文件名称:NeheTutorialcode

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 5.23mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • gby***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

Hehe的教程,所有课程都有,很受用的一个教程,适合初学者使用,例子也很好的。
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 5956467nehetutorialcode.rar 列表
Lesson47(CG Vertex Shader)\Cg\Wave.cg
Lesson47(CG Vertex Shader)\Cg
Lesson47(CG Vertex Shader)\Lesson47.cpp
Lesson47(CG Vertex Shader)\Lesson47.dsp
Lesson47(CG Vertex Shader)\Lesson47.dsw
Lesson47(CG Vertex Shader)\Lesson47.exe
Lesson47(CG Vertex Shader)\NeHe's Readme.txt
Lesson47(CG Vertex Shader)\NeHeGL.cpp
Lesson47(CG Vertex Shader)\NeHeGL.h
Lesson47(CG Vertex Shader)\Lesson47.vcproj
Lesson47(CG Vertex Shader)\Lesson47.sln
Lesson47(CG Vertex Shader)\Lesson47.suo
Lesson47(CG Vertex Shader)
Lesson48(ArcBall Rotation)\ArcBall.cpp
Lesson48(ArcBall Rotation)\ArcBall.h
Lesson48(ArcBall Rotation)\Lesson48.cpp
Lesson48(ArcBall Rotation)\Lesson48.dsp
Lesson48(ArcBall Rotation)\Lesson48.dsw
Lesson48(ArcBall Rotation)\Lesson48.exe
Lesson48(ArcBall Rotation)\NeHe's Readme.txt
Lesson48(ArcBall Rotation)\NeHeGL.cpp
Lesson48(ArcBall Rotation)\NeHeGL.h
Lesson48(ArcBall Rotation)
GL001(1 to 3)\GL001.dsw
GL001(1 to 3)\Debug
GL001(1 to 3)\GL001.dsp
GL001(1 to 3)\knowledge referenced.txt
GL001(1 to 3)\001.cpp
GL001(1 to 3)
GL002\GL001.dsw
GL002\GL001.dsp
GL002\knowledge referenced.txt
GL002\Debug
GL002\001.cpp
GL002
lesson06\Data\NeHe.bmp
lesson06\Data
lesson06\Lesson6.dsp
lesson06\Lesson6.dsw
lesson06\Lesson6.exe
lesson06\NeHe's Readme.txt
lesson06\Debug
lesson06\NewKnow.txt
lesson06\Lesson6.cpp
lesson06\Lesson6.vcproj
lesson06
lesson07\Data\Crate.bmp
lesson07\Data\NeHe.bmp
lesson07\Data
lesson07\Lesson7.dsw
lesson07\Lesson7.exe
lesson07\NeHe's Readme.txt
lesson07\Debug
lesson07\NewKnowledge.txt
lesson07\Lesson7.cpp
lesson07\tip.txt
lesson07\Lesson7.dsp
lesson07
lesson08\Lesson7.dsw
lesson08\Lesson7.exe
lesson08\NeHe's Readme.txt
lesson08\NewKnowledge.txt
lesson08\tip.txt
lesson08\Lesson7.dsp
lesson08\Debug
lesson08\Data\Crate.bmp
lesson08\Data\NeHe.bmp
lesson08\Data
lesson08\Lesson7.cpp
lesson08
lesson09\Data\Star.bmp
lesson09\Data
lesson09\Lesson9.cpp
lesson09\Lesson9.dsp
lesson09\Lesson9.dsw
lesson09\NeHe's Readme.txt
lesson09\Debug
lesson09\New.txt
lesson09\lesson9.vcproj
lesson09\Lesson9.sln
lesson09\Lesson9.suo
lesson09
lesson10\lesson10.dsw
lesson10\Debug
lesson10\data\Xo_第七小队.bmp
lesson10\data\Xo_belle.bmp
lesson10\data
lesson10\GL.H
lesson10\新建 文本文档.txt
lesson10\lesson10.dsp
lesson10\lesson10.plg
lesson10\lesson10.cpp
lesson10\lesson10.opt
lesson10\lesson10.exe
lesson10
Lesson12(use Display Lists)\Data\Cube.bmp
Lesson12(use Display Lists)\Data
Lesson12(use Display Lists)\Lesson12.cpp
Lesson12(use Display Lists)\Lesson12.dsp
Lesson12(use Display Lists)\Lesson12.dsw
Lesson12(use Display Lists)\Lesson12.exe
Lesson12(use Display Lists)\NeHe's Readme.txt
Lesson12(use Display Lists)
Lesson13(use Bitmap Fonts)\Lesson13.cpp
Lesson13(use Bitmap Fonts)\Lesson13.dsp
Lesson13(use Bitmap Fonts)\Lesson13.dsw
Lesson13(use Bitmap Fonts)\NeHe's Readme.txt
Lesson13(use Bitmap Fonts)\Lesson13.vcproj
Lesson13(use Bitmap Fonts)\Debug
Lesson13(use Bitmap Fonts)\Lesson13.exe
Lesson13(use Bitmap Fonts)
Lesson14(Outline Fonts)\Lesson14.cpp
Lesson14(Outline Fonts)\Lesson14.dsp
Lesson14(Outline Fonts)\Lesson14.dsw
Lesson14(Outline Fonts)\NeHe's Readme.txt
Lesson14(Outline Fonts)\Lesson14.vcproj
Lesson14(Outline Fonts)\Debug
Lesson14(Outline Fonts)\Lesson14.exe
Lesson14(Outline Fonts)
Lesson15(Texture Font )\Data\Lights.bmp
Lesson15(Texture Font )\Data
Lesson15(Texture Font )\Lesson15.cpp
Lesson15(Texture Font )\Lesson15.dsp
Lesson15(Texture Font )\Lesson15.dsw
Lesson15(Texture Font )\NeHe's Readme.txt
Lesson15(Texture Font )\Lesson15.vcproj
Lesson15(Texture Font )\Debug
Lesson15(Texture Font )\Lesson15.exe
Lesson15(Texture Font )
Lesson16(fog)\Data\Crate.bmp
Lesson16(fog)\Data
Lesson16(fog)\Lesson16.cpp
Lesson16(fog)\Lesson16.dsp
Lesson16(fog)\Lesson16.dsw
Lesson16(fog)\NeHe's Readme.txt
Lesson16(fog)\Lesson16.vcproj
Lesson16(fog)\Debug
Lesson16(fog)\Lesson16.exe
Lesson16(fog)
Lesson17(2D textured font )\Data\Bumps.bmp
Lesson17(2D textured font )\Data\Font.bmp
Lesson17(2D textured font )\Data
Lesson17(2D textured font )\Lesson17.cpp
Lesson17(2D textured font )\Lesson17.dsp
Lesson17(2D textured font )\Lesson17.dsw
Lesson17(2D textured font )\Lesson17.exe
Lesson17(2D textured font )\NeHe's Readme.txt
Lesson17(2D textured font )
Lesson18(quadric)\Data\Wall.bmp
Lesson18(quadric)\Data
Lesson18(quadric)\Lesson18.cpp
Lesson18(quadric)\Lesson18.dsp
Lesson18(quadric)\Lesson18.dsw
Lesson18(quadric)\Lesson18.exe
Lesson18(quadric)\NeHe's Readme.txt
Lesson18(quadric)
Lesson20(Masking)\Data\Image1.bmp
Lesson20(Masking)\Data\Image2.bmp
Lesson20(Masking)\Data\Logo.bmp
Lesson20(Masking)\Data\Mask1.bmp
Lesson20(Masking)\Data\Mask2.bmp
Lesson20(Masking)\Data\副本Image1.bmp
Lesson20(Masking)\Data\Logo_sphered.bmp
Lesson20(Masking)\Data
Lesson20(Masking)\Lesson20.cpp
Lesson20(Masking)\Lesson20.dsp
Lesson20(Masking)\Lesson20.dsw
Lesson20(Masking)\Lesson20.exe
Lesson20(Masking)\NeHe's Readme.txt
Lesson20(Masking)\Lesson20.vcproj
Lesson20(Masking)\Debug
Lesson20(Masking)
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Complete.wav
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Die.wav
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Font.bmp
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Freeze.wav
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Hourglass.wav
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Image.bmp
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.cpp
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.dsp
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.dsw
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\NeHe's Readme.txt
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.vcproj
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Debug
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.exe
Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Base.bmp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Bump.bmp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Multi_On.bmp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Multi_On_Alpha.bmp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\OpenGL.bmp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\OpenGL_Alpha.bmp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\GLext.h
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.cpp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.dsp
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.dsw
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\NeHe's Readme.txt
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Debug
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\lesson22.plg
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.opt
Lesson22(Bump Mapping, Multi-Texturing & Extensions)\lesson22.exe
Lesson22(Bump Mapping, Multi-Texturing & Extensions)
Lesson23(Sphere Mapping)\Data\BG.bmp
Lesson23(Sphere Mapping)\Data\Reflect.bmp
Lesson23(Sphere Mapping)\Data
Lesson23(Sphere Mapping)\Lesson23.cpp
Lesson23(Sphere Mapping)\Lesson23.dsp
Lesson23(Sphere Mapping)\Lesson23.dsw
Lesson23(Sphere Mapping)\Lesson23.exe
Lesson23(Sphere Mapping)\NeHe's Readme.txt
Lesson23(Sphere Mapping)
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Data\Font.tga
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Data
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.cpp
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.dsp
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.dsw
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\NeHe's Readme.txt
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.vcproj
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.sln
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.suo
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Debug
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.exe
Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)
Lesson25(Morphing Points)\Data\Sphere.txt
Lesson25(Morphing Points)\Data\Torus.txt
Lesson25(Morphing Points)\Data\Tube.txt
Lesson25(Morphing Points)\Data
Lesson25(Morphing Points)\Lesson25.cpp
Lesson25(Morphing Points)\Lesson25.dsp
Lesson25(Morphing Points)\Lesson25.dsw
Lesson25(Morphing Points)\Lesson25.exe
Lesson25(Morphing Points)\NeHe's Readme.txt
Lesson25(Morphing Points)
Lesson26(Stencil & Reflection)\Data\Ball.bmp
Lesson26(Stencil & Reflection)\Data\Envroll.bmp
Lesson26(Stencil & Reflection)\Data\Envwall.bmp
Lesson26(Stencil & Reflection)\Data
Lesson26(Stencil & Reflection)\Lesson26.cpp
Lesson26(Stencil & Reflection)\Lesson26.dsp
Lesson26(Stencil & Reflection)\Lesson26.dsw
Lesson26(Stencil & Reflection)\NeHe's Readme.txt
Lesson26(Stencil & Reflection)\Lesson26.vcproj
Lesson26(Stencil & Reflection)\Debug
Lesson26(Stencil & Reflection)\Lesson26.exe
Lesson26(Stencil & Reflection)
Lesson27( Shadow Casting)\3Dobject.h
Lesson27( Shadow Casting)\Data\Object.txt
Lesson27( Shadow Casting)\Data\Object1.txt
Lesson27( Shadow Casting)\Data\Object2.txt
Lesson27( Shadow Casting)\Data\SimpleObject.txt
Lesson27( Shadow Casting)\Data
Lesson27( Shadow Casting)\Lesson27.cpp
Lesson27( Shadow Casting)\Lesson27.dsp
Lesson27( Shadow Casting)\Lesson27.dsw
Lesson27( Shadow Casting)\NeHe's Readme.txt
Lesson27( Shadow Casting)\Debug
Lesson27( Shadow Casting)\Lesson27.opt
Lesson27( Shadow Casting)\Lesson27.vcproj
Lesson27( Shadow Casting)\Lesson27.exe
Lesson27( Shadow Casting)
Lesson28(Manipulate Textured Bezier Surfaces)\Data\NeHe.bmp
Lesson28(Manipulate Textured Bezier Surfaces)\Data
Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.cpp
Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.dsp
Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.dsw
Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.exe
Lesson28(Manipulate Textured Bezier Surfaces)\NeHe's Readme.txt
Lesson28(Manipulate Textured Bezier Surfaces)
Lesson29(Blitter And .RAW Image Loading)\Data\GL.raw
Lesson29(Blitter And .RAW Image Loading)\Data\Monitor.raw
Lesson29(Blitter And .RAW Image Loading)\Data
Lesson29(Blitter And .RAW Image Loading)\Lesson29.cpp
Lesson29(Blitter And .RAW Image Loading)\Lesson29.dsp
Lesson29(Blitter And .RAW Image Loading)\Lesson29.dsw
Lesson29(Blitter And .RAW Image Loading)\Lesson29.exe
Lesson29(Blitter And .RAW Image Loading)\NeHe's Readme.txt
Lesson29(Blitter And .RAW Image Loading)
Lesson30(Collision Detection)\Data\Boden.bmp
Lesson30(Collision Detection)\Data\Explode.wav
Lesson30(Collision Detection)\Data\Marble.bmp
Lesson30(Collision Detection)\Data\Spark.bmp
Lesson30(Collision Detection)\Data\Wand.bmp
Lesson30(Collision Detection)\Data
Lesson30(Collision Detection)\Image.cpp
Lesson30(Collision Detection)\Image.h
Lesson30(Collision Detection)\Lesson30.cpp
Lesson30(Collision Detection)\Lesson30.dsp
Lesson30(Collision Detection)\Lesson30.dsw
Lesson30(Collision Detection)\Mathex.h
Lesson30(Collision Detection)\NeHe's Readme.txt
Lesson30(Collision Detection)\Readme.txt
Lesson30(Collision Detection)\Tmatrix.cpp
Lesson30(Collision Detection)\Tmatrix.h
Lesson30(Collision Detection)\Tray.cpp
Lesson30(Collision Detection)\Tray.h
Lesson30(Collision Detection)\Tvector.cpp
Lesson30(Collision Detection)\Tvector.h
Lesson30(Collision Detection)\Debug
Lesson30(Collision Detection)\Lesson30.plg
Lesson30(Collision Detection)\Lesson30.opt
Lesson30(Collision Detection)\Lesson30.exe
Lesson30(Collision Detection)
Lesson31(Load And Texture Map Models Created With Milkshape)\Data\Model.ms3d
Lesson31(Load And Texture Map Models Created With Milkshape)\Data\Wood.bmp
Lesson31(Load And Texture Map Models Created With Milkshape)\Data
Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.cpp
Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.dsp
Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.dsw
Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.exe
Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.h
Lesson31(Load And Texture Map Models Created With Milkshape)\MilkshapeModel.cpp
Lesson31(Load And Texture Map Models Created With Milkshape)\MilkshapeModel.h
Lesson31(Load And Texture Map Models Created With Milkshape)\Model.cpp
Lesson31(Load And Texture Map Models Created With Milkshape)\Model.h
Lesson31(Load And Texture Map Models Created With Milkshape)\NeHe's Readme.txt
Lesson31(Load And Texture Map Models Created With Milkshape)
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\BlueFace.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Bucket.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Coke.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Crosshair.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Explode.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Font.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Ground.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Shot.wav
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Sky.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Target.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Vase.tga
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.cpp
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.dsp
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.dsw
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\NeHe's Readme.txt
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\NeHeGL.cpp
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\NeHeGL.h
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.vcproj
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Debug
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.exe
Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)
Lesson33(Loading Uncompressed Compressed TGA Files)\Data\Compressed.tga
Lesson33(Loading Uncompressed Compressed TGA Files)\Data\Uncompressed.tga
Lesson33(Loading Uncompressed Compressed TGA Files)\Data
Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.cpp
Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.dsp
Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.dsw
Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.exe
Lesson33(Loading Uncompressed Compressed TGA Files)\NeHe's Readme.txt
Lesson33(Loading Uncompressed Compressed TGA Files)\Texture.h
Lesson33(Loading Uncompressed Compressed TGA Files)\Tga.h
Lesson33(Loading Uncompressed Compressed TGA Files)\TGALoader.cpp
Lesson33(Loading Uncompressed Compressed TGA Files)\Debug
Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.opt
Lesson33(Loading Uncompressed Compressed TGA Files)
Lesson34(Height Mapping)\Data\Terrain.raw
Lesson34(Height Mapping)\Data
Lesson34(Height Mapping)\Lesson34.cpp
Lesson34(Height Mapping)\Lesson34.dsp
Lesson34(Height Mapping)\Lesson34.dsw
Lesson34(Height Mapping)\Lesson34.exe
Lesson34(Height Mapping)\NeHe's Readme.txt
Lesson34(Height Mapping)
Lesson35(How To Play An AVI File)\Data\Face2.avi
Lesson35(How To Play An AVI File)\Data
Lesson35(How To Play An AVI File)\Lesson35.cpp
Lesson35(How To Play An AVI File)\Lesson35.dsp
Lesson35(How To Play An AVI File)\Lesson35.dsw
Lesson35(How To Play An AVI File)\NeHe's Readme.txt
Lesson35(How To Play An AVI File)\NeHeGL.cpp
Lesson35(How To Play An AVI File)\NeHeGL.h
Lesson35(How To Play An AVI File)\Lesson35.vcproj
Lesson35(How To Play An AVI File)\Debug
Lesson35(How To Play An AVI File)\Lesson35.exe
Lesson35(How To Play An AVI File)
Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.dsp
Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.dsw
Lesson36(Radial Blur & Rendering To A Texture)\NeHe's Readme.txt
Lesson36(Radial Blur & Rendering To A Texture)\NeHeGL.cpp
Lesson36(Radial Blur & Rendering To A Texture)\NeHeGL.h
Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.cpp
Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.vcproj
Lesson36(Radial Blur & Rendering To A Texture)\Debug
Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.exe
Lesson36(Radial Blur & Rendering To A Texture)
Lesson37(Cel-Shading)\Data\Model.txt
Lesson37(Cel-Shading)\Data\Shader.txt
Lesson37(Cel-Shading)\Data
Lesson37(Cel-Shading)\Lesson37.cpp
Lesson37(Cel-Shading)\Lesson37.dsp
Lesson37(Cel-Shading)\Lesson37.dsw
Lesson37(Cel-Shading)\Lesson37.exe
Lesson37(Cel-Shading)\NeHe's Readme.txt
Lesson37(Cel-Shading)\NeHeGL.cpp
Lesson37(Cel-Shading)\NeHeGL.h
Lesson37(Cel-Shading)
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data\Butterfly1.bmp
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data\Butterfly2.bmp
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data\Butterfly3.bmp
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.aps
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.cpp
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.dsp
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.dsw
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.exe
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.rc
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\NeHe's Readme.txt
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\NeHeGL.cpp
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\NeHeGL.h
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Resource.h
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.vcproj
Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)
Lesson39(Simple Physical Simulation Engine)\Lesson39.cpp
Lesson39(Simple Physical Simulation Engine)\Lesson39.dsp
Lesson39(Simple Physical Simulation Engine)\Lesson39.dsw
Lesson39(Simple Physical Simulation Engine)\NeHe's Readme.txt
Lesson39(Simple Physical Simulation Engine)\NeHeGL.cpp
Lesson39(Simple Physical Simulation Engine)\NeHeGL.h
Lesson39(Simple Physical Simulation Engine)\Physics1.h
Lesson39(Simple Physical Simulation Engine)\Lesson39.vcproj
Lesson39(Simple Physical Simulation Engine)\Release
Lesson39(Simple Physical Simulation Engine)\Lesson39.sln
Lesson39(Simple Physical Simulation Engine)\Lesson39.suo
Lesson39(Simple Physical Simulation Engine)\Debug
Lesson39(Simple Physical Simulation Engine)\Lesson39.exe
Lesson39(Simple Physical Simulation Engine)
Lesson40(Rope Physics)\Lesson40.cpp
Lesson40(Rope Physics)\Lesson40.dsp
Lesson40(Rope Physics)\Lesson40.dsw
Lesson40(Rope Physics)\NeHe's Readme.txt
Lesson40(Rope Physics)\NeHeGL.cpp
Lesson40(Rope Physics)\NeHeGL.h
Lesson40(Rope Physics)\Physics1.h
Lesson40(Rope Physics)\Physics2.h
Lesson40(Rope Physics)\Lesson40.vcproj
Lesson40(Rope Physics)\Lesson40.sln
Lesson40(Rope Physics)\Lesson40.suo
Lesson40(Rope Physics)\Debug
Lesson40(Rope Physics)\Release
Lesson40(Rope Physics)\Lesson40.exe
Lesson40(Rope Physics)
Lesson41(Volumetric Fog)\Data\Wall.bmp
Lesson41(Volumetric Fog)\Data
Lesson41(Volumetric Fog)\Lesson41.cpp
Lesson41(Volumetric Fog)\Lesson41.dsp
Lesson41(Volumetric Fog)\Lesson41.dsw
Lesson41(Volumetric Fog)\NeHe's Readme.txt
Lesson41(Volumetric Fog)\NeHeGL.cpp
Lesson41(Volumetric Fog)\NeHeGL.h
Lesson41(Volumetric Fog)\Lesson41.vcproj
Lesson41(Volumetric Fog)\Debug
Lesson41(Volumetric Fog)\Lesson41.exe
Lesson41(Volumetric Fog)
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.cpp
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.dsp
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.dsw
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\NeHe's Readme.txt
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\NeHeGL.cpp
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\NeHeGL.h
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.vcproj
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Release
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.exe
Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)
Lesson43(TrueType Fonts With FreeType)\FreeType-2.1.4-lib.zip
Lesson43(TrueType Fonts With FreeType)\FreeType-6.dll
Lesson43(TrueType Fonts With FreeType)\FreeType.cpp
Lesson43(TrueType Fonts With FreeType)\FreeType.h
Lesson43(TrueType Fonts With FreeType)\Lesson43.cpp
Lesson43(TrueType Fonts With FreeType)\Lesson43.dsp
Lesson43(TrueType Fonts With FreeType)\Lesson43.dsw
Lesson43(TrueType Fonts With FreeType)\Lesson43.exe
Lesson43(TrueType Fonts With FreeType)\NeHe's Readme.txt
Lesson43(TrueType Fonts With FreeType)\Test.ttf
Lesson43(TrueType Fonts With FreeType)\Zlib.dll
Lesson43(TrueType Fonts With FreeType)
Lesson44(3D Lens Flare Camera Class)Halo\Art\BigGlow3.bmp
Lesson44(3D Lens Flare Camera Class)Halo\Art\Font.bmp
Lesson44(3D Lens Flare Camera Class)Halo\Art\Halo3.bmp
Lesson44(3D Lens Flare Camera Class)Halo\Art\HardGlow2.bmp
Lesson44(3D Lens Flare Camera Class)Halo\Art\Streaks4.bmp
Lesson44(3D Lens Flare Camera Class)Halo\Art
Lesson44(3D Lens Flare Camera Class)Halo\glCamera.cpp
Lesson44(3D Lens Flare Camera Class)Halo\glCamera.h
Lesson44(3D Lens Flare Camera Class)Halo\glFont.cpp
Lesson44(3D Lens Flare Camera Class)Halo\glFont.h
Lesson44(3D Lens Flare Camera Class)Halo\glPoint.cpp
Lesson44(3D Lens Flare Camera Class)Halo\glPoint.h
Lesson44(3D Lens Flare Camera Class)Halo\glVector.cpp
Lesson44(3D Lens Flare Camera Class)Halo\glVector.h
Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.dsp
Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.dsw
Lesson44(3D Lens Flare Camera Class)Halo\NeHe's Readme.txt
Lesson44(3D Lens Flare Camera Class)Halo\Debug
Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.plg
Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.cpp
Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.opt
Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.vcproj
Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.exe
Lesson44(3D Lens Flare Camera Class)Halo
Lesson45(Vertex Buffer Objects)\Lesson45.cpp
Lesson45(Vertex Buffer Objects)\Lesson45.dsp
Lesson45(Vertex Buffer Objects)\Lesson45.dsw
Lesson45(Vertex Buffer Objects)\NeHe's Readme.txt
Lesson45(Vertex Buffer Objects)\NeHeGL.cpp
Lesson45(Vertex Buffer Objects)\NeHeGL.h
Lesson45(Vertex Buffer Objects)\Terrain.bmp
Lesson45(Vertex Buffer Objects)\Lesson45.vcproj
Lesson45(Vertex Buffer Objects)\Debug
Lesson45(Vertex Buffer Objects)\Lesson45.exe
Lesson45(Vertex Buffer Objects)
Lesson46(FSAA)\Lesson46.sln
Lesson46(FSAA)\Lesson46.vcproj
Lesson46(FSAA)\Important.txt
Lesson46(FSAA)\ARB_Multisample.cpp
Lesson46(FSAA)\ARB_Multisample.h
Lesson46(FSAA)\Lesson46.cpp
Lesson46(FSAA)\Lesson46.dsp
Lesson46(FSAA)\Lesson46.dsw
Lesson46(FSAA)\Lesson46.exe
Lesson46(FSAA)\NeHe's Readme.txt
Lesson46(FSAA)\NeHeGL.cpp
Lesson46(FSAA)\NeHeGL.h
Lesson46(FSAA)\Debug
Lesson46(FSAA)

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