文件名称:glew-1.5.0-src

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [MacOS] [Linux] [Perl] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 501kb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

glew1.5库,使用它可以在vc6或vc.net中进行软件开发。不必再装高版本的opengl库。-glew1.5 library, use it in vc6 or vc.net in software development. No longer the high-mounted version of the opengl library.
相关搜索: glew

(系统自动生成,下载前可以参看下载内容)

下载文件列表

glew

....\auto

....\....\bin

....\....\...\fix_OML_sync_control.sh

....\....\...\make.pl

....\....\...\make_def_fun.pl

....\....\...\make_def_var.pl

....\....\...\make_header.pl

....\....\...\make_html.pl

....\....\...\make_info.pl

....\....\...\make_info_list.pl

....\....\...\make_init.pl

....\....\...\make_list.pl

....\....\...\make_str.pl

....\....\...\make_struct_fun.pl

....\....\...\make_struct_var.pl

....\....\...\parse_spec.pl

....\....\...\update_ext.sh

....\....\...\update_registry.sh

....\....\blacklist

....\....\core

....\....\....\GLX_ARB_get_proc_address

....\....\....\GLX_ATI_pixel_format_float

....\....\....\GLX_ATI_render_texture

....\....\....\GLX_EXT_fbconfig_packed_float

....\....\....\GLX_EXT_framebuffer_sRGB

....\....\....\GLX_NV_float_buffer

....\....\....\GLX_NV_vertex_array_range

....\....\....\GLX_SGIS_shared_multisample

....\....\....\GLX_SGIX_hyperpipe

....\....\....\GLX_SGIX_swap_barrier

....\....\....\GLX_SGIX_swap_group

....\....\....\GLX_SUN_video_resize

....\....\....\GLX_VERSION_1_2

....\....\....\GLX_VERSION_1_3

....\....\....\GLX_VERSION_1_4

....\....\....\GL_APPLE_float_pixels

....\....\....\GL_APPLE_pixel_buffer

....\....\....\GL_APPLE_texture_range

....\....\....\GL_ARB_imaging

....\....\....\GL_ARB_matrix_palette

....\....\....\GL_ARB_multitexture

....\....\....\GL_ARB_vertex_blend

....\....\....\GL_ATIX_point_sprites

....\....\....\GL_ATIX_texture_env_combine3

....\....\....\GL_ATIX_texture_env_route

....\....\....\GL_ATIX_vertex_shader_output_point_size

....\....\....\GL_ATI_envmap_bumpmap

....\....\....\GL_ATI_map_object_buffer

....\....\....\GL_ATI_pn_triangles

....\....\....\GL_ATI_separate_stencil

....\....\....\GL_ATI_shader_texture_lod

....\....\....\GL_ATI_texture_compression_3dc

....\....\....\GL_ATI_vertex_streams

....\....\....\GL_EXT_bindable_uniform

....\....\....\GL_EXT_Cg_shader

....\....\....\GL_EXT_depth_bounds_test

....\....\....\GL_EXT_draw_buffers2

....\....\....\GL_EXT_draw_instanced

....\....\....\GL_EXT_draw_range_elements

....\....\....\GL_EXT_fog_coord

....\....\....\GL_EXT_framebuffer_sRGB

....\....\....\GL_EXT_geometry_shader4

....\....\....\GL_EXT_gpu_program_parameters

....\....\....\GL_EXT_gpu_shader4

....\....\....\GL_EXT_packed_float

....\....\....\GL_EXT_pixel_buffer_object

....\....\....\GL_EXT_secondary_color

....\....\....\GL_EXT_texture_array

....\....\....\GL_EXT_texture_buffer_object

....\....\....\GL_EXT_texture_compression_latc

....\....\....\GL_EXT_texture_compression_rgtc

....\....\....\GL_EXT_texture_cube_map

....\....\....\GL_EXT_texture_edge_clamp

....\....\....\GL_EXT_texture_integer

....\....\....\GL_EXT_texture_rectangle

....\....\....\GL_EXT_texture_shared_exponent

....\....\....\GL_EXT_timer_query

....\....\....\GL_EXT_vertex_shader

....\....\....\GL_KTX_buffer_region

....\....\....\GL_NV_depth_buffer_float

....\....\....\GL_NV_depth_range_unclamped

....\....\....\GL_NV_fragment_program2

....\....\....\GL_NV_fragment_program4

....\....\....\GL_NV_fragment_program_option

....\....\....\GL_NV_framebuffer_multisample_coverage

....\....\....\GL_NV_geometry_program4

....\....\....\GL_NV_geometry_shader4

....\....\....\GL_NV_gpu_program4

....\....\....\GL_NV_parameter_buffer_object

....\....\....\GL_NV_transform_feedback

....\....\....\GL_NV_vertex_program2_option

....\....\....\GL_NV_vertex_program3

....\....\....\GL_NV_vertex_program4

....\....\....\GL_SGIX_shadow

....\....\....\GL_SUN_read_video_pixels

....\....\....\GL_VERSION_1_2

....\....\....\GL_VERSION_1_3

....\....\....\GL_VERSION_1_4

....\....\....\GL_VERSION_1_5

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