文件名称:waixingren

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [Visual.Net]
  • 上传时间:
  • 2016-01-02
  • 文件大小:
  • 15.71mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 司*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

用OPenGL写的一个外星人在宇宙的3D模型。其中有地球、太阳、外星人、可乐、秋千等。地球可以绕着太阳公转、也可以自转,另外外星人还有变形和荡秋千等动作-Use OPenGL write an alien in the 3 d model of the universe. There are the earth, the sun, aliens, coke, swing, etc. Can the earth moves around the sun, can also be rotation, another alien and swing motion and deformation
(系统自动生成,下载前可以参看下载内容)

下载文件列表





waixingren\80b1OOOPIC97.jpg

..........\Backup\modeler.sln

..........\......\modeler.v12.suo

..........\bitmap.cpp

..........\bitmap.h

..........\bs.bmp

..........\bs.jpg

..........\c++devcpp_glut.rar

..........\camera.cpp

..........\camera.h

..........\caodi.bmp

..........\CS341logo.bmp

..........\Debug\bitmap.obj

..........\.....\bs.bmp

..........\.....\BuildLog.htm

..........\.....\camera.obj

..........\.....\caodi.bmp

..........\.....\CS341logo.bmp

..........\.....\earth.bmp

..........\.....\gt.bmp

..........\.....\Kele.bmp

..........\.....\modeler.exe

..........\.....\modeler.exe.embed.manifest

..........\.....\modeler.exe.embed.manifest.res

..........\.....\modeler.exe.intermediate.manifest

..........\.....\modeler.ilk

..........\.....\modeler.pdb

..........\.....\........tlog\CL.read.1.tlog

..........\.....\............\CL.write.1.tlog

..........\.....\............\link.read.1.tlog

..........\.....\............\link.write.1.tlog

..........\.....\............\modeler.lastbuildstate

..........\.....\modelerapp.obj

..........\.....\modelerdraw.obj

..........\.....\modelerui.obj

..........\.....\modelerview.obj

..........\.....\moon.bmp

..........\.....\mt.dep

..........\.....\muto.bmp

..........\.....\Mutou.bmp

..........\.....\nhd.bmp

..........\.....\pifu.bmp

..........\.....\sample.obj

..........\.....\Sun.bmp

..........\.....\vc120.idb

..........\.....\vc120.pdb

..........\.....\vc80.idb

..........\.....\vc80.pdb

..........\.....\xigua.bmp

..........\.....\yinse.bmp

..........\earth.bmp

..........\gt.bmp

..........\gt.jpg

..........\Kele.bmp

..........\local\include\FL\dirent.h

..........\.....\.......\..\Enumerations.H

..........\.....\.......\..\filename.H

..........\.....\.......\..\Fl.H

..........\.....\.......\..\Fl_Adjuster.H

..........\.....\.......\..\fl_ask.H

..........\.....\.......\..\Fl_Bitmap.H

..........\.....\.......\..\Fl_BMP_Image.H

..........\.....\.......\..\Fl_Box.H

..........\.....\.......\..\Fl_Browser.H

..........\.....\.......\..\Fl_Browser_.H

..........\.....\.......\..\Fl_Button.H

..........\.....\.......\..\Fl_Chart.H

..........\.....\.......\..\Fl_Check_Browser.H

..........\.....\.......\..\Fl_Check_Button.H

..........\.....\.......\..\Fl_Choice.H

..........\.....\.......\..\Fl_Clock.H

..........\.....\.......\..\Fl_Color_Chooser.H

..........\.....\.......\..\Fl_Counter.H

..........\.....\.......\..\Fl_Dial.H

..........\.....\.......\..\Fl_Double_Window.H

..........\.....\.......\..\fl_draw.H

..........\.....\.......\..\Fl_Export.H

..........\.....\.......\..\Fl_File_Browser.H

..........\.....\.......\..\Fl_File_Chooser.H

..........\.....\.......\..\Fl_File_Icon.H

..........\.....\.......\..\Fl_File_Input.H

..........\.....\.......\..\Fl_Fill_Dial.H

..........\.....\.......\..\Fl_Fill_Slider.H

..........\.....\.......\..\Fl_Float_Input.H

..........\.....\.......\..\Fl_FormsBitmap.H

..........\.....\.......\..\Fl_FormsPixmap.H

..........\.....\.......\..\Fl_Free.H

..........\.....\.......\..\Fl_GIF_Image.H

..........\.....\.......\..\Fl_Gl_Window.H

..........\.....\.......\..\Fl_Group.H

..........\.....\.......\..\Fl_Help_Dialog.H

..........\.....\.......\..\Fl_Help_View.H

..........\.....\.......\..\Fl_Hold_Browser.H

..........\.....\.......\..\Fl_Hor_Fill_Slider.H

..........\.....\.......\..\Fl_Hor_Nice_Slider.H

..........\.....\.......\..\Fl_Hor_Slider.H

..........\.....\.......\..\Fl_Hor_Value_Slider.H

..........\.....\.......\..\Fl_Image.H

..........\.....\.......\..\Fl_Input.H

..........\.....\.......\..\Fl_Input_.H

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