文件名称:terrainEngine

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 1.48mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 郭*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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国外程序员编写的基于OpenGL的3D地形引擎。

errain Engine



I started working on a terrain engine around October 2000.

I was deeply moved by screenshots from black and white :)

My intention and main goal was to create something visually stunning.

This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.

The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.

There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and

a tiling detail texture. There s a skybox and the terrain reflects on the water.



I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.



You can move through this world using descent keys (a,z, keypad). use w to switch to wire-fr a me and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
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下载文件列表

terrain engine

..............\bin

..............\...\Terrain.exe

..............\data





..............\....\SkyBox











..............\....\......\SkyBox5.bmp



..............\readme.txt

..............\source

..............\......\GLEXT.h

..............\......\imgLoadBMP.cpp

..............\......\imgLoadBMP.h

..............\......\IOFile.cpp

..............\......\IOFile.h

..............\......\OGLCMainHeader.h

..............\......\PTypes.h

..............\......\RImage.cpp

..............\......\RImage.h

..............\......\RTexture.cpp

..............\......\RTexture.h

..............\......\Std.h

..............\......\Win32Framework.cpp

..............\......\YourCode.cpp

..............\tools

..............\.....\texgen

..............\.....\......\ijl.h

..............\.....\......\my_jpg_interface.cpp

..............\.....\......\my_jpg_interface.h

..............\.....\......\texgen.cpp

..............\.....\......\texgen.dsp

..............\.....\......\texgen.dsw

..............\.....\......\texgen.h

..............\.....\......\textures

..............\VC6Project

..............\..........\base.h

..............\..........\DynamicCamera.cpp

..............\..........\DynamicCamera.h

..............\..........\ending.cpp

..............\..........\ending.h

..............\..........\matrix.cpp

..............\..........\matrix.h

..............\..........\Terrain.cpp

..............\..........\Terrain.h

..............\..........\VCProject.dsp

..............\..........\VCProject.dsw

..............\..........\VCProject.sln

..............\..........\VCProject.vcproj

..............\..........\vector.cpp

..............\..........\vector.h

..............\..........\YourCode.cpp

..............\..........\YourCode.h

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