搜索资源列表
CarCrash
- 图形车辆跟踪的算法,可以主动建立图像要跟踪的车辆数目,并跟踪,如果车辆发生碰撞则消失-Graphics vehicle tracking algorithms, can take the initiative to establish the image to track the number of vehicles and track, if the vehicle collision is the disappearance of
OpenGL_programming_CAI
- 学OpenGL编3D游戏DEMO版目录下内容说明 目录 A01_OpenGL的程序框架 第1 章源程序 A02_OpenGL的基本图形 第2 章源程序 A03_OpenGL的组合图形 第3 章源程序 A04_摄像漫游 第4 章源程序 A05_开天辟地 第5 章源程序 A06_OpenGL中显示文字 第6 章源程序 A07_特殊的平面_树 第7 章源程序 A08_显示3D模型 第8 章
MissileTest
- 火箭发射模型,有碰撞检测和粒子系统模型,是完成小游戏的必然选择。-Model rocket launch, there are collision detection and particle system models, is to complete the game s inevitable choice.
collision
- opengl编写的干涉碰撞检测的例子,适合进行游戏开发的朋友看-opengl prepared examples of interference in collision detection, suitable for game developers to see friends
SimpleMutiAnimation
- 按照D3D SDK下MultiAnimation那个例子提供的方法。基本上是用D3D对多人物运动动画的封装(C++)。 优点是多人物共享同一个蒙皮骨骼模型(包括贴图),减少内存消耗,但同一时间每个人的动作不会雷同。 其他做了的有碰撞地图,摄像机,字体,静态模型。反正都向简单化靠近,最后 希望做出的是和名字一样,是一个简单的多人物动画程序(Simple MutiAnimation)。 DX SDK 版本:07Aug。
RFID
- 基于RFID系统中读写器防碰撞算法的研究,主要是时隙ALOHA法,动态二进制搜索法-RFID-based system reader anti-collision algorithm, mainly slot ALOHA method, the dynamic binary search method
3DSLoadAndRender
- 3DS文件格式的3D模型加载、显示已经碰撞拾取 并附带网上收集补充文件格式描述文档-3DS file format of the 3D model loading, shows the collision and side-line to pick up the collection of additional file formats described in the document
ESPLOSIONI
- 碰撞的模拟程序,采用的粒子系统以及碰撞检测等技术实现,值得学习-Collision simulation program, used in particle systems, and collision detection technology, it is worth learning
cvery
- 3D OPENGL 实现的3D游戏引擎 内有碰撞检测 游戏进度保存 游戏整体框架等源代码-3D OPENGL realized 3D game engine, there are collision detection save game progress, such as the overall fr a mework of the game source code
mysatellite
- 卫星模拟程序,需输入包括卫星旋转角度,半径,入轨位置和卫星名称,可以绘制卫星,模拟卫星围绕地球旋转,删除卫星,支持卫星的碰撞检测-err
24030201060
- 一个接金币的J2ME小游戏,实现了一些基本碰撞检测等功能-J2ME gold one after the game and achieve a number of basic features such as collision detection
bound
- 用GPU实现碰撞检测,并运用了定点程序和片断程序;-Using GPU to achieve collision detection, and use of fixed-point procedure and fragment program
collision
- opengl中碰撞检测的方法 其中有光源定义、物理定义,步长和重力加速度等-opengl collision detection method in which the definition of light sources, physical definitions, such as step length and the acceleration due to gravity
Polygon_collison
- 多边形之间的碰撞检测,本示例中为左侧的五边形主动碰撞右侧的五边形,碰撞后返回-Collision detection between polygons, this example of the pentagon to the left side of the right of initiative pentagon collision, collision and returned to
ogl_basic_collision
- 碰撞检测源代码,欢迎下载,学习物理引擎的比较有用-Collision Detection source code, welcome to download, to study physics engine more useful
VegaBackMirir
- 模拟汽车驾驶,能用键盘进行控制基本运动;能进行碰撞检测;具有后视镜和小地图。-Simulated car driving, use the keyboard to control the basic movements to carry out collision detection with mirrors and small map.
16222542786
- 碰撞检测的源代码和示例-Collision detection and sample source code
30_Collide
- 碰撞检测和物理模拟,移动的球-平面 移动的球-圆柱 移动的球-移动的球-Collision detection and physics simulation, the movement of the ball- the ball moving plane- cylinder moving the ball- move the ball
BallPool
- 在矩形池子里有可自定数目的小球运动碰撞,可以实现反弹等效果-Rectangular pool in the yard may have a small number of self-collision of the ball movement, rebounding and other effects can be achieved
CreazyCar
- 类似碰碰车类型的小游戏代码,能够实现碰撞检测等基本功能。-Bumper car of a similar type of game code, to realize the basic functions such as collision detection.