搜索资源列表
texturegen
- 快速创建基于高度图的纹理。方便在OpenGL中渲染高度图heightmap-rapid creation of the basis of a high degree of texture map. Facilitate the OpenGL highly exaggerated map heightmap
HeightMapFullScreen
- 利用HeightMap实现高低地形图 ,全屏显示 ,编译环境VC8.0-use HeightMap achieve level topographic maps, full-screen, the compiler environment VC8.0
cournia_terrain-20020422
- 这个源码包含几个地形生成算法,heightmap方法,midpoint和fault方法。 -The source code contains several terrain generation algorithm, heightmap method, midpoint method and the fault.
DX_QuadTree_heightmap_by_hzz_08_06_30
- Directx9里的3D地形(由高度图生成)四叉树结构生成,开发环境VC6.0+directx9 2008/6/30 by hzz 操作: WASD旋转场景,箭头控制视角,M改变渲染模式,ESC退出程序,有详细注释,适合dx9的学习研究。-Directx9
HeightMap6_GL
- 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助-This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do t
justforfun
- srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
yacc
- srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
terraineer-0.3.tar
- 采用各种方法实现地形图,可以用于比较自己的地形生成算法,-an educating tool generating heightmaps (heightmap terrains) with various algorithms, teaching how they work and how to use them, and letting you very easily try your own ideas
XNATerrain
- XNA Terrain项目使用heightmap生成3D地形,而且可以使用鼠标进行拾取3D坐标操作。-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
HeightMap
- 基于OPENGL地形渲染外带天空盒, 利用三角形网格绘制出,带贴图,自己也可以转化,变换星星,太阳-opengl
HeightMap
- OPENGL与visual c++编写的简单程序,利用灰度图生成地形。-Opengl and visual c++ written in simple procedures, the use of grayscale to generate the terrain.
D3D-TileDemo-Examples
- D3D TileDemo的例子 用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples --------------------- All of these were written in Visual C++ 5 Professional. It also comp
HeightMap
- 使用OpenGL编写的山地场景漫游,可用上下左右键控制-OpenGL prepared to use mountain scene roaming, available up and down keys to control
heightmap
- 高度图生成地形文件的示例。 CG实现水面效果。-Terrain Generation Sample Features: Two height maps for sum Per pixel freshel effect White caps Overbright trick for sunroad
3dExplorer
- 这是一个室外Engine Demo,主要特征包括: 1.大面积山脉渲染,使用Heightmap构造地形,7级 LOD 细节精度,地形无限重复循环。 2.清晰、自然的地表贴图。 3.读取.MD2 、.MS3D 格式的3D模型文件。 4.粒子系统,产生爆炸、炊烟等特效。 5.太阳光晕。 6.画面Contrast+Brigntness控制。-This is an outdoor Engine Demo, the mai
FFP_terrain
- A terrain loader in c++ with OpenGL <2.0 FIxed fun pipeline. Can load any heightmap with tga