搜索资源列表
tNes.0.3.src
- delphi编制的nes模拟器--tNes,目前为0.3版支持声音、单手柄、mapper0、mapper2。可以玩经典的坦克大战、玛丽奥1、魂斗罗、1944等等。40kb左右的游戏基本上都能玩。附带有2个测试用的rom,cart和nestress。写这个主要是为了加深对计算机的了解,许多地方用了简单的方法,渲染游戏画面用的是内存中的bitmap,而没有直接在显存作渲染,速度就不是很理想。这个模拟器献给70年代出生的朋友,希望能够唤醒一些
AirForce
- LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
seasurface
- 海面渲染程序,用vc++编写 渲染水面场景有一定的作用-surface rendering procedures used vc prepared surface rendering scenes have a certain role
cartoon001
- 卡通渲染,用directx制作的卡通渲染源代码-cartoon rendering, using DirectX produced a cartoon rendering source code
DirectX_multi-texture
- 多重纹理从原则上讲全部可以被多次渲染所替代,因为多重纹理实际上就是将多次渲染中的每遍中的纹理在一遍中进行操作。因此我们首先介绍一下多次渲染,然后概要介绍一下多重纹理的使用方法和实现的效果。-multiple texture principle all can be replaced by repeatedly exaggerated, because multiple texture is actually to exaggerate
FadeInsrc
- 对图片进行淡入淡出效果的渲染,通过改变图象中的Alpha通道来实现。-right picture Fade out of the exaggerated effect by changing the image of the Alpha channel to achieve.
D3D_2DRole
- D3D学习作品. 开始学习D3D,做了一个D3D上的2D角色的渲染.-Display learning works. Display began studying done on a 2D Display role exaggeration.
Direct3D-3ds_loader-render
- 在direct3D技术下的3ds文件加载,渲染类。 使用方便,个人整理。-direct3D technology in the 3ds document loading exaggerating category. Easy to use, personal finishing.
plmy2
- opengl几何图像实现中秋月亮和灯笼,实现渲染效果-opengl geometric images to achieve the Mid-Autumn Moon and lanterns to achieve color effects
NewTry_OpenGL
- OpenGL编写的实现光的旋转、渲染等的基础小程序,对基础的计算机图形学用帮助-OpenGL prepared by the optical rotation, and so on the basis of exaggerated small procedures, based on the use of computer graphics to help
OglD3DMix
- 这里没有 游戏代码片段分类,只好放这里了。 这是一个Direct3D和OpenGL混合的框架。 可通过 F1控制用OpenGL渲染还是用D3D渲染。-There is no classification code fragments game, but up here. This is a mixed Direct3D and OpenGL fr a mework. F1 can be controlled through
ROAMSimple_terrain_render
- ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
chunkdemo-2002-08-06
- 用OpenGL写的地形渲染程序,适合大地形渲染,值得一看-with OpenGL written procedures exaggerated topography suitable for large Terrain Rendering, an eye-catcher
Cg_Compiler_Source2
- nVidia开发的图形语言 Cg,用于进行顶点渲染和象素渲染,语法类似于 C。-nVidia graphics development of the Cg language, used for pixel and vertex exaggerated exaggerated, similar to the C syntax.
3dterrain
- 基于OpenGL的3D地形渲染程序。根据高度图创建和渲染地形。-OpenGL-based 3D Terrain Rendering procedures. According to the map creation and highly exaggerated topography.
texturegen
- 快速创建基于高度图的纹理。方便在OpenGL中渲染高度图heightmap-rapid creation of the basis of a high degree of texture map. Facilitate the OpenGL highly exaggerated map heightmap
gl_skybox
- 在OpenGl中绘制天空盒的程序。使用5-6个特殊的图片进行天空的渲染。-in OpenGl Drawing sky boxes procedures. 5 -6 use of a special picture for the sky exaggeration.
c++_opengl_selection
- 本文提出并实现一种用于三维坐标拣选的RIP(Ray-Intersection-Penetration)方法。介绍了如何在已经渲染至窗口的三维场景中,使用鼠标或者相关设备拣选特定三维对象的方法。此方法对于正交投影或透视投影均有效,相对于OpenGL自带的选择与反馈机制,本方法无论是拣选精度还是算法实现效率均高出许多,是一种比较通用的解决方案。-this paper, and for the realization of a three-d
opengldemo1
- 用Vc++编写的例子,在对话框中使用OpenGL,可用鼠标旋转。包括渲染和纹理操作。-Vc prepared with examples of the dialog box uses OpenGL available mouse rotation. Including rendering and texture operations.
Focus.On.3D.Models
- 这是一套很好的学习地形渲染的资源,里面讲述了渲染地形的各种技术,并且里面的代码都可以编译通过,效果也很棒!-This is a good learning exaggerated topography of the resources inside the exaggerated terrain on the various technical, and inside the code can be compiled through a