搜索资源列表
circle
- 利用双缓冲技术实现使得能用鼠标在桌面上轻松画取圆形,-The use of double-buffering technology makes the mouse can be used to easily draw on the desktop to take round,
WGF
- WGF(windows graphic foundation)为windows下的gdi和gdiplus双缓冲绘图框架。框架在VC6.0下使用C++语言开发而成并以可扩展的MFC动态链接库形式提供,适用于windows操作系统。WGF为完全开源的免费产品,可以用于任何商业的和非商业的用途。 WGF设计的目的是对windows下的gdi和gdiplus双缓冲绘图进行封装和优化。WGF封装了使用gdi和gdiplus进行双缓冲绘图
cQQ
- 循序渐进实现仿QQ界面(一):园角矩形与双缓冲贴图窗口-Progressive realization of imitation QQ interface (1): Park, corner rectangular window with double buffering map
DLinkBuffer
- 双缓冲队列。功能强大,可设置伸缩性及数据丢失时是否输出报警信息。用于数据缓冲。-Double-buffering queues. Powerful, scalability, and data loss can be set whether the output of alarm information. Used for data buffering.
robot_society
- simlpe and easy example drawing source using double buffering- zoom in/out possible, -simlpe and easy example drawing source using double buffering- zoom in/out possible,
DDB
- 好用的双缓冲封装类,压缩包内有程序的说明文档,简单易用,经VC6编译运行通过-A nice double buffering wrapper classes, compression packages have procedures for documentation, easy to use, compiled by VC6 run through the
1
- 地图矢量化+C#源代码,实现双缓冲等功能-Map Vector+ C# source code to achieve double buffering ... ...
draw
- 这是一个简单的画图程序,全部调用的是系统的画笔和画刷工具,可以画一些简单的图形(如铅笔功能、橡皮擦、圆、直线、折线等),可以设置一些图形的属性,如填充样式、线型等!目前还没有画贝塞尔曲线的功能,可以存储图形!功能比较简单!另外,由于做了双缓冲处理,所以画图时屏幕没什么闪烁! 实现的功能不是太复杂,只是一些基本的功能!-This is a simple drawing program, all the system calls the b
solar.tar
- Solar system model that demonstrates the use of compound transformations in OpenGL, also OpenGL lighting and depth buffering. This is a gzip ed tar file – unpack the file and look at the README to see how to compile.
glwork
- 利用opengl编写的荷兰风车,采用aux模块绘制,并有颜色设置,采用双缓存实现绘制输出-Prepared using opengl Dutch windmill, using aux module rendering, and have color settings, using double-buffering to achieve the output drawing
Producer-Consumer_Problem
- producer-concumer problem with buffering and threads
DoubleBuffer
- c#的画图实例,主要是对比突出托管代码下的双缓存,提供了三种实例,一是非正常情况,一是自动双缓存,一是手动双缓存-c# example of the drawing, the main comparison between the managed code under the prominent double-buffering, providing three examples of a non-normal conditions,
FIR
- 用循环缓冲法实现fir滤波,与其他方法相比,各有其特点-Using circular buffering method to achieve fir filtering, when compared with other methods, each with its own characteristics
SPRITEMOVE
- 双缓冲练习,是2D游戏开发的基础,实现后台缓冲区域,前台显示,与大家分享-Double-buffering practice, is the basis for 2D game development to achieve the background buffer zone, front display, and share
MessageManger
- 实现了图片浏览的双缓冲,亮点这个。对这个感兴趣的可以下来-To achieve a picture here of double buffering, highlights this. This interest can be down to see
LandLord
- 该程序使自己写的斗地主程序,添加了背景音乐以及开始发牌动画还有使用了双缓存避免界面闪烁,用了自己写的位图按钮类,界面美观-The program makes its own written procedures for Doudi Zhu, add background music, and began licensing the use of animation there is a double-buffering to avoid
recordhwnd
- 用vc做的一个音频实时采集播放的程序,采用双缓冲机制-Vc do with a real-time audio broadcast of the program acquisition, use double buffering mechanism
AnimateLine
- 实现动态曲线的绘制,采用双缓冲技术,避免图像闪烁。-Dynamic curve drawing, double buffering technique to avoid image flicker.
PhotoPlayer
- 采用GDI+实现图片显示,放大,缩小,幻灯片播放等各种操作,采用双缓冲技术解决图片闪烁问题。-Use GDI+ to achieve image display, zoom, slide and other operations, using double buffering techniques to solve image flickering problem.
java3
- 双缓冲技术: 另一种减小帧之间的闪烁的方法是使用双缓冲,它在许多动画applet 中被使用。 主要原理是创建一个后台图象,将一帧画入图象,然后调用drawImage() 将整个图象一次画到屏幕上去。好处是大部分绘制是离屏的。将离屏图象一次 绘至屏幕上比直接在屏幕上绘制要有效得多。 双缓冲可以使动画平滑,但有一个缺点,要分配一张后台图象,如果图象 相当大,这将需要很大一块内存。