搜索资源列表
skybox
- 天空盒 skybox 正方体贴图旋转 3d vc++ opengl-Rotate the cube texture skybox sky box 3d vc++ opengl
allskybox
- 最全的天空盒图片,可在虚拟仿真三维开发中使用-The most complete picture of the sky box can be used in developing the virtual three-dimensional simulation
FPS-game
- directX编写的第一人称设计类游戏,支持天空盒,人模走动,场景模型,粒子系统,声音等-directX written first-person game designed to support the sky boxes, people walking mode, scene models, particle systems, sound, etc.
skybox
- 基于OpenGL的,用C++语言编制的天空盒-OpenGL-based, compiled in C++ language, the sky box
tiankong
- 初学D3D游戏编程,自己的写的一个天空盒模型,后缀为.X文件-D3D game programming beginner, to write their own model of a sky box, the suffix. X Files
skyboxskybox-Design-Model
- 学习 opengl的很好资料 对天空盒有很好的讲解有助于初学者对天空盒的了解 -Learning opengl good information on the sky box has a good explanation to help beginners learn the sky box
VBTV3DLESSON004
- VB学习TV3D引擎系列课程之4,演示如何使用天空盒-VB learning TV3D engine series course 4, demonstrates how to use the sky box
SkyBox
- 用DirectX做的天空盒,内包含几套天空盒图片。-To do with DirectX sky box, sky box contains several sets of pictures.
SKYBOX
- 利用DirectX编写的简易天空盒,内部有贴图,适用于初学DirectX者,注:高手勿看-Write simple sky box use DirectX.There are many mapping in the package,For DirectX beginners.Note: Do not see it,if you are a master~
Three-dimensional-game-scene
- 游戏爱好者学习代码,3d游戏场景。包含4部分:地形、LOD、天空盒、水面。directX9.0-Enthusiasts learn the game code, 3d game scene. Contains four parts: terrain, LOD, sky boxes, water. directX9.0
3dtiankong
- 3d设计 一个天空盒 定义了摄像机的位置游戏的场景-3d design a sky box defines the location of the camera scene game
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,i
wave
- 大规模海浪模拟,由鼠标和键盘可控制方向,包括天空盒、陆地、光照等信息。-Simulation of large-scale waves, can be controlled by the mouse and keyboard direction, including the sky boxes, land, light and other information.
SkyBox
- 使用DirectX 3D 实现游戏中的天空盒效果。-it creates a skybox in the game scene by using DirectX 3D.
Shader4
- GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向 z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置 用v 切换进入Cube mapping 或 Spherical Mapping, Spherical mapping 采用的是另一场景,和天空盒
OpenGL-3D-Terrain
- 在Visual C++及OpenGL环境下开发的3D地形浏览程序,在天空盒中载入现有的地形高度图文件terrain.raw,并运用自己开发的Camera类实现3D空间中的浏览-Developed in OpenGL environment Visual C++ and 3D terrain viewer, the terrain height map files loaded in the sky box terrain.raw and
skybox
- 天空盒 制作天空的好东西 还不错的-Production of the good things of the sky of the sky box
SSkyBoxxk
- 天空盒源代码(DirectX和和OpenGL的都有) -Sky box source code (DirectX and OpenGL have)
TGA-skybox-plus-terrain-roam
- 加载TGA图片生成六面天空盒,附带地形漫游-To load TGA images generate hexahedral skybox, incidental terrain walkthrough
VSSkyDemo2i
- Visual C++/DirectXX9 3D游戏开发引导的一个天空盒例子 -Visual C++/DirectXX9 3D game development guided a sky box example