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unicntr
- 通用寄存器的部分代码 LIBRARY IEEE USE IEEE.STD_LOGIC_1164.ALL ENTITY traffic IS PORT(clk,sm,sb:IN bit mr,my,mg,br,by,bg:OUT bit ) END traffic -part of the general purpose registers IEEE code LIBRARY U
EntityBean1.1
- 实体bean的使用和基本距离,比较简单但很能说明问题-entity bean and the use of basic distance, relatively simple but telling
ReadXData
- 自己编写的CAD二次开发程序,采用objectARX,功能实现了遍历CAD中所有图层的(也可方便指定图层)的实体的扩展属性(即XData),利用此程序可方便的提取出你所指定的对象!(本程序在objectARX2002下开发)-prepared by their CAD program, using objectARX. Traversing the realization of all CAD layer (which can also
CodeGeneration
- 这是1个用C#写的代码生成器,可以根据用户选择的数据库,生成里面表的类代码,可以很方便的解决程序员关于Entity层的代码描写-This is a C# to write code generator, users can choose the database, Table generated inside the category code, it is convenient solution on the Entity level
BoothMultiplier
- -- Booth Multiplier -- This file contains all the entity-architectures for a complete -- k-bit x k-bit Booth multiplier. -- the design makes use of the new shift operators available in the VHDL-93 std -- this des
OGC_Features_Specification_For_OLECOM_COMRBA
- OpenGIS协会 OGC 制定的关于地理实体结构、方法的实现标准,这里给出了COM/OLE的实现规范,包括点、线、面、空间参考系统等一系列的实现标准规范,有COM和CORBA两种技术形式。可供开发组件GIS系统或深入学习GIS实体实现的人员参考-OGC OpenGIS Association on the development of the geographical entity structure, methods of achi
yiwei
- 跑马灯-是移位寄存器 有6个灯,无延时entity-Bomadeng-shift register is a six lights, without delay entity
EJB_Client
- 演示了如何调用一个实体EJB,并进行操作-demonstration of how to call an entity EJB, and operation
SolidObjects
- 是一个OPENGL的程序,里面实现了实体的确绘制,取材于NEHE的程序,再次感谢这位无私的人.-OpenGL is a procedure in which the entity is realized drawing, drawing on NEHE procedures, This again thanks to the selfless people.
tujy
- 本系统的设计模拟一般学校特别是高校的图书借阅管理内容,经过充分地系统调研,发现本系统应包括图书馆信息、图书信息、图书室信息、学生信息、学生借书证信息等需管理信息。进一步还发现信息实体间需管理信息有:借书证办理、图书存放管理、学生借阅图书前查询、学生凭借借书证借书管理、学生借书后查询等内容。-the system design simulation general schools, especially colleges and univ
sonic005.3
- Struts + Hibernate教学录像(第3集),总第五集。 本集内容太多,所以将分段进行录制。-Struts Hibernate teaching videos (3 sets), total entity. Too much of the collection, the new name for the record.
sonic005.4
- Struts + Hibernate教学录像(第4集),总第五集。 本集内容太多,所以将分段进行录制。-Struts Hibernate teaching videos (4 sets), total entity. Too much of the collection, the new name for the record.
SRAM_HW_Code
- The Hardware folder contains the following files:- 1) Sram_Interface.bit -----------------> Bitstream File 2) Sram_Interface.ucf -----------------> UCF File 3) Sram_Interface.vhd ----------------->
addsub_28_vhd
- addition/subtraction entity for the addition/subtraction unit-addition/subtraction entity for the addi tion/subtraction unit
ScreenCap_VC
- 本程序是实现了Windows屏幕对象的捕捉,可以捕捉控件的区域图象,如工具条,只要他是一个完整的控件实体.-this program is to achieve the targets of the Windows screen capture can capture images of regional control, such as tools, as long as he is a complete entity control
booth
- -- Booth Multiplier -- This file contains all the entity-architectures for a complete -- k-bit x k-bit Booth multiplier. -- the design makes use of the new shift operators available in the VHDL-93 std -- t
chengxufengxiang
- 这些程序我用MAX+PlusII软件测试均能通过编译,程序本身不复杂,旨在为刚接触VHDL语言的朋友提供一些样例,以便了解VHDL语言的基本构成。如果要运行测试,则新建文件名应于程序中实体名一致,文件后缀“.vhd”,不推荐直接通过复制、粘贴的方法录入程序,可能会引入错误字符。 -these procedures I used MAX PlusII Software Testing pass compiler, the process
Spades_chinese
- SPADES 被设计为通过多个机构来运行一个模拟。其中一个就是协调和通讯的中心,它将把模拟引擎和世界模型作为一个单独的过程运行。模拟世界的设计者必须得链接到模拟引擎库创造一个实体,这个实体必须最先运行。-SPADES was designed for the adoption of a number of institutions to run a simulation. One is the coordination and comm
FileSystemdesign
- 模拟文件系统,操作系统课程设计的心血,含详细设计报告(设计要求、设计思想、数据结构设计、实体关系图、数据流图、程序流程图、结果分析等)。界面友好,模拟MS-DOS命令行方式,并提供命令列表和命令帮助。编程语言:c语言,编译工具:VC6.0。主要内容:模拟磁盘(使用内存空间)、模拟磁盘空间申请、模拟文件目录、模拟打开文件表。主要功能:建立文件、写文件、读文件、显示文件、删除文件、重命名文件、查询文件属性、关闭文件。 -simulati
xx_new4
- The purpose of this lab is to introduce the concept of FSMs with a datapath, and to study the usage of more complex test benches. Also, we enforce a rudimentary design methodology by assuming that the s