搜索资源列表
001
- 对子图像进行局部直方图计算,由最大方差比例阈 值确定方法计算出子图像的最佳阈值。根据局部直方图中波峰数决定是否增强子图像中被最佳 阈值划分出的低灰度区域和高灰度区的对比度。然后对已经选择性对比增强的图像进行边缘检 测。实验证明图像的区域层次更清楚,提取的边缘细节也更丰富。自适应算法则最大限度地突 出了边缘而同时保持了图像中相近灰度级的平滑性和连续性。-Image pairs local histogram calcula
Smoothness
- VDSP4.5 基于BF561的图像处理程序 图像柔化-VDSP4.5 BF561-based image processing program Image soften
regsoft
- 蒋庆堂先生大作。测试小波光滑性(Soblev指数)-Mr. Jiang Qingtang masterpiece. Test wavelet smoothness (Soblev index)
SparseLab200-Core
- 基于多帧图像插值(Interpolation)技术的方法是SR恢复技术当中最直观 的方法。这类方法首先估计各帧图像之间的相对运动信息,获得HR图像在非均 匀间距采样点上的象素值,接着通过非均匀插值得到HR栅格上的象素值,最后 采用图像恢复技术来去除模糊和降低噪声(运动估计!非均匀插值!去模糊和 噪声)。-In this paper, we propose a novel method for solv- ing si
ausws
- Adapting to Unknown Smoothness via Wavelet Shrinkage
DigitalImageProcessing-smoothness
- 在VC++环境下实现的数字图像处理,实现数字图像的平滑处理-In VC++ environment to achieve the digital image processing, digital image smoothing
mvstereo_v1.0[1]
- This a C++ implementation of the multi-view stereo matching algorithm described in: Brandon M. Smith, Li Zhang, Hailin Jin. Stereo Matching with Non- parametric Smoothness Priors in Feature Space. IEEE Compute
LIANGDU
- 基于亮度直方图的纹理特征,包含均匀度、平滑度、一致性、熵等六个特征。-Brightness histogram-based texture features, including uniformity, smoothness, uniformity, entropy and other six characteristics.
tri-mesh-with-normal
- 一篇文章,讲述如何基于三角片法矢调整计算三角网格模型的光顺性-An article on how to adjust based on calculation of normal vector of triangles triangular mesh model of smoothness
weno5
- Essentially non-oscillatory (ENO) and Weighted ENO (WENO) are finite difference or finite volume schemes. The first ENO scheme is constructed by Harten et. al. in 1987. The first WENO scheme is constructed in 1994 by Liu
Bezier
- 这是一个描绘一条三次Bezier曲线的程序,其中点的选取已经考虑到平滑性。-This is a cubic Bezier curve depicting a procedure for the selection of which points have been taken into account smoothness.
chap3
- 图像处理实现图象的平滑(去噪声),锐化,使用vc-Image processing to achieve the smoothness of the image (to noise), sharpening, vc++
shape-from-shading
- The implementation in this assignment focuses on a relaxation method described by Horn in section 11.7 in [3]. The technique minimizes a smoothness energy function and which is the energy function for the image irrad
nav
- 今天浏览网页,看到个很不错的效果(本人不会配色,估计色彩搭配好点效果更佳),想了想,就把它彷过来了。虽然现在IE对CSS3的支持是个很纠结的事情,但是我们更应该看到CSS3在一些高级浏览器中的突出表现,所以让我们忍受IE生硬的同时,感受高级浏览器的平滑。 效果预览: http://www.seejs.com/fashion-nav/ -Visit the website to see a very good effect (
Smoothness
- 图片平滑缩放,实例利用StretchBlt实现了图像在设备上下文中的缩放-Picture smooth zooming the instance of the use of StretchBlt image scaling in the device context
MeshSmoother
- VS2010实现,可以实现模型的顺滑,算法采用拉普拉斯算法。-VS2010, could achieve the smoothness of the model, the algorithm uses Laplace algorithm.
Debug
- 车辆控制,控制汽车用电机的性能及车辆运行得平稳性-Vehicle control, control of the car with the performance of the motor and vehicle running smoothness
Optical-flow
- Horn -Schunck方法 此方法是首次使用亮度恒定假设和推导出基本的之一。 Horn 和 Schunck求解方程法的假设是一个速度平滑约束。本次作业 求解方程法的假设是一个速度平滑约束。本次作 业中采用Visual studio 2008下配置 opencv2.1实现该算法。-Horn and Schunck method This method is the first time use brightness const
image-texture
- 对图像纹理操作需要的两个M文件,描述了纹理的粗糙度和平滑度等特征。-For image texture operations require two M file, describing the texture features such as roughness and smoothness.
SPLINE
- opengl版本的三次B样条线实例,演示了三次B样条曲线的平滑度-opengl version of the cubic B-spline examples demonstrate cubic B-spline curve smoothness