搜索资源列表
Ed-HTML-src-0.1-alpha
- html editor delphi sources
windows-ImgSamples
- Windows图形编程 附书源代码作者:Feng Yuan -This book is about Windows graphics programming using Win32 GDI API, with an introduction to DirectDraw, and an even more brief introduction to Direct3D Immediate Mode. It covers common fea
testAlphaBlend
- 如何用GDI+顯示有半透明值(Alpha)的PNG圖-How to display PNG image with alpha value using GDI+?
Alpha
- 位图的淡入淡出显示,VC++开发,用的可以下载-bitmap out and in
pngStitch-windows
- Stitches together png images vertically (like TrentStitch) - mainly to make my life easier when making knobs for vst plugins. I ve only tested it with 32 bit images though (i.e. 24 bit colour, 8 bit alpha) - There s
OtherAlphaEffect1
- DX9 Alpha混合 DX9 Alpha混合-DX9 Alpha mixed DX9 Alpha mixed mixed DX9 Alpha
five_chess_source_code
- 五子棋游戏,采用alpha-beta剪枝优化搜索算法,深度可达6步。-five-chess game, with alpha-beta optimal search algorithm, the depth is up to 6 steps
dx8_alpha_blending_framebuffer
- DX8 alpha blending fr a mebuffer-DX8 alpha blending fr a mebuffer
splash_demo
- 逐渐显示LOGO 图片的MFC程序码。视窗LOGO 没有边界。-a non rectangular splash screen class with Alpha blending
AlphaExample
- alpha blending at ce source
AlphaSplashDemo1
- Show Alpha Splash Form in Delphi(Png Transparent Form)
AlphaBlend_src
- Alpha blend // Note - in a fit of bad coding practice, I converted // the radioButton event handlers to all point to a single // event handler. So I m lazy... #region Windows Form Designer generated co
Alpha
- PPC上面的图片处理 都是画上去的 仅供参考-PPC图片处理
mtl4-alpha-2-r6668
- c++的数学库,最新版本是mtl4,可以方便的计算矩阵等数学问题-c++ math library, the latest version is mtl4, can facilitate the calculation of matrix, such as a mathematical problem
TVCMRI_pub
- matlab code for Fixed point and Bregman iterative methods. minimize alpha*TV(Phi *x) + beta*||x||_1 + 0.5*||Ax-b||_2^2 -matlab code for Fixed point and Bregman iterative methods. minimize alpha*TV(Phi*x)+ bet
nolan
- 数值计算alpha-stable分布密度函数,自己编的,这方面代码很少-Numerical density of alpha-stable distribution function, own, and very little code in this area
opengl
- OpenGL 中的很多特效都是通过混合(Blending) 来完成的, 混合就是把屏幕上已有的颜色与新的颜色进行合成。 至于合成的方法, 取决于颜色的Alpha值, 还有/或所用的混合函数。 Alpha值是颜色的第4个分量, 过去你使用GL_RGB 也就是3个颜色分量来指定一个颜色, 现在你可以使用GL_RGBA 来增加一个Alpha值了-Many OpenGL through the mixed-effects (Blending)
TransparrentPanel
- A .net application to prove alpha blend in windows desktop
Alphablend
- Another example for Alpha blending in .net fr a mework
Alpha
- WTL 32位透明工具条演示程序,可以使用32位图像-This sample shows how to use 32-bit (alpha channel) images with toolbars