搜索资源列表
diansanshe
- 点散射方法进行混响仿真,信号为单频信号,散射体高斯分布-Reverberation simulation, signal point scattering method for single-frequency signal, the scattering body Gaussian distribution
TMPGEnc
- 是一个集声音编辑,播放,录制,和转换的音频工具,体积小巧, 功能却不弱。可打开的音频文件相当多,包括WAV, OGG, VOC, IFF, AIF, AFC, AU, SND, MP3, MAT, DWD, SMP, VOX, SDS, AVI, MOV, APE 等音频文件格式,你也可以从 CD 或 VCD 或 DVD 或其它视频文件中提 取声音。内含丰富的音频处理特效,从一般特效如多普勒、回声、混响 、降噪到高
reverberation-time
- 室内声学混响时间的测量以及计算labview程序-the measure and caculate of the everberation time of room acoustic
Artificial-reverberati-
- 这是语音混响方面的典型论文,对于入门及研究语音混响有种要帮助-This is the typical speech reverberation paper, for the introduction and research voice reverberation have seed to help
hunxiang
- 用matlab中的GUI界面设计了一个可以实现混响的界面-Designed a reverberation of the interface can be achieved using the GUI interface in matlab
VHDLyinpincaijixitong
- 例利用ALTIUM设计一个数字可控的混响系统,在这个系统中将把MIPS处理器、IIS控制器、SPI控制器、SRAM控制嵌入到FPGA内部实现图1的功能结构。 -Patients using the ALTIUM design a digital reverberation system, the system controllable MIPS processor, IIS controller, SPI controller, SRA
E2D-2D
- E2D-2D游戏引擎源码,基于dx8开发的,win7系统运行不了的话,换到xp就没问题了,内涵引擎源码,音频bass模块源码(此源码已被我修改成一个播放器了,支持速度,混响的调节),lua脚本模块源码,资源包制作软件源码-E2D-2D game engine source code based the dx8 development, win7 system can not run, change to XP no problem, t
wav-player
- WAV格式的播放器,具有一般音乐播放器的功能:播放,暂停,均衡器和简单的混响功能。程序开始后,输入文件路径,点击运行即可。-WAV format player, a music player: play, pause, equalizer and reverb function. After the start of the program, enter the file path, click on the run.
dsp.js-master
- dsp.js是一个综合性的数字信号处理的Javascr ipt库。 它包括许多信号分析和生成功能,包括 (正弦振荡器,看到,广场,三角形),窗函数(翰,海明,等), 信封(ADSR),IIR滤波器(低通,高通,带通,切口),FFT,DFT 变换,延时,混响。-dsp.js is an integrated digital signal processing Javascr ipt librarie
Moorer2
- Moorer混响模型的matlab程序-Moorer reverb model matlab procedures
LFM_5filter
- 对海底杂波进行滤波,滤除其混响部分,原信号为LFM信号-The seabed clutter filtering, filtering part of its reverberation, the original signal is LFM signal
shallowwater-reverberation
- 一种海底混响模型。详细分析了海底沉积物以及不同的掠射角条件对模型的影响-A bottom-scattering model based on sediment small scat- terers, single scattering approximation is presented, which is combined with a normal-mode-based reverberation model.
An-oceanic-reverberation-model
- 一种经典的海洋混响模型建模方法,详细介绍了混响运动谱混响谱及时间序列线性预测方法。- simple model of the surface, volume, and bottom re- verberation received by a moving platform as a function of time following the tranmission of a nar
Model-Based-on-Perturbation-Theory
- 一种基于摄动理论的海底混响模型,详细分析了粗燥面条件下掠射角对海底混响模型的影响。-A shallow-water reverberation model is developed based on Bass perturbation theory. The key component for shallow-water reverberation modeling, the modal backscattering mat
Multibeam-Sonar-Reverberation
- 非静止多波束声呐混响的自回归模型。综合考虑了环境,几何结构等多种因素通过时变自相关函数仿真混响复数据序列。-This work describes a technique for simulating nonsta- tiouary multibeam Gaussian sonar reverberation sequences. The primary objective is to simulate q
Bistatic-Reverberation
- 双基地浅海混响模型以及实测数据比较。详细推导了双基地浅海混响模型并与实测数据做了比较验证了模型的统计特性。-bistatic and momostatic reverberation data were recorded in the 2001 Asian sea.A model based on the mormal mode theory has been developed to calculate bistatic bot
My_Image_Al
- 三维的,基于image模型的房间混响模型的脉冲响应算法。-3-d room reverberation pulse response based on image model
alphawendingfenbu
- alpha稳定分布概率密度函数产生,应用于水声环境中混响噪声信号概率密度的建模,以便于研究水下信号传输-alpha stable distribution probability density function generator, used in underwater acoustic environment reverberation noise signal probability density modeling, in or
STM32-USB-sound-card
- 基于ARMM3内核由ST公司开发的STM32VET6编写的USB声卡,达到-普通市面上销售的USB声卡的效果,对输入声音的讯号具有降噪,高、低音激励以及混响效果的加入等作用。-Based ARMM3 kernel developed by ST STM32VET6 prepared USB sound card, reach- ordinary commercially available USB sound card' s ef
hunxiang
- 混响的算法,效果良好,可根据自己需求调节-Reverb algorithms, to good effect, according to their own needs adjustment