搜索资源列表
vsg
- Multigen公司的三维仿真软件VegaPrime2.0 中关于Vega Scene Graph 的例子,Vega Scene Graph是Vega Prime软件的核心-Multigen company
MPI_Prime
- MPI并行程序设计: 对于输入的无符号长整型数,统计小于该数的所有素数的个数。-MPI parallel programming: For input unsigned long integer, statistics less than the number of the number of all prime numbers.
tornado
- vega prime 程序,vp使用中的初级教程中的应用事例 -vega prime procedures, vp in the use of primary Tutorial Application examples
EUCLID
- 本程序完成了欧几里得算法求最大公约数、扩展欧几里得算法求乘法逆元和素性检验判断输入的数是否为素数-This procedure for the completion of the Euclid algorithm for greatest common divisor, extended Euclid algorithm for multiplication and inverse primality test to determine
Prime_test
- Test your system performance. From finding the Prime number.
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.-This sample illustrates how t
vp_color_mask
- This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the fr a me buffer. This sample defines the class myApp, which is derived from vpApp, and override
Stereo
- 非常好的立体声声音生成源代码,vega prime就是用的它形成立体声
prime
- 计算MAXSIZE个质数。觉得算得还是挺牛鼻的。自己写的。-MAXSIZE a prime number calculation. Feel quite or very Fortunearia of. Wrote it myself.
prime1
- 用Eratosthenes筛选算法,在1000000中求质数,分别用了串行算法,改进的串行算法,并行算法(openmp)实现,比较了执行时间-Eratosthenes screening algorithm used in prime number 1000000 in order to, respectively, with the serial algorithm, the improved serial algorithm, pa
SushuFromMtoN
- 计算M到N间的素数及其个数 , 比较简单d等几个小程序-Calculation of M to N between the prime numbers and the number of relatively simple d several small programs
Demo
- 学习C++的最好帮手 最经典的书籍C++ PRIME PLUS-Learning C++ Best help the most classic books C++ PRIME PLUS
vp_object_construction
- vega prime demo 用于对flt实体的组成node进行遍历,同时更新node节点的信息及属性-vega prime demo for the composition of flt entity node to traverse, at the same time to update the information nodes and node attributes
vp_postdraw_3d_grid
- 在vega prime三维图形引擎中加入opengl,包括对opengl所绘制实体的位置等属性进行控制-Vega prime in three-dimensional graphics engine to add opengl, including opengl entities by mapping the location of attributes such as control
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
vp_color_table
- This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking is
Vega_Prime_FAQ
- 视景开发工具Vega Prime使用问题集萃。-Visual development tools Highlights the use of Vega Prime.
vp_screen_to_world
- vega prime 中将屏幕中心点的屏幕坐标转化为世界坐标并且将其值实时显示在屏幕左下角-vega prime focal point of the screen will be the screen coordinates into world coordinates and its value in real-time displayed in the lower-left corner of the screen
vp
- 对于VEGA PRIME在MFC框架下的使用,VP1.2版本。-VEGA PRIME for the MFC fr a mework in use, VP1.2 version.
vp_world_to_screen
- vega prime 物体世界坐标转化为屏幕坐标,并将坐标值显示在屏幕上-vega prime objects into world coordinate screen coordinates, and coordinate values displayed on the screen