搜索资源列表
CUBE(MFCExample)
- MFC下的OpenGL开发,旋转彩色立方体,有按钮控制开始结束。-MFC OpenGL under development, rotating color cube, there are buttons to control start and end.
Ag-NVE0
- 用于在面心立方体晶胞中挖出一个给定半径的团簇-to generate a crystal
OPENGLwenlideyingyong
- 利用OPENGL把图片贴在立方体上,这是OPENGL纹理的应用-Use OPENGL the pictures posted on the cube, which is the application of texture OPENGL
TexCube
- d3d 纹理映射 创建一个立方体 然后为其每个面映射一个半条纹理-Create a cube texture mapping and then for each face mapping the article and a half of the texture
Cube_OpneGL
- 立方体筛子,三维程序代码,可触摸使得筛子进行三维空间变换-A three-dimensional cube, program code, can touch the screen in 3D space transform
xuanzhuan
- 使用VC中MFC,通过设计三个拖动旋钮,实现了三维立方体的旋转变化。-MFC,three digtal.
3Dstudy_new
- 用opengl esb编写的旋转的立方体的代码,立方体的各个面都贴了图片。-Written with opengl esb code rotating cube, each cube face images are posted.
1
- 纹理映射 旋转的立方体 6个面都载入一张图片 映射上去-Cube 6 faces are texture mapping an image
RotateBox
- 一个使用GDI实现的一个带有3D效果的旋转的立方体。(vs2008工程) CDC::PlgBlt函数可以实现将资源设备中的一个方形区域映射到目标设备上的一个平行四边形区域中,而这个函数还提供了一个遮罩位图,利用这个功能再加上合适的计算可以实现将资源位图中的任意一个三角形区域映射到目标设备上的任意三角形区域。而这个功能正是3D绘图中最基本的“三角形贴图”。-GDI achieved using a 3D effect with a r
(cSharp)3DDrawing
- 一个通过C# 的GDI+模拟3D显示一个立方体的代码,可将图片贴到立方体表面,封装了Geometry /Camera/Image等对象。-A GDI+ through C#, 3D simulation code shows a cube, the picture attached to the cube surface, encapsulates the Geometry/Camera/Image and other objects.
circumrotate-cube
- 用openGL做得一个三维立方体,立方体可以旋转,可以用鼠标控制旋转方向。-OpenGL do with a three-dimensional cube, the cube can be rotated, you can use the mouse to control the direction of rotation.
VB
- 由VB绘制出的高速旋转的线性立方体,随遍弄的小程序,希望可以通过-Drawn out by the VB linear high-speed rotating cube, as times get a small program, hope you can
OpenGLPMFCdemo
- 自己融合了OpenGL和MFC的一个示例,用OpenGL最底层代码实现绘制立方体、球体、环形体和纹理贴图,加入视角控制,可OpenGL的初学者参考。 -Combines OpenGL and MFC example, the lowest level code using OpenGL drawing of the cube, sphere, circular body and texture, by adding the perspe
colorcube
- 计算机图形学中的绘制彩色立方体,并使之旋转和打开前侧面。-Computer graphics rendering color cube, and the rotation and open the front side.
03_HLSLCubeMapping
- HLSL的高级应用,通过HLSL编程实现立方体环境下的映射。-The advanced applications of HLSL HLSL programming , cube environment mapping .
04_HLSLCubeMappingRefract
- HLSL的高级应用,通过HLSL编程实现具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming effects of refraction of the cube environment mapping .
05_HLSLCubeMappingDynamic
- HLSL的高级应用,通过HLSL编程实现动态并且具有折射效果的立方体环境映射。-The advanced application of the HLSL HLSL programming dynamic and refraction effects of the cube environment mapping .
nehe_lesson2
- 用opengl编写的演示小程序,参考nehe第二节,一个圆锥一个立方体旋转。-a demo project of opengl,referring to lesson 2 of nehe,a cone of a cube rotating.
WireFrameExample
- A3D成功案例三维网页游戏的设计,那么,场景已经就绪了,摄像机也设置好了,我们必须“按下按钮”-cameraController = new CameraController(stage) cameraController.camera = camera // Set default control keys——设置默认控制键 cameraController.setDefaultBindings() // Tur
AnimSpriteExample
- 网页三维开发,建立控制器并连接摄像机 cameraController = new CameraController(stage) cameraController.camera = camera // Set default control keys——设置默认控制键 cameraController.setDefaultBindings() // Turn on camera collision detec