搜索资源列表
02_PixelFog
- D3D像素雾化,以一个地形雾化的例子说明如何进行雾化-D3D pixel atomization, atomization of a terrain of examples to illustrate how the atomization
cmy2
- opengl融合与雾化,平滑明暗渲染等函数。显示荷塘月色,四片荷叶与四朵荷花伏在水面上,水面上映出倒影,月影落在水面上,单击荷塘工具按钮,荷花会慢慢开放,月亮会随着雾气起落进行阴晴圆缺的变化。-opengl integration and atomization, smooth shading rendering function. Show the Lotus Pond and Full Moon, 4 lotus leaf and
01_VertexFog
- 顶点雾化 Direct3D 顶点雾化 Direct3D -Direct3D Vertex Fog
01_MultiTexture
- 顶点雾化效果 Direct3D 顶点雾化效果 Direct3D 顶点雾化效果 Direct3D
09_
- 精通DirectX 3D图形与动画程序设计 第9章 雾化 215 9.1 雾化效果实现原理 215 9.2 雾化混合因子计算方法 215 9.3 顶点雾化与像素雾化 217 9.3.1 顶点雾化与基于范围的雾化 217 9.3.2 像素雾化和与眼相关深度雾化 218 9.4 为场景添加雾化效果 218 9.4.1 顶点雾化示例程序 218 9.4.2 像素雾化示例程序 226 9.4.3 基于范围
OPENGL_runtine
- 一个OPENGL的例程,学习素材绑定滤镜照明和雾化效果After downloading the code files in zip format and extracting them, compile the code in VC environment to create the Debug folder, and like wise link and then run the exe file. Choose the exe t
cmy2
- visual c++平台下OpenGL基础程序,介绍了雾化和反走样技术-visual c++ platform OpenGL basic procedures, introduction of the atomization and anti-aliasing technology
VertexFog
- Direct3D中的雾化,顶点雾,一个简单的例子-Atomization of Direct3D, vertex fog, a simple example
PixelFog
- Direct3D中的雾化,像素雾,一个简单的例子-Atomization of Direct3D, Pixel Fog, a simple example
Direct3D_fog
- 雾化效果是三维图形程序的一个重要部分, 一方面它可以显著提高场景的真实感.-fog effect
OpenGL_fog
- :在虚拟户外场景的构建中,使用雾化效果可以增加场景的纵深感和距离感,从而提高场景的真实度。根据雾化效果的产生原理和其在OpenGL中的实现方法,可在虚拟场景中实现雾化效果。-opengl fog effect
cmy2
- 反走样与雾化 反走样与雾化 反走样与雾化-Anti-aliasing Anti-aliasing and atomization and atomization and atomization Anti-aliasing Anti-aliasing Anti-aliasing and atomization and atomization
imge_dispose
- 把图片在OPENCV中进行滤镜处理,浮雕,雾化,有详细的算法-The picture in the filter in OPENCV treatment, relief, atomization, the algorithm in detail
DirectX_Fog
- DirectX 雾化效果编程,注释清晰,初学DirectX者一定要看。-Atomization Programming DirectX effects, comments clear, beginner who must depend on DirectX.
fog
- 这个是游戏中的基本应用关于雾化等几个小程序-this is the fundamental application about fog
AerosolEffectsScene
- 1、 绘制一个物体及场景; 2、 用键盘控制雾化效果:用<C>键控制雾颜色的变化,用<N>健控制雾浓度的变化,用<E>健控制雾的开和关,用<PageUP>和<PageDOWN>健控制物体所在的深度。 -1, drawing an object and scene 2, using the keyboard to control aerosol effect: with
cmy2
- 荷塘夜雨3d版,实现了雾化等功能,不过雨滴落到湖面上还没实现,期望和大家一起探讨-Hetang 3d version of a rainy night, the realization of the functions of the aerosol, but no rain fell on the realization of the lake, and we expect to explore
8
- vc 下通过OpenGL实现的反走样和雾化效果,希望对大家有所帮组-vc achieved through OpenGL anti-aliasing and aerosol effects, I hope all of you to help group
fuzzy
- 基于C#的模糊雾化处理。 高斯雾化 C #-based processing of fuzzy atomization. Gaussian Atomization-C#-based processing of fuzzy atomization. Gaussian atomization C#-based processing of fuzzy atomization. Gaussian Atomization
demo
- 实现了opengl的诸多特效,画各种效果的线,圆,体,光照,雾化效果,非常全面-Opengl achieved many special effects, painting a variety of effects of line, round, body, light, aerosol effects, very comprehensive