文件名称:CSBackground

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 7.77mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 谭*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

用opengl 做的CS三维场景,完整源码,十分值得学习!-CS with opengl do three-dimensional scenes, complete source code, is worth learning!
相关搜索: CSbackgrou
csbackground

(系统自动生成,下载前可以参看下载内容)

下载文件列表

CS三维场景

..........\Demo

..........\....\BSP.exe

..........\....\GameTutorialsBSP.bsp

..........\....\textureerror.txt

..........\....\textures

..........\....\........\frozendusk

..........\....\........\..........\frozendusk_bk.tga

..........\....\........\..........\frozendusk_dn.tga

..........\....\........\..........\frozendusk_ft.tga

..........\....\........\..........\frozendusk_lf.tga

..........\....\........\..........\frozendusk_rt.tga

..........\....\........\..........\frozendusk_up.tga

..........\....\........\q3hh2

..........\....\........\.....\2r_plaster_floor01.tga

..........\....\........\.....\2r_plaster_floor02.tga

..........\....\........\.....\2_256_red_thin01.tga

..........\....\........\.....\2_256_red_thin02.tga

..........\....\........\.....\2_256_white_sup03.tga

..........\....\........\.....\2_32_red_thin02.tga

..........\....\........\.....\2_8_step03.tga

..........\....\........\.....\2_8_step03b.tga

..........\....\........\.....\2_circuit_overlay.tga

..........\....\........\.....\2_conc01.tga

..........\....\........\.....\2_conc02.tga

..........\....\........\.....\2_conc03.tga

..........\....\........\.....\2_conc_celing01.tga

..........\....\........\.....\2_conc_floorpat01.tga

..........\....\........\.....\2_conc_floorpat02.tga

..........\....\........\.....\2_conc_l01.tga

..........\....\........\.....\2_conc_l04.tga

..........\....\........\.....\2_conc_l05.tga

..........\....\........\.....\2_conc_wall01.tga

..........\....\........\.....\2_c_128_trellis01b2.tga

..........\....\........\.....\2_c_thinredtrim03.tga

..........\....\........\.....\2_c_thinredtrimlight01.tga

..........\....\........\.....\2_c_tiles01.tga

..........\....\........\.....\2_floor02.tga

..........\....\........\.....\2_largemet01.tga

..........\....\........\.....\2_largemet02.tga

..........\....\........\.....\2_largemet03.tga

..........\....\........\.....\2_redtrim01.tga

..........\....\........\.....\2_redtrim02.tga

..........\....\........\.....\2_redtrim03.tga

..........\....\........\.....\2_red_big_panel01b.tga

..........\....\........\.....\2_red_big_panel02.tga

..........\....\........\.....\2_red_big_panel03.tga

..........\....\........\.....\2_red_big_panel04.tga

..........\....\........\.....\2_red_big_panel05.tga

..........\....\........\.....\2_red_big_panel06.tga

..........\....\........\.....\2_red_floorc01.tga

..........\....\........\.....\2_red_floorr01.tga

..........\....\........\.....\2_red_plain01.tga

..........\....\........\.....\2_tiles_wall01.tga

..........\....\........\.....\2_tiles_wall02.tga

..........\....\........\.....\2_wall_tiles01.tga

..........\....\........\.....\2_whitetrim03.tga

..........\....\........\.....\2_white_big_panel03.tga

..........\....\........\.....\2_w_floor01.tga

..........\....\textures.txt

..........\....\Trace.txt

..........\ReadMe.txt

..........\source

..........\......\BSP.cpp

..........\......\BSP.dsp

..........\......\BSP.dsw

..........\......\BSP.ncb

..........\......\BSP.opt

..........\......\BSP.plg

..........\......\Camera.cpp

..........\......\Camera.h

..........\......\Debug

..........\......\.....\BSP.exe

..........\......\.....\BSP.ilk

..........\......\.....\BSP.obj

..........\......\.....\BSP.pch

..........\......\.....\BSP.pdb

..........\......\.....\Camera.obj

..........\......\.....\FPS.obj

..........\......\.....\Frustum.obj

..........\......\.....\Lan_Main.obj

..........\......\.....\LoadTexture.obj

..........\......\.....\Render.obj

..........\......\.....\vc60.idb

..........\......\.....\vc60.pdb

..........\......\.....\Vector.obj

..........\......\Defines.h

..........\......\FPS.CPP

..........\......\FPS.H

..........\......\Frustum.cpp

..........\......\Frustum.h

..........\......\Glext.h

..........\......\Lan_Main.cpp

..........\......\LineSegment.h

..........\......\LoadTexture.cpp

..........\......\LoadTexture.h

..........\......\Objects.h

..........\......\Quake3Bsp.h

..........\......\Render.cpp

..........\......\Render.h

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