文件名称:UltimateGMan
- 所属分类:
- Windows CE
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.04mb
- 下载次数:
- 0次
- 提 供 者:
- 王*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
说明如何使用托管 Direct3D Mobile 创建一个简单的二维游戏。-Explains how to use the Managed Direct3D Mobile to create a simple two-dimensional game.相关搜索: mobile
CSharp
游戏
Direct3D
direct
CSharp
CSharp
direct3D
CSharp
mobile
Direct3D
Mobile
CSharp
游戏
Direct3D
direct
CSharp
CSharp
direct3D
CSharp
mobile
Direct3D
Mobile
(系统自动生成,下载前可以参看下载内容)
下载文件列表
UltimateGMan
............\CS
............\..\Data
............\..\....\AI
............\..\....\..\ai.xml
............\..\....\Animations
............\..\....\..........\animations.xml
............\..\....\..........\player_fire.bmp
............\..\....\Intro
............\..\....\.....\intro.xml
............\..\....\Level
............\..\....\.....\level.xml
............\..\....\Player
............\..\....\......\player.xml
............\..\....\Splash
............\..\....\UI
............\..\....\..\font.fnt
............\..\....\..\ui.xml
............\..\....\WorldObjects
............\..\....\............\worldobjects.xml
............\..\Game
............\..\....\AggressiveAI.cs
............\..\....\AI.cs
............\..\....\AIHandler.cs
............\..\....\AnimCycle.cs
............\..\....\Bounds.cs
............\..\....\DuckAndFireAI.cs
............\..\....\FlyByAI.cs
............\..\....\Game.csproj
............\..\....\GameForm.cs
............\..\....\GameMain.cs
............\..\....\Intro.cs
............\..\....\Layer.cs
............\..\....\Level.cs
............\..\....\Player.cs
............\..\....\ShotArcAI.cs
............\..\....\ShotInfo.cs
............\..\....\StaticAI.cs
............\..\....\UI.cs
............\..\....\WorldObject.cs
............\..\Graphics
............\..\........\Animation.cs
............\..\........\Bitmap.cs
............\..\........\Font.cs
............\..\........\Graphics.cs
............\..\........\Graphics.csproj
............\..\Input
............\..\.....\Input.cs
............\..\.....\Input.csproj
............\..\Timer
............\..\.....\Timer.cs
............\..\.....\Timer.csproj
............\..\UltimateGmanCS.sln
............\CS
............\..\Data
............\..\....\AI
............\..\....\..\ai.xml
............\..\....\Animations
............\..\....\..........\animations.xml
............\..\....\..........\player_fire.bmp
............\..\....\Intro
............\..\....\.....\intro.xml
............\..\....\Level
............\..\....\.....\level.xml
............\..\....\Player
............\..\....\......\player.xml
............\..\....\Splash
............\..\....\UI
............\..\....\..\font.fnt
............\..\....\..\ui.xml
............\..\....\WorldObjects
............\..\....\............\worldobjects.xml
............\..\Game
............\..\....\AggressiveAI.cs
............\..\....\AI.cs
............\..\....\AIHandler.cs
............\..\....\AnimCycle.cs
............\..\....\Bounds.cs
............\..\....\DuckAndFireAI.cs
............\..\....\FlyByAI.cs
............\..\....\Game.csproj
............\..\....\GameForm.cs
............\..\....\GameMain.cs
............\..\....\Intro.cs
............\..\....\Layer.cs
............\..\....\Level.cs
............\..\....\Player.cs
............\..\....\ShotArcAI.cs
............\..\....\ShotInfo.cs
............\..\....\StaticAI.cs
............\..\....\UI.cs
............\..\....\WorldObject.cs
............\..\Graphics
............\..\........\Animation.cs
............\..\........\Bitmap.cs
............\..\........\Font.cs
............\..\........\Graphics.cs
............\..\........\Graphics.csproj
............\..\Input
............\..\.....\Input.cs
............\..\.....\Input.csproj
............\..\Timer
............\..\.....\Timer.cs
............\..\.....\Timer.csproj
............\..\UltimateGmanCS.sln