搜索资源列表
火焰
- tc边的火焰小程序,听好玩的,希望大家喜欢-tc edge of the flame small programs, listen to the fun, I hope you like them
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
MFire2
- 在opengl 下实现火焰效果的模拟,并有风吹动火焰的效果~相当精致-in opengl under simulated flame effects, and the wind moving the flame was very delicate effect
ParticleSim
- 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simul
BILLBOARDfire
- 用billboard技术画的一个火焰,可以在场景中漫游,绕着火堆转-billboard with a painting technique flame can roam the scene, she then turn around
MyFirework
- 用OpenGL+vc编写的程序,用粒子系统来模拟火焰。-with OpenGL vc prepared by the procedures used to simulate particle system flame.
backgroud(12.22)
- 本人开发的火焰识别程序,包括otsu自适应阈值,canny边缘检测,形态学膨胀、腐蚀操作,尖角判别,圆形度计算。在vc下编译通过。-development of the flame identification procedures, including otsu adaptive threshold, canny edge detection, Morphological expansion, corrosion operation,
fire_boy37
- 采用粒子算法实现的模拟火焰燃烧的效果。程序比较简单,很容易明白-using particle simulation algorithm flame effect. The program is simple and very easy to understand
dx3dparticle
- 一个用vc++6.0,基于directx写的粒子系统演示,对这个系统稍作修改就能得到诸如火焰,喷泉等效果-vc with a 6.0, was based on the particle directx demonstration the system can be some slight modifications, such as flames, fountains and other effects
Water.Fire_SpecialEffect
- C++实现的一个漂亮的特效小程序,包括水纹效果、火焰效果、熔岩效果。-C achieved a beautiful magic small procedures, including veins effects, flame effects, lava effect.
chaincode
- 1.首先将原始图档(如图三)由RGB彩色模型转换成HSI彩色模型,取其 I 亮度模型。 2.再萃取出亮度值大于0.999之部份,进行数次膨胀与侵蚀运算后,即可取得火焰部份(如图四)。 3.图四之火焰影像进行边缘运算,并找出边缘之每一点坐标,再将坐标排序,取最小值作为链码的启始点(如图五之红色星号)。 4.链码产生的方式:沿边缘依逆时针的顺序扫瞄下一个边界值,并依序输出链码(如图七)。-1. First, the orig
code222
- 一个对word操作实例, 一个滤波器算法具体实现,一个实现文件分割的代码, 一个实现动态火焰源程序-one pair of word operation example, a filter algorithm to realize achieve a separate document code, a dynamic flame source
FireTest(5.17)
- 使用粒子系统模拟火焰的代码,并且调用了vc++中的opengl图形库 -use particle system simulation code flame, and called the vc the opengl graphics library
FireTest(5.18)
- 风场作用下的粒子火焰模拟,采用vc++和opengl技术-wind particles under simulated flame using vc technology and opengl
FireStormV1.1UP
- 虚拟现实中用vb编写的火焰效果,效果很酷的-using virtual reality vb prepared by the flame effect, the effect cool
OpenGL-fire
- 非常方便绘制三维图形中的火焰模拟等特殊效果-very convenient 3D graphics simulation of the flame, and other special effects
fireParticle
- vc++,环境下,opengl实现逼真的火焰技术,采用粒子系统-vc, the environment, opengl achieve realistic flame technique, particle system
VolumeLightmapping
- Humus的火焰模拟程序 需要Humus fr a mework 2.0支持-Humus flame simulation program needs Humus fr a mework 2.0 support
huoyanyuandaima
- 火焰的源代码,学习着看比较好,C语言写的,收藏了n年的-flame source code, learning to do better, write the C language, a collection of the Eastern n