术。而人工智能部分又使用到A寻路算法,有限状态机。-Artificial intelligence game the BNB source code C
astar
- Astar寻路算法的python模拟实现-Astar pathfinding algorithm simulation python
AStar
- 用控制台写的ASTART寻路算法实现,工程文件和生成文件都在里面-Written with the console ASTART pathfinding algorithm, project files and build files are inside
AStarPFloyd
- AS3的寻路算法AStar+Floyd直线算法-AS3 pathfinding algorithm AStar+ Floyd linear algorithm
TestAStar
- 一个Flash版的AStar寻路算法,二维地图简单寻路-A Flash version of the AStar pathfinding algorithm, a simple two-dimensional map pathfinding
Automatically-pathfinding-algorithm-
- 游戏自动寻路算法(A星算法)以及Delphi例子。 A星在游戏设计中有它很典型的用法,是人工智能在游戏中的代表。-The game automatically pathfinding algorithm (A star algorithm) and Delphi examples. A star in the game design has its very typical usage, the game is the AI
extent
- 用C++实现简单的广度优先寻路算法-Using C++ to achieve a simple breadth-first search algorithm
Astar
- A星寻路算法。FlashDevelop开发环境.用曼哈顿启发函数-A Star pathfinding algorithm. FlashDevelop development environment with Manhattan heuristic function
AStar
- 高效的A*寻路算法实现,附带工程文件,打开即可运行-EfficientA* pathfindingalgorithm,with aproject fileopen operation
A-Star
- A*算法,既是八向寻路算法,不是最优的,但和很快捷。 flash演示代码。-A* algorithm, both eight-routing algorithm is not optimal, but and very fast. flash demo code.
TestAStar
- 在即时战略或角色扮演游戏中,经常需要控制角色移动到指定位置,只要存在可行路径,总是会采用最优路径到达目的地。这种能够在角色移动到目的地的方法,通常称为“游戏寻路算法”。 A*是一种启发式搜索算法,其所处理的对象是状态空间,安装预先设定的规则进行有选择有方向的遍历。-In the real-time strategy or role-playing games, often need to control the character
Astar
- cocos2dx 实现A星寻路算法,2.2.1版本,放入工程文件后直接运行
02Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第二个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the second examp
03Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第三个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the third exampl
Astar
- A*算法实现。 A星寻路算法核心部分实现-A star algorithm which is fulfilled by myself
cocos2dxASTAR
- cocos2dx2.*版本 A星寻路算法实例,有一定参考作用,稍微处理一些代码后可以移植到3.*。代码简单易学。-A star for cocos2d-x 2.* vesion
PathFinder_source
- C# 的A星寻路算法.有各种躲避障碍的方法和选择.-C# A star pathfinding algorithm. A method and a choice of avoiding obstacles.