文件名称:20104226553336

  • 所属分类:
  • GDI/图象编程
  • 资源属性:
  • [Dephi] [Pascal] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 511kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • yuan****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

2.1.0版重新架构了引擎,引入了三种新的连接(Joint),并重写了broadphase(广域碰撞检测),加入了kinematic物体(无质量的运动物体),Edge Shape(线段物体),Raycast(光线跟踪)等。具体可参考http://box2dflash.boristhebrave.com/docs/2.1a/updating。

在2.0.1版本中我极少考虑到类的封装,为的是编程和用户使用方便,但结构很不好,在这个版本中进行了修正。另外,这个版本的运行效率理论上应该比上个版本高,因为我将Contact(接触类,运动仿真中不断被生成或销毁)由class改为了record。 -2.1.0 version of the engine re-architecture, the introduction of three new connection (Joint), and rewrite the broadphase (WAN collision detection), joined the kinematic objects (moving objects without the quality), Edge Shape (line objects), Raycast (ray tracing) and so on. Specifically refer to http://box2dflash.boristhebrave.com/docs/2.1a/updating. In the 2.0.1 version to the class, I rarely take into account the package, as is programming and user convenience, but the structure is very bad, in this version was modified. In addition, this version of the operating efficiency should theoretically higher than the previous version, because I will Contact (contacts class, motion simulation are continuously being generated or destroyed) by the class to the record.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

20104226553336\20104226553336\Demos\Simple\delete.bat

..............\..............\.....\......\Simple.dof

..............\..............\.....\......\Simple.dpr

..............\..............\.....\......\Simple.dproj

..............\..............\.....\......\Simple.identcache

..............\..............\.....\......\Simple.res

..............\..............\.....\......\UPhysicsDebug.ddp

..............\..............\.....\......\UPhysicsDebug.dfm

..............\..............\.....\......\UPhysicsDebug.pas

..............\..............\.....\......\【源码说明】.txt

..............\..............\.....\......\源码天空.htm

..............\..............\.....\TestBed\delete.bat

..............\..............\.....\.......\TestBed.dof

..............\..............\.....\.......\TestBed.dpr

..............\..............\.....\.......\TestBed.dproj

..............\..............\.....\.......\TestBed.exe

..............\..............\.....\.......\TestBed.identcache

..............\..............\.....\.......\TestBed.res

..............\..............\.....\.......\....s\delete.bat

..............\..............\.....\.......\.....\UApplyForce.pas

..............\..............\.....\.......\.....\UBodyTypes.pas

..............\..............\.....\.......\.....\UBreakable.pas

..............\..............\.....\.......\.....\UBridge.pas

..............\..............\.....\.......\.....\UBuoyancyController.pas

..............\..............\.....\.......\.....\UCantilever.pas

..............\..............\.....\.......\.....\UChain.pas

..............\..............\.....\.......\.....\UCharacterCollision.pas

..............\..............\.....\.......\.....\UCollisionFiltering.pas

..............\..............\.....\.......\.....\UCollisionProcessing.pas

..............\..............\.....\.......\.....\UCompoundShapes.pas

..............\..............\.....\.......\.....\UConfined.pas

..............\..............\.....\.......\.....\UContinuousTest.pas

..............\..............\.....\.......\.....\UDistanceTest.pas

..............\..............\.....\.......\.....\UDominos.pas

..............\..............\.....\.......\.....\UDynamicTreeTest.pas

..............\..............\.....\.......\.....\UEdgeShapes.pas

..............\..............\.....\.......\.....\UElasticBody.pas

..............\..............\.....\.......\.....\UExplosion.pas

..............\..............\.....\.......\.....\UFixedJoint.pas

..............\..............\.....\.......\.....\UGears.pas

..............\..............\.....\.......\.....\UGraviation.pas

..............\..............\.....\.......\.....\ULineJoint.pas

..............\..............\.....\.......\.....\UMotorsAndLimits.pas

..............\..............\.....\.......\.....\UOneSidedPlatform.pas

..............\..............\.....\.......\.....\UPolyCollision.pas

..............\..............\.....\.......\.....\UPolyShapes.pas

..............\..............\.....\.......\.....\UPrismatic.pas

..............\..............\.....\.......\.....\UPulleys.pas

..............\..............\.....\.......\.....\UPyramid.pas

..............\..............\.....\.......\.....\URayCast.pas

..............\..............\.....\.......\.....\URestitution.pas

..............\..............\.....\.......\.....\URopeInWind.pas

..............\..............\.....\.......\.....\USensorTest.pas

..............\..............\.....\.......\.....\UShapeEditing.pas

..............\..............\.....\.......\.....\USliderCrank.pas

..............\..............\.....\.......\.....\USphereStack.pas

..............\..............\.....\.......\.....\UTerrainBox.pas

..............\..............\.....\.......\.....\UTheoJansen.pas

..............\..............\.....\.......\.....\UTimeOfImpact.pas

..............\..............\.....\.......\.....\UVaryingFriction.pas

..............\..............\.....\.......\.....\UVaryingRestitution.pas

..............\..............\.....\.......\.....\UVerticalStack.pas

..............\..............\.....\.......\.....\UWeb.pas

..............\..............\.....\.......\UMain.ddp

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