搜索资源列表
henon_chua
- 混沌序列映射henon与chua映射,基于洛仑兹吸引子的非线性面积收缩映射模型-Henon map chaotic sequence with chua mapping, based on the Lorenz attractor nonlinear area contraction mapping model
OpenGLshadowmapdemo
- opengl阴影贴图教程示例场景,讲述了如何利用shadow map来产生阴影。-opengl shadow mapping tutorial sample scenes about how to use the shadow map to generate the shadow.
simple_soft_shadows
- 简单的阴影映射,可以通过DX和opengl实现-Simple shadow mapping, you can realize through the DX and opengl
texture
- THIS PROGRAM DEMONSTRATES SIMPLE 3-D TEXTURE MAPPING OVER 3-D SURFACES. 简单的3维纹理映射-THIS PROGRAM DEMONSTRATES SIMPLE 3-D TEXTURE MAPPINGOVER 3-D SURFACES. A simple 3-dimensional texture mapping
matlab_code
- Matlab7.x图像处理 包括: ch2_1_1:查看直方图(§2.1.3) ch2_2_1:显示图像(§2.2.2) ch2_3_1:添加颜色条(§2.3.1) ch2_3_2:图像的单帧显示(§2.3.2) ch2_3_3:图像的多帧显示(§2.3.2) ch2_3_4:图像的动画显示(§2.3.2) ch2_3_5:灰度图像的动画显示(§2.3.2) ch2_3_6:纹理映射(§2.3.3)
Normalmapping
- Normal mapping,输入纹理是一个normal map(法线图),normal map不同的颜色通道中记录了扰动的表面法向量。 用OpenGL实现-Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vect
EmbossBumpMapping
- Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。 用OpenGL实现-Emboss bump mapping using height map (height map), it does not calculate pixel-by-vector perturbation method, but a direct calculation of light b
CAN_bus_shangcehnxieyisheji
- 提出多帧控制协议和节点互访协议,讨论了两种协议在CAN 协议上的实现及报文调度方法。采用多帧控制协议对多帧报文进行 传输控制。节点互访协议采用存储区映射的方法来建立节点之间的逻辑联系,借鉴了MODBUS 协议请求/应答形式的数据通信方法。实验 表明该设计应用于电梯控制系统,能充分满足性能指标要求。-Proposed multi-fr a me control protocol and node visits the agreem
texture+synthesis
- 纹理合成是为了解决纹理映射中存在的接缝走样等问题而提出的 也就是无缝贴图 可以用photoshop搞定,这个是编程序实现 生成无缝贴图是搞3D设计或是开发必备 开发工具Microsoft Visual Studio 2008 express(VC++ 2008 express) 注意:1 算法部分是C++ 实现,没有用unicode,所以图片路径和文件名不能有中文,否则会自动退出 -Texture synthesis
1.6
- OPENGL实践 纹理贴图的示例 教你如何创建纹理,载入纹理,实现一个纹理金字塔-OPENGL practice examples of texture mapping teach you how to create texture, loading texture, the realization of a texture pyramid
tonemapping
- 高动态范围图像(HDR)色调映射. 这个源码主要展现了计算全局亮度值的Global和计算局部亮度值的bilateral滤镜。是高级图形图像的作业,里面有详细介绍。-High Dynamic Range Image (HDR) color mapping. The main source is calculated to show the value of the overall brightness of the Global and
GeometryDraw
- 画图 2.计算计算一组几何图形的面积之和重新写一个函数,类似于sum函数 3.在Shape中添加一个纯虚函数void Draw(CDC *pDC, Coordinate *m_pCoordinate) 它将作为所有几何类绘图的共同方法。 4.添加一个坐标系类:Coordinate。 5.在Polygon中重载void Draw(CDC *pDC) 6.在Ellipse中重载void draw(CDC *pDC)
Finder_ss
- About NAT upnp port mapping. Include upnp engine.
Textrue
- 纹理映射,包括纹理贴图,纹理滤波,纹理的凹凸映射等等。纹理采用各种贴图,各种滤波方式-Texture mapping, including texture mapping, texture filtering, texture bump mapping and so on. Texture using a variety of textures, a variety of filtering methods
delaunay_demo
- 网格组网程序,能将任意点集合,组成3角型网络,便于3维模型绘图-Mesh network procedures, can be any point set, composed of angle-3 network, 3-dimensional model to facilitate mapping
wince_memory_management
- 对windows ce操作系统的存储管理采用的内存分配,回收,虚拟内存映像,调页等机制作深入的探讨-Windows ce operating system for memory management used in memory allocation, recovery, virtual memory mapping, paging and other mechanisms to explore deeper into the
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
NormalMap
- 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed
Nine
- 第九章 MATLAB 图像显示与色彩 9.1 图像显示 9.1.1 imshow 函数 9.1.2 显示索引图像 9.1.3 显示灰度图像 9.1.4 显示二值图像 9.1.5 显示真彩图像 9.1.6 直接从磁盘文件中显示图像 9.2 特殊图像显示技术 9.2.1 显示颜色条 9.2.2 显示多帧图像序列 9.2.3 显示多幅图像序列 9.3 纹理映射 9.
firedemo
- opengl+texture mapping实现fire仿真-opengl+ texture mapping to achieve fire simulation