搜索资源列表
LODtex
- 地图的LOD技术,可以使你的程序的图像在尽可能好下尽可能快-map LOD technology, allows you to process images in the best possible as quickly as possible under
openrm-devel-1.5.2-3.tar
- 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate r
LodSphere
- LOD编程实例,在程序中根据视点与对象的距离,以不同的网格来绘制球体。-LOD programming examples, in proceedings under View and the distance between objects, a different grid to map Spheres.
LodFiled
- 三位地形的模拟。由于地形的模拟通常需要大量的数据,在满足视觉效果的前提下,使用LOD技术提高程序速度-three terrain simulation. Because of the topography simulation usually require large amounts of data to meet the visual effects on the premise that the use of technology
pl/0
- /*PL/0编译系统C版本头文件pl0.h*/ /* typedef enum { false, true } bool; */ #define norw 13 /*关键字个数*/ #define txmax 100 /*名字表容量*/ #define nmax 14 /*number的
projected grid water demo
- 外国牛人发布的论文 大型海面模拟,lod ,gpu编程
clod
- 快速三维显示CLOD模型,不同于BunnyLLOD模型,对3D有兴趣的网友可以做做比较!-CLOD rapid 3-D display model, which is different from BunnyLLOD model 3 D pairs are interested in the discussion can do it more!
LOD
- java读取obj模型-read obj model
3dgprsrc
- 3d底层编程,不是用opngl,包括光线跟踪,纹理映射等,用vc编写-bottom 3d programming is not to opngl, including ray tracing, texture mapping, prepared using vc
explode
- 游戏物理学中粒子爆炸效果的模拟-game particle physics simulation of the effects of the explosions
LodGeoshpere
- 用OPENGL+VC开发的GeoShpere源程序.-use OpenGL development of the VC GeoShpere source.
LODIS
- 本人多年前做的一个控制系统项目的程序,连接串口可以和仿真通信,用到了绘图的多个方面,是控制系统上位机编程的很好范例-years ago, I do a project control system procedures, and can connect serial communications simulation, the use of graphics in many areas of PC Control System Prog
VC结合ADO处理数据库图片
- visual c++ 环境下利用ADO技术处理BLOD并与数据库进行交互操作-visual environment using ADO BLOD handling and interaction with the database operation
srcDownlodingsite
- 介绍用OpenGL实现点云处理的三维变换,我们可以通过API函数 CreateFile 获得设备句柄,再用API函数 DeviceIoControl 来实现对设备的访问获取点云的分割方法。-introduces OpenGL point cloud processing of 3D transformation, we can pass CreateFile API access to equipment handle, reuse A
Animation1.4.1.2
- 布料模拟的程序,参考较多近期论文,实现的模型基于弹簧——质点模型,实现效果不错-cloth simulation procedures, more recent reference papers, the model based on spring-- particle model, achieving good results
Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 do
GL2DViewing_frame
- 一个基于OpenGl的三维场景漫游程序,可键盘交互的在场景中走动,包含基本的坐标变换.旋转,缩放等-a 3D scene roaming procedures, keyboard interactive walking in the scene, including the coordinates of the basic transformation. Rotation, scaling, etc.
MY_LOD
- 三维地形的可视化,分形理论生成地形,多分辨率显示!-3D terrain visualization, fractal theory generated terrain, multi-resolution display!
3DSFileLoaderbymelody
- 读取3ds人脸模型,并帖图,读取3ds人脸模型-read 3ds Face model, and mapping, reading 3ds Face Model
small_rpg_netGame_ver1.0
- 这是一个服务端/客户端模式的网络游戏,可连接多玩家,最多连多少个玩家视各位电脑的配置而定啰。根据Andre LaMothe游戏大师的 DirectX RPG Game Programming著作编成。-This is a server/client model of online games, can connect multi-player, even the most number of players as to the conf