文件名称:OGRefengjing

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [ASM] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 32.25mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 风*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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OGRE一款小程序,希望可以相互交流,如果感觉可以请支持一下。-Ogre a small program, I hope they communicate with each other, if the feeling could be invited to support you.
相关搜索: ogre

(系统自动生成,下载前可以参看下载内容)

下载文件列表

OGRefengjing

............\bin

............\...\release

............\media

............\.....\materials

............\.....\.........\programs

............\.....\.........\........\AmbientOneTexture.glsl

............\.....\.........\........\Bloom_ps20.hlsl

............\.....\.........\........\Bloom_vs11.hlsl

............\.....\.........\........\Blur0_ps20.hlsl

............\.....\.........\........\Blur0_vs.glsl

............\.....\.........\........\Blur0_vs11.hlsl

............\.....\.........\........\Blur1_ps20.hlsl

............\.....\.........\........\Blur1_vs.glsl

............\.....\.........\........\Blur1_vs11.hlsl

............\.....\.........\........\Blur_ps.glsl

............\.....\.........\........\Combine_fp.cg

............\.....\.........\........\crowdVp.glsl

............\.....\.........\........\DepthShadowmap.hlsl

............\.....\.........\........\DepthShadowmapCasterFp.glsl

............\.....\.........\........\DepthShadowmapCasterVp.glsl

............\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl

............\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl

............\.....\.........\........\DepthShadowmapReceiverFp.glsl

............\.....\.........\........\DepthShadowmapReceiverVp.glsl

............\.....\.........\........\DOF_ps.cg

............\.....\.........\........\Example_Basic.cg

............\.....\.........\........\Example_Basic.hlsl

............\.....\.........\........\Example_BumpMapping.cg

............\.....\.........\........\Example_CelShading.cg

............\.....\.........\........\Example_Fresnel.cg

............\.....\.........\........\Example_FresnelPS.asm

............\.....\.........\........\Example_Projection.cg

............\.....\.........\........\GlassFP.cg

............\.....\.........\........\Grass.cg

............\.....\.........\........\GrayScale.cg

............\.....\.........\........\hdr.cg

............\.....\.........\........\hdr.hlsl

............\.....\.........\........\hdr_bloom.glsl

............\.....\.........\........\hdr_downscale2x2luminence.glsl

............\.....\.........\........\hdr_downscale3x3.glsl

............\.....\.........\........\hdr_downscale3x3brightpass.glsl

............\.....\.........\........\hdr_finalToneMapping.glsl

............\.....\.........\........\hdr_tonemap_util.glsl

............\.....\.........\........\HeatVision.cg

............\.....\.........\........\instancing.cg

............\.....\.........\........\instancingVp.glsl

............\.....\.........\........\InvertFP.cg

............\.....\.........\........\LaplaceFP.cg

............\.....\.........\........\Ocean2GLSL.frag

............\.....\.........\........\Ocean2GLSL.vert

............\.....\.........\........\Ocean2HLSL_Cg.frag

............\.....\.........\........\Ocean2HLSL_Cg.vert

............\.....\.........\........\oceanGLSL.frag

............\.....\.........\........\oceanGLSL.vert

............\.....\.........\........\oceanHLSL_Cg.frag

............\.....\.........\........\oceanHLSL_Cg.vert

............\.....\.........\........\OffsetMapping.cg

............\.....\.........\........\OffsetMapping.hlsl

............\.....\.........\........\OffsetMappingFp.glsl

............\.....\.........\........\OffsetMappingVp.glsl

............\.....\.........\........\OffsetMapping_specular.asm

............\.....\.........\........\OldMovieFP.cg

............\.....\.........\........\OldTV.cg

............\.....\.........\........\PosterizeFP.cg

............\.....\.........\........\SharpenEdgesFP.cg

............\.....\.........\........\skinningTwoWeightsShadowCasterVp.glsl

............\.....\.........\........\skinningTwoWeightsVp.glsl

............\.....\.........\........\StdQuad_vp.cg

............\.....\.........\........\StdQuad_vp.glsl

............\.....\.........\........\TilingFP.cg

............\.....\.........\........\varianceshadowcasterfp.cg

............\.....\.........\........\varianceshadowcastervp.cg

............\.....\.........\........\varianceshadowreceiverfp.cg

............\.....\.........\........\varianceshadowreceivervp.cg

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