搜索资源列表
example11_7
- 本算法使用matalab语言编写,主要用于计算一个域内的骨骼-The algorithm USES matalab language, mainly used for calculating a domain of bone
SkeletalAnimation
- 一个基于骨骼动画bvh文件,obj文件的三维人体运动程序,c++opgl,有演示程序和源码skinAndskelet-A skeleton-based animation bvh file, obj file of the three-dimensional human motion program, c++ opgl, a demo program and source code skinAndskelet
FK
- Forward Kinematics,人体骨骼向前运动学,DEMO,可以选择描绘骨头轨迹。 【功能描述】 1.使人前行 2.计算当前世界坐标 3.推出-Forward Kinematics of body skeleton with AMC,ASF files.
bloddd_skeleton
- 人体骨骼动画观察器,从中可学习骨骼的设计方法。-Human skeletal animation viewer, from which I learned bones design methods.
human-motion-code
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
myFigure
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
simpleSkinning
- 基于蒙皮的人体骨骼动画设计方法,x文件设计有不足之处。-Based on the skin of human skeletal animation design method, x document design inadequacies.
simuSkele
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
body
- 骨骼图像增强,对应于冈萨雷斯数字图像处理教程上的五个步骤-Bone image enhancement, digital image processing corresponding to Gonzalez' s five-step Tutorial
bodyimage
- 人体骨骼图像增强处理,用MATLAB语言实现-Human skeleton image enhancement processing, using MATLAB language implementation
3d-restruction
- 目的 利用 CT、 MR等获得的图像 ,重构出器官、 骨骼或组织的三维形体 ,帮助医生诊断、 治疗或制订手术方案。方法hear2Warp 算法通过将三维数据场的投影分解为错切变换( shear ) 和变形变换(warp)两步来实现三维重建 ,显著减少了计算量。先对体数据进行错切变换 ,然后在错切空间根据阈值法获取三维表面 ,根据光照模型得到三维表面的亮度 ,最后通过变形变换得到最终的结果图像。-The purpose of the us
GuGeMengPiDongHua
- 一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
hand
- 这是一个手骨骼的stl文件,包含了655165个三角面片,数据量比较大,可以满足三维建模软件的测试使用。该模型细节好,显示效果极佳。-This is a hand bones stl file, contains 655,165 triangles, data volume is huge, three-dimensional modeling software to meet the test to use. Details of t
AdvancedAnimationwithDirectX
- DirectX高级动画编程-源代码,详细讲解了如何实现帧动画,骨骼动画,面部动画等-DirectX advanced animation programming- source code, detailed account of how to achieve fr a me animation, skeleton animation, facial animation, etc.
PicProccessor
- 这是我本科时候学习图像处理时候的作业。主要实现了从最优二值化,到高斯滤波、中值滤波,再到形态学扩散,收缩,开运算,闭运算以及骨骼算法等等。-a program which can be used as a simple image proccessing tool
gugedonghua
- 用C和C++实现的骨骼动画,很不错,有兴趣的朋友可以看一下-With C and C++ implementation of the skeletal animation, very good friends who are interested can look at
SkelMove
- 这是关于骨骼动画的,希望大家看了之后会喜欢的,谢谢大家-This is about the skeletal animation, and I hope everyone will read it like, thank you! !
blender-2.50a1.tar
- IK反向动力学 骨骼动画的资料和源码网上能找到很多,但写得最好的开源代码,恐怕是blender里面的. -IK inverse dynamics of information and source skeletal animation can be found online a lot, but the best of open source code written, I am afraid that blender inside.
animationpapers
- 计算机动画方面的论文.包括骨骼动画,虚拟人,动画综述等.-Thesis in computer animation. Including skeletal animation, virtual human, animation, etc. Review.