搜索资源列表
MatrixBible
- OpenGL中的各种转换是通过矩阵运算实现的,具体的说,就是当发出一个转换命令时,该命令会生成一个4X4阶的转换矩阵(OpenGL中的物体坐标一律采用齐次坐标,即(x, y, z, w),故所有变换矩阵都采用4X4矩阵),当前矩阵与这个转换矩阵相乘,从而生成新的当前矩阵。例如,对于顶点坐标v ,转换命令通常在顶点坐标命令之前发出,若当前矩阵为C,转换命令构成的矩阵为M,则发出转换命令后,生成的新的当前矩阵为CM,这个矩阵再乘以顶点坐标v
question1_select_pipeidian
- 可以迅速的从两幅经过线性变换的图片中找到具有最大支持点数的匹配点-Can rapidly after linear transformation from the two images to find support with the greatest number of matching points
hough_circle
- 通过hough变换求图像中的圆的参数(圆心坐标和半径)-Through the hough transform for image circle parameters (center coordinates and radius)
swsbkz_cx
- 介绍 D3D坐标变换, 纹理映射,Dshow 播放音乐 ,线程创建等基础知识.对初学D3D的朋友非常有帮助. -D3D introduced coordinate transformation, texture mapping, Dshow music, the basic knowledge, such as thread creation. For beginner friends D3D very helpful.
FirstCamera
- 世界上最短的基于DXUT框架的第一人称摄像机例子,d3d的例程中的代码很长, 笔者就只想用其中的第一人称摄像机,花了好几天研究了多个相关例程,抽出 其中的摄像机,改写了最简单的摄像机例子,在学习d3d的坐标变换中晕头的弟兄们 哈哈... -The world s shortest DXUT fr a mework based on first-person camera example, d3d cod
draw
- 通过读取二进制码实现画坐标曲线图,并且包括了打印、坐标变换等功能-Read binary code to achieve through the painting coordinate curves, and includes print, coordinate transformation functions
fft2d
- 数字图像的傅里叶变换包括旋转平移后的原图及其频谱图。显示用的是三维坐标-Digital image, including the Fourier transform of the image after rotation and translation spectrum Fig. Show that using a three-dimensional coordinates
GraphRotator1.0
- 将画出的任意二维图形绕中点旋转。编写一个任意二维图形绕二维平面上任意点P(x,y)进行旋转变换的通用子程序。我根据<计算机图形学>上的公式进行了坐标变换后完成了这个功能-Will draw an arbitrary two-dimensional graphics around the mid-point of rotation. The preparation of an arbitrary two-dimensional
DigitalImageProcessing2
- 视觉基础 2.1 人眼与亮度视觉 2.2 颜色视觉 成像基础 2.3 成像模型与成像变换 2.4 图像数字化 图像基础 2.5 图像像素间关系 2.6 算术和逻辑运算 2.7 坐标变换 2.8 图像代数 -The basis of 2.1 visual brightness the human eye and visual color of the visual imaging
04_01_Transfrom
- 精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation
gs
- 此程序是利用VC++实现高斯变换,希望对大家有用。-This procedure is to use VC realization of Gaussian transform, in the hope that useful.
Transform_demo
- 用C++开发的坐标转换程序,transform,包括仿射投影和几何变换-With C++ Coordinates the development of the conversion process, transform, including the affine projection and geometric transformations
jsbh
- 该代码实现坐标变换(变比和旋转)后图像边界的计算Code -Coordinate transformation of the code (variable ratio and rotation) after the calculation of image borders Code
cg2D
- 计算机图形学二维图形系统的演示,包括各种线、面、矩形、圆图形的坐标变换,旋转、平移等功能。-Two-dimensional computer graphics presentation graphics system, including a variety of line and plane, rectangular, round graphics coordinate transformation, rotation, transl
Gaussto80
- 高斯坐标与大地坐标之间的转换,还有54坐标系,80坐标系之间的参数变换-Gaussian coordinates with the geodetic coordinate conversion between, there are 54 coordinates, 80 coordinate system transformation between the parameters
3Drotate
- 三维坐标转换代码,XYZ三个坐标轴之间的转换与立体变换-Three-dimensional coordinates of the conversion code, XYZ three axes and the conversion between the three-dimensional transformation
lcz_opengl_test1_1
- openGL例子:实现基本的绘制和坐标变换。太阳、地球月亮旋转模拟-openGL
exam3_2
- 等效结点力 单元刚度矩阵的坐标变换 整体刚度矩阵 边界约束条件的处理 -Equivalent nodal force of element stiffness matrix of the overall stiffness of the coordinate transformation matrix to deal with boundary conditions
exam4_1
- 等效结点力 单元刚度矩阵的坐标变换 整体刚度矩阵 边界约束条件的处理 -Equivalent nodal force of element stiffness matrix of the overall stiffness of the coordinate transformation matrix to deal with boundary conditions