搜索资源列表
Direct3D_collision_detection
- 3D碰撞检测例子,使用Direct 3D,转载。-3D collision detection example, the use of Direct 3D, reprint.
CatCatchRat
- 是一个vc++写的小游戏,主要用到了碰撞算法。-Is a vc++ Write a small game, mainly used for the collision algorithm.
flash_game
- Flash游戏编程非常好的源代码,游戏种类丰富,涉及游戏编程的各个重要领域:物理学/人工智能/碰撞检测等。-Very good Flash game programming source code, game rich, involving game programming in all key areas: Physics/AI/collision detection and so on.
anti-collision
- Adaptive Splitting Protocols for RFID tag Collision Arbitration 防碰撞算法的程序-Adaptive Splitting Protocols for RFID tag Collision Arbitration procedures for anti-collision algorithm
cHitChecker_src
- 一个游戏碰撞检测的小程序! 编译HitCheckDemo.dsw文件,在Debug目录下会生成文件HitCheckDemo.exe,直接双击该文件,即可运行程序。要正确编译源代码,需要安装DirectX 8.0及其以上版本。-Collision Detection of a game applet! HitCheckDemo.dsw documents compiled in the Debug directory will gen
pengzhuang
- 这个是在运用OPENGL在VC ++环境中实现碰撞检测的远代码-This is in the use of OPENGL in VC++ Environment far from the collision detection code
Collide
- Collide是用C#做的碰撞检测,挺好玩的-Collide is a C# Do collision detection, very good fun
A12mouse
- 游戏中的碰撞检测…… ……绝-Game Collision Detection ... ... ... ... never
ALOHARFIDOPNET
- 在OPNET平台上建立了通用的RFID网络模型,并对UHF频段的RFID主要标准 150180(X)一6中的ALOHA类防碰撞算法进行仿真,
fangpengzhuangsuanfadesheji
- 这是关于无限射频识别的防碰撞算法中几种算法的研究及仿真,不但进行了基础介绍还给出了仿真结果。
gaijinxing2jingzhisuanfa
- 这篇文章主要介绍防碰撞算法中一种改进型的二进制树的搜索算法,与以往的二进制算法有所不同,进行了新的改进。
30_Collide
- opengl经典 关于碰撞检测 我也刚学,觉得很棒.与opengl的初学者们共享...谢谢!-classic opengl collision detection on the school I just feel great. opengl beginner and have to share ... Thank you!
aabb
- AABB碰撞检测,目前主流3D游戏必需,希望对大家有帮助-AABB collision detection, the current mainstream 3D games necessary, in the hope that everyone has to help
Pro0
- 实现了 移动 碰撞检测, 和动画效果,还有人物的血条。-The realization of the mobile collision detection, and animation effects, as well as Article blood characters.
Donuts
- Donuts - 仿微软 的一个游戏demo.并增加了一个Unreal的震撼片头。 游戏采用高效的3D引擎,精彩的画面效果和碰撞检测 -Donuts- like Microsoft s a game demo. And added a shock of Unreal titles. 3D game using highly efficient engine, excellent screen effects and collis
draw
- 使用windows绘图工具绘制碰撞检测图形,并可控制物体移动速度。-Drawing tools to use windows graphics rendering collision detection, and control the speed of objects.
Billiard.V1.2.Src
- 花了接近1年的业余时间精心制作的一款台球/桌球游戏,声音与画面做了很多处理 软件界面可以更换皮肤 技术含量:DirectX8的建立3D引擎, 光投影反射,矢量的碰撞检测,动量守恒与反射定律,以及能量守恒定律,其中还有资源的加密处理移位反相... 非常强大的源码,现在无偿共享给大家。想学习DirectX编程的人必看,可作为精品源码收藏-Spent nearly 1 year of free time elabora
programme
- 本程序可以读入任何3ds文件作为碰撞检测的对象。压缩包附带一个大肠模型(intestine.3ds)和程序操作说明-This procedure can be read into any 3ds file as the object of collision detection. Attached to a package of colorectal model (intestine.3ds) and procedures for op
Cube1
- 这个是我初次做的小程序,实现两个3D矩形在直线上的碰撞检测,应该还存在很多不足,目前本人只能做到这些-This is my first time to do a small procedure, the two realize 3D rectangle in a straight line on the collision detection, there are still many deficiencies should be, a
StuntJumper_vc
- 这是一款以VC开发的摩托车游戏,实现了地图滚轴、角色碰撞,使用GDI绘制界面,有很高的可玩性-This is a development of the motorcycle to VC games, roller realize the map, the role of the collision, the use of GDI drawing interface with a high degree of playability