文件名称:assign2

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [MacOS] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.74mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 付*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

opengl小程序,包含了muilti texture, mipmap, envionment mapping等内容,是学习这些功能编程的参考-opengl applets, contains muilti texture, mipmap, envionment mapping and other content, is to study these features programming reference
相关搜索: mipmap
opengl
mipmap
opengl
mipm

(系统自动生成,下载前可以参看下载内容)

下载文件列表

assign2

.......\assign2.cpp

.......\assign2.ncb

.......\assign2.sln

.......\assign2.vcproj

.......\assign2.vcproj.FLAMERAN.Zhisong Fu.user

.......\assign2.vcproj.user

.......\assign2.vcproj.USERS.zfu.user

.......\earth.rgb

.......\gl

.......\..\GL.h

.......\..\GLAux.h

.......\..\glew.h

.......\..\glext.h

.......\..\GLU.h

.......\..\glui.h

.......\..\glut.h

.......\..\glxew.h

.......\..\wglew.h

.......\glew-1.4.0-src

.......\..............\glew

.......\..............\....\auto

.......\..............\....\....\bin

.......\..............\....\....\...\fix_OML_sync_control.sh

.......\..............\....\....\...\make.pl

.......\..............\....\....\...\make_def_fun.pl

.......\..............\....\....\...\make_def_var.pl

.......\..............\....\....\...\make_header.pl

.......\..............\....\....\...\make_html.pl

.......\..............\....\....\...\make_info.pl

.......\..............\....\....\...\make_info_list.pl

.......\..............\....\....\...\make_init.pl

.......\..............\....\....\...\make_list.pl

.......\..............\....\....\...\make_str.pl

.......\..............\....\....\...\make_struct_fun.pl

.......\..............\....\....\...\make_struct_var.pl

.......\..............\....\....\...\parse_spec.pl

.......\..............\....\....\...\update_ext.sh

.......\..............\....\....\...\update_registry.sh

.......\..............\....\....\blacklist

.......\..............\....\....\core

.......\..............\....\....\....\GLX_ARB_get_proc_address

.......\..............\....\....\....\GLX_ATI_pixel_format_float

.......\..............\....\....\....\GLX_ATI_render_texture

.......\..............\....\....\....\GLX_EXT_fbconfig_packed_float

.......\..............\....\....\....\GLX_EXT_framebuffer_sRGB

.......\..............\....\....\....\GLX_NV_float_buffer

.......\..............\....\....\....\GLX_NV_vertex_array_range

.......\..............\....\....\....\GLX_SGIS_shared_multisample

.......\..............\....\....\....\GLX_SGIX_hyperpipe

.......\..............\....\....\....\GLX_SGIX_swap_barrier

.......\..............\....\....\....\GLX_SGIX_swap_group

.......\..............\....\....\....\GLX_SUN_video_resize

.......\..............\....\....\....\GLX_VERSION_1_2

.......\..............\....\....\....\GLX_VERSION_1_3

.......\..............\....\....\....\GLX_VERSION_1_4

.......\..............\....\....\....\GL_APPLE_float_pixels

.......\..............\....\....\....\GL_APPLE_pixel_buffer

.......\..............\....\....\....\GL_APPLE_texture_range

.......\..............\....\....\....\GL_ARB_imaging

.......\..............\....\....\....\GL_ARB_matrix_palette

.......\..............\....\....\....\GL_ARB_multitexture

.......\..............\....\....\....\GL_ARB_vertex_blend

.......\..............\....\....\....\GL_ATIX_point_sprites

.......\..............\....\....\....\GL_ATIX_texture_env_combine3

.......\..............\....\....\....\GL_ATIX_texture_env_route

.......\..............\....\....\....\GL_ATIX_vertex_shader_output_point_size

.......\..............\....\....\....\GL_ATI_envmap_bumpmap

.......\..............\....\....\....\GL_ATI_map_object_buffer

.......\..............\....\....\....\GL_ATI_pn_triangles

.......\..............\....\....\....\GL_ATI_separate_stencil

.......\..............\....\....\....\GL_ATI_shader_texture_lod

.......\..............\....\....\....\GL_ATI_texture_compression_3dc

.......\..............\....\....\....\GL_ATI_vertex_streams

.......\..............\....\....\....\GL_EXT_bindable_uniform

.......\..............\....\....\....\GL_EXT_Cg_shader

.......\..............\....\....\....\GL_EXT_depth_bounds_test

.......\..............\....\....\....\GL_EXT_draw_buffers2

.......\..............\....\....\....\GL_EXT_draw_instanced

.......\..............\....\....\....\GL_EXT_draw_range_elements

.......\..............\....\....\....\GL_EXT_fog_coord

.......\..............\....\....\....\GL_EXT_framebuffer_sRGB

.......\..............\....\....\....\GL_EXT_geometry_shader4

.......\..............\....\....\....\GL_EXT_gpu_program_parameters

.......\..............\....\.

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