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中教育星教育城域网解决方案
- 中教育星教育城域网解决方案 第一章 前 言 1.1 引言 人类已经跨入二十一世纪,初见端倪的知识经济不仅预示着经济社会生活将发生新的巨大变化,更预示着信息社会已经来临。信息的获取、分析、-education MAN-education solutions first chapter foreword 1.1 INTRODUCTION Mankind has entered the 21st century, has shown sign
占星术 v4.0.RAR
- 占星术 v4.0是一个很好的游戏,现在你可以拥有它的原代码!-astrology v4.0 is a very good game, you can have the original code!
Cute News v1.40 星’s汉化版
- 多用户,所见即所得编辑器,评论可添加表情,后台方便添加各类权限的用户,通过后台的“整合向导”,可以方便的将RSS或文章整合于您的现成站点,模板修改制作比较简单,语言编码修改为中文(大陆)-multi-user, WYSIWYG editor, comments can be added expressions, adding different background convenient user competence, backgro
A
- A星算法寻路,经典的算法。。解压后即可使用,-A star pathfinding algorithm
Graphics-A-STAR-algorithm-master
- A星寻路算法,实现图形中路径的搜索和规划最短路径的功能。-A star pathfinding algorithm, search functions and planning the shortest path in the graph path.
A
- 对A星算法基础知识,以及混合算法的总结。初学者可以通过这些资料开始学习-A basic knowledge of A star algorithm, and a summary of hybrid algorithms. Beginners can start learning through this information
八数码A星算法加扩展节点分析
- 基于matlab八数码的A*算法实现,有图形界面化,对用户友好。(Based on MATLAB eight digital A* algorithm, graphical interface, user-friendly.)
A星算法matlab源码及详细注释
- A*算法路径规划,程序中采用随机障碍物,通过躲避障碍物来完成路径的规划(A* algorithm; path planning)
02卫星星下点轨迹的计算,使用多个坐标系计算
- 可以作为初学者学习卫星的轨迹运算,星下点计算等(You can learn as a beginner track operation of the satellite, subastral point calculation)
A星算法
- A*算法一个例子,可随机生成障碍,并且可以根据自己的需要设置障碍,(An instance for A-star algorithm, it creates barrier randomly. And you can set barriers at your will.)
astardemo
- 基于优化的A星算法的最优路径最短路径规划问题(A star algorithm and path planning)
Asuanfa
- 建立一个30*30带障碍的小地图,包括起点和终点。寻找最短路径。(Create a small map of 30*30 with obstacles, including starting and ending points. Find the shortest path.)
week8
- 一个简单的A*算法实现的游戏地图模拟,java实现,applet(A simple A* algorithm to achieve the game map simulation, Java implementation, applet)
A星寻路
- 游戏中人物运动轨迹计算,采用A*寻路算法(A* trajectory finding algorithm is used to calculate the trajectory of the characters in the game)
A星
- 利用A*算法进行路径规划,寻找最优路径,达到目的,可以进行三维路径搜索(Using the A* algorithm to plan the path, find the best path and achieve the goal, we can search the three dimensional path.)
Searcher
- 游戏常用的高效寻路算法,附带原理说明,可用于rpg,slg等等游戏开发。(A star route search arithmetic)
模拟A星算法 自动寻路纯源码
- 感知哈希算法 感觉非常好用的算法 很快。大家来看看怎么样(perception; apperceive Hasche algorithm; arithmetic feel; sensation; sense perception; perceive; become aware of great everybody; all; great master; authority have a look at how)
a_star
- A*的示例算法,用于路径最优寻解,能得到最优的路径,是游戏路径寻找中最常用的算法。(A*'s example algorithm for path optimization)
AStrat
- 简单的A*算法..都是....可以用vs2013编绎(Simple A* algorithms... are all... can be deduced with vs2013)
依巴谷星表
- 包括编号,J2000及J1991.25的赤经赤纬,视星等,等信息 表格形式 还有SAO的完整表,看这里已经有啦,不过有需要也可以发~(including number, J2000 and J1991.25's declination, apparent magnitude, and other information. There is also a complete form of SAO, which is availa