搜索资源列表
ode-latest-userguide
- ODE碰撞检测用户指南。可作为OGRE插件使用。-ODE collision detection user guide. Can be used as plug-ins to use Ogre.
java3d
- java3D碰撞检测教程pdf格式,java3D开发程序员专用!-java3d Collision Detection Tutorial pdf format, java3D the development of dedicated programmers!
carcollision
- 介绍了主动汽车防碰撞FMCW毫米波雷达系统原理,报导了我们研制的SAE-100型毫米波防碰撞雷达样机。-The initiative to introduce anti-collision automotive FMCW millimeter wave radar systems theory, we reported the development of the SAE-100-type millimeter-wave anti-co
K_Dops
- 基于K_DOPS碰撞检测算法实现的一个小实例.模拟两个物本对像的碰撞测试.结果给出了碰撞测试的碰撞点及反应时间.-Collision detection algorithm based on K_DOPS a small instance. Simulated two things like this on the crash test. Crash test results show the impact point and resp
D3DITEM01
- 简单的rpg游戏里面的功能都有了就是碰撞检测时间少没有做得很好-Simple rpg game inside the function have less time collision detection is not done a good job
Load3DS
- 碰撞检测代码-Collision detection code
pengzhuangjiance
- 主要用于C++调用Opengl时的碰撞检测,内容很好,稍加修改便可以制作自己的虚拟场景-Mainly used for C++ Call opengl at the time of collision detection, content very good, a little modification will be able to create their own virtual scene
tripod
- vega中的tripod碰撞检测方法,上房问题在min和Max的参数中。如果max值越大,你爬高就越大。min越小你下坡也就越大。他们的值与你的场景单位有关。他们都是极限值,如果你的房子高度在max值之下就不可能“上房”了。你的坡度落差大于min的绝对值时,他就下不去了。一般用在z和Tripod中常见-vega in the tripod of collision detection methods,上房problem min and
Voronoi_Collide
- 高性能碰撞检测论文,非常不错,我做项目的时候就用这个-High-performance collision detection papers, very good project to do when I use this
anti_collision
- RFID阅读器设计中的防碰撞算法设计方案。其中有三篇好的论文-Design of RFID Reader Anti-collision algorithm design. Which has three good papers
Collide
- OpenGL 3D编程,实现碰撞检测演示。对于3D图形学和3D游戏编程方面有很好的借鉴作用。 -OpenGL 3D programming, demos realize collision detection. For 3D graphics and 3D game programming has a very good reference.
Collision
- 非常详细的高精度碰撞检测代码,精确到三角形、边、点,优化过滑动时的碰撞检测,完全没有震动现象。代码中把三角形等元素具体成类参与计算的方法很有参考价值。 代码内含3d向量计算函数,在ogengl、d3d下均可运行。-Very detailed high-precision collision detection code, accurate to the triangle, edge, point, when optimized sl
RayandAABBCollision
- 光线与AABB盒的碰撞检测。程序简单但却很有效。-Light and AABB Collision Detection Kit. Simple but very effective.
Thesis
- 椭球体的碰撞检测。在以人形为主的场景内椭球体的碰撞精度比球体、AABB、OBB都要高,同时速度也很快-Ellipsoid collision detection. Human-oriented in the scene of the collision within the ellipsoid accuracy than the sphere, AABB, OBB higher speed quickly at the same tim
fitc05
- 非常精彩的2D碰撞检测引擎教程,英文flash格式,作者为N totorial的站长。该教程应该也是最早提出MTD最小退回距离应用的教程,之后与SAT分离轴定理共同应用于3D的OBB检测。-Very exciting 2D collision detection engine tutorials, English flash format, the writer for the N totorial the station. The t
MyCollision2
- 碰撞检测的源代码,是游戏引擎必备的功能。-Collision detection of the source code is an essential function of the game engine.
PhisicalEngineDemo
- 实现了一个密闭盒子与内部运动小球碰撞的场景模拟-Realize a closed box with the internal movement of small ball collision scene simulation
roamosg
- 基于osg和vc2005的漫游实例,其中实现了碰撞检测的功能,希望能对osg的初学者有一点借鉴的作用-Based on the OSG and the roaming vc2005 example, which achieved a collision detection function, hoping to OSG beginner to learn from the role it
Game
- 一个D3D游戏DEMO 游戏场景 碰撞 战斗都做得不错-D3D games DEMO a collision fighting game scenes are done quite well
A12
- 碰撞检测.,用c++ opengl 实现,写得不错,值得初学者借鉴。-Collision detection., With c++ Opengl realized, well written, it is worth drawing for beginners.