文件名称:3DEDITOR
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 10.22mb
- 下载次数:
- 0次
- 提 供 者:
- 秦**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
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如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
是一个比3DSLOADER更好的MFC和opengl编程的3d系统.可以读入多个object(模型).包括很多,场景变换,材质,颜色,光照,等.也包括对三维物体的拾取-is a better than 3DSLOADER MFC and opengl 3d programming system. More can be read into the object (model). Including many scenes transform, material, color, light, etc. Also included on the three-dimensional objects picked up 相关搜索: 3DEDITOR
opengl
3ds
mfc
opengl
opengl
拾取
3ds
opengl
3DSLoader
opengl
光照
OpenGL
场景
opengl
mfc
opengl
3ds
mfc
opengl
opengl
拾取
3ds
opengl
3DSLoader
opengl
光照
OpenGL
场景
opengl
mfc
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DEDITOR
........\3DEDITOR.APS
........\3DEDITOR.CLW
........\3DEDITOR.CPP
........\3DEDITOR.DSP
........\3DEDITOR.DSW
........\3DEDITOR.H
........\3DEDITOR.NCB
........\3DEDITOR.OPT
........\3DEDITOR.PLG
........\3DEDITOR.RC
........\3DEDITORDOC.CPP
........\3DEDITORDOC.H
........\3DEDITORVIEW.CPP
........\3DEDITORVIEW.H
........\AVICAPTURE.CPP
........\AVICAPTURE.H
........\CHILDFRM.CPP
........\CHILDFRM.H
........\CHUNKFILE.CPP
........\CHUNKFILE.H
........\CLASSLIB.CPP
........\CLASSLIB.H
........\DEBUG
........\DEFS.H
........\DLGCAPTUREMOVIE.CPP
........\DLGCAPTUREMOVIE.H
........\DLGIMPORT.CPP
........\DLGIMPORT.H
........\DLGMAPPING.CPP
........\DLGMAPPING.H
........\DLGMATERIAL.CPP
........\DLGMATERIAL.H
........\DLGPROPERTIES.CPP
........\DLGPROPERTIES.H
........\DLGRAYTRACE.CPP
........\DLGRAYTRACE.H
........\EXPORT3DS.CPP
........\GLMEMORYDC.CPP
........\GLMEMORYDC.H
........\IMAGECAPTURE.CPP
........\IMAGECAPTURE.H
........\IMPEXP3DS.H
........\IMPORT3DS.CPP
........\IMPORT3DS_PM.CPP
........\IMPORT3DS_PM.H
........\IMPORTPROGRESS.CPP
........\IMPORTPROGRESS.H
........\JCONFIG.H
........\JMORECFG.H
........\JPEG.H
........\JPEG.LIB
........\JPEGLIB.H
........\MAINFRM.CPP
........\MAINFRM.H
........\OBJECT.CPP
........\OBJECT.H
........\PICTURE.CPP
........\PICTURE.H
........\PNG.H
........\PNGCONF.H
........\RAYTRACE.CPP
........\README.TXT
........\RELEASE
........\RENDERVIEW.CPP
........\RENDERVIEW.H
........\RES
........\...\3DEDITOR.RC2
........\...\BMP00001.BMP
........\...\BMP00002.BMP
........\...\CURSOR1.CUR
........\...\CURSOR2.CUR
........\...\CURSOR3.CUR
........\...\CURSOR4.CUR
........\...\TOOLBAR1.BMP
........\...\TOOLBAR2.BMP
........\...\TOOLBAR3.BMP
........\...\TOOLBAR_.BMP
........\RESOURCE.H
........\SAMPLES
........\.......\111.3DS
........\.......\A3DPLNT1.3DS
........\.......\AMALTHEA.3DS
........\.......\ANT.3DE
........\.......\ANT.3DP
........\.......\BACCHUS.3DS
........\.......\BGMC.JPG
........\.......\BGVISA.JPG
........\.......\BOWLING.3DP
........\.......\BRICK.TGA
........\.......\BUNNY.3DP
........\.......\CASTALIA.3DS
........\3DEDITOR.APS
........\3DEDITOR.CLW
........\3DEDITOR.CPP
........\3DEDITOR.DSP
........\3DEDITOR.DSW
........\3DEDITOR.H
........\3DEDITOR.NCB
........\3DEDITOR.OPT
........\3DEDITOR.PLG
........\3DEDITOR.RC
........\3DEDITORDOC.CPP
........\3DEDITORDOC.H
........\3DEDITORVIEW.CPP
........\3DEDITORVIEW.H
........\AVICAPTURE.CPP
........\AVICAPTURE.H
........\CHILDFRM.CPP
........\CHILDFRM.H
........\CHUNKFILE.CPP
........\CHUNKFILE.H
........\CLASSLIB.CPP
........\CLASSLIB.H
........\DEBUG
........\DEFS.H
........\DLGCAPTUREMOVIE.CPP
........\DLGCAPTUREMOVIE.H
........\DLGIMPORT.CPP
........\DLGIMPORT.H
........\DLGMAPPING.CPP
........\DLGMAPPING.H
........\DLGMATERIAL.CPP
........\DLGMATERIAL.H
........\DLGPROPERTIES.CPP
........\DLGPROPERTIES.H
........\DLGRAYTRACE.CPP
........\DLGRAYTRACE.H
........\EXPORT3DS.CPP
........\GLMEMORYDC.CPP
........\GLMEMORYDC.H
........\IMAGECAPTURE.CPP
........\IMAGECAPTURE.H
........\IMPEXP3DS.H
........\IMPORT3DS.CPP
........\IMPORT3DS_PM.CPP
........\IMPORT3DS_PM.H
........\IMPORTPROGRESS.CPP
........\IMPORTPROGRESS.H
........\JCONFIG.H
........\JMORECFG.H
........\JPEG.H
........\JPEG.LIB
........\JPEGLIB.H
........\MAINFRM.CPP
........\MAINFRM.H
........\OBJECT.CPP
........\OBJECT.H
........\PICTURE.CPP
........\PICTURE.H
........\PNG.H
........\PNGCONF.H
........\RAYTRACE.CPP
........\README.TXT
........\RELEASE
........\RENDERVIEW.CPP
........\RENDERVIEW.H
........\RES
........\...\3DEDITOR.RC2
........\...\BMP00001.BMP
........\...\BMP00002.BMP
........\...\CURSOR1.CUR
........\...\CURSOR2.CUR
........\...\CURSOR3.CUR
........\...\CURSOR4.CUR
........\...\TOOLBAR1.BMP
........\...\TOOLBAR2.BMP
........\...\TOOLBAR3.BMP
........\...\TOOLBAR_.BMP
........\RESOURCE.H
........\SAMPLES
........\.......\111.3DS
........\.......\A3DPLNT1.3DS
........\.......\AMALTHEA.3DS
........\.......\ANT.3DE
........\.......\ANT.3DP
........\.......\BACCHUS.3DS
........\.......\BGMC.JPG
........\.......\BGVISA.JPG
........\.......\BOWLING.3DP
........\.......\BRICK.TGA
........\.......\BUNNY.3DP
........\.......\CASTALIA.3DS