搜索资源列表
yl
- 开发语言为vrml,虚拟现实标记语言 开发环境是lyinux 此代码为控制摄像机视角和一些其它功能-Development language for the vrml, virtual reality markup language development environment for the control of this code is lyinux camera angle and some other features
School_Code_3D_games_openGL
- 采用循序渐进的方法,从建立OpenGL图形环境入手,讲解3D基本图形、构图原理;从引入摄像机,建立天空、山地、树木,到3D模型使用和3D动画的显示;完整地展示了游戏的编写过程。 -Adopting a gradual approach, starting from the establishment of OpenGL graphics environment to explain the basic 3D graphics, co
untouchMeasure
- 单摄像机无接触式测量源码与论文分析,主要的变换为霍夫变换-Non-contact measurement of single-camera source and paper analysis, the major change for the Hough Transform
111111
- 一个很强的网路摄像机软件,功能很全,很实用-A strong network camera software, features a very full, very practical
vblyh
- VB控制自动摄像机系统,通过数字云台控制相机,能在高空摄像。-visual basic control
DistortionCorrection
- VC+opencv 实现建筑物梯形畸变校正 radon变换 sobel边缘检测 直方图均衡图像增强 radon直线检测 仿射变换等算法-VC+ opencv trapezoidal distortion correction to achieve the building radon transform sobel edge detection image enhancement histogram equalization radon
A_program_based_on_roaming_camera_OPENGL
- 一个基于OPENGL的 摄像机漫游程序 供学习使用-A program based on roaming camera OPENGL
OpenCV_MFC
- OpenCV在MFC中的使用的一个示例,基本图像处理功能都有-OpenCV MFC in use in a sample, the basic image processing functions have
pelcolptz
- 摄像机控制,派尔高协议控制 用的是派尔高p协议,远程云台控制-Camera control, Pelco control protocol p with the Pelco protocol, remote PTZ control
SONY_VISCA
- sony D70摄像机 visca端口定义-sony D70 visca port definition
camcontrol
- 摄像机控制PTZF代码 用于云台控制测试-PTZ camera control code is used to control test PTZF
videocamera_source
- 摄像机视频采集源码,用来采集显示摄像流,可以设置摄像机参数。-Camera video capture source, used to capture video stream display, you can set the camera parameters.
CameraTest
- OpevCV的摄像机标定程序,里面有我标记用的图组,所用的棋盘格内角点为13*12,棋盘格方块边长为30mm.-Camera Calibration
SkyBox
- 实现一个天空盒,并可在其中漫游,通过键盘输入来控制摄像机的移动-create a sky boc ,and you can walk through the sence
NDC200-8.0.XSDK
- 电子警察控制协议,可控制前端高清摄像机,便于开发软件-Electronic police control protocol, can control the front-end HD cameras, to facilitate development of software
deinterlace
- 非常重要的去隔行(去交错)技术资料,本资料为公司内部资料,主要说明视频从摄像机(60场)到电子设备(30场)的去隔行转换。-Very important to de-interlacing (de-interlacing) technology information, internal information of the data, mainly to explain the video from the camera (60 ga
PTZCamera
- 摄像机的云台控制,通过窜口控制摄像机的旋转-PTZ Camera
PlayVideo
- 剪裁avilib后自己做了个封装,现在已经做到自己的网络摄像机录像中,希望能多大家有多帮助-After the cut avilib made a package yourself, now do their own network camera video, hope we can help you more
SilverlightBalder
- Silverlight 3D基本的灯光源码 我们在设计和开发3D的时候最常用的就是灯光,它有的时候比摄像机还要重要,一些花哨漂亮的表现主要通过灯光实现,相比场景中只有一个的主要摄像机以外,灯光的类型和内容更加丰富 需要了解一下基本的灯光类型,Balder3D里有三种灯光类型,分别是OmniLight、ViewLight、DirectionalLight,如果玩过3Dmax的朋友应该是相当的熟悉,这些光的表现形式组合构
opencvgray
- opencv,C++图像处理,包括平移,缩放,旋转,形态学变换,灰度转换,阈值分割等操作,适用计算机视觉初学者。-opencv, C++ image processing, including translation, scaling, rotation, morphological transformation, grayscale conversion, segmentation, etc, for beginner compute