文件名称:source
- 所属分类:
- 人工智能/神经网络/遗传算法
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 134kb
- 下载次数:
- 0次
- 提 供 者:
- 王*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
用vc开发的一款经典游戏,坦克大战,对于人工智能游戏编写很有帮助。-Vc developed using a classical game, Battle City, for the preparation of useful artificial intelligence game.相关搜索: 人工智能
浜哄伐鏅鸿兘
经典游戏
vc
battle
city
浜哄伐鏅鸿兘
经典游戏
vc
battle
city
(系统自动生成,下载前可以参看下载内容)
下载文件列表
source
......\BattleCity.aps
......\BattleCity.dsp
......\BattleCity.dsw
......\BattleCity.ncb
......\BattleCity.opt
......\BattleCity.plg
......\BattleCity.rc
......\Game.cpp
......\Game.h
......\graphics
......\........\explode1.bmp
......\........\explode2.bmp
......\........\flag.bmp
......\........\gameover.bmp
......\........\misc.bmp
......\........\num.bmp
......\........\player1.bmp
......\........\player2.bmp
......\........\shield.bmp
......\........\splash.bmp
......\........\tile.bmp
......\Input.cpp
......\Input.h
......\map
......\...\level1.map
......\...\level10.map
......\...\level11.map
......\...\level12.map
......\...\level13.map
......\...\level14.map
......\...\level15.map
......\...\level16.map
......\...\level17.map
......\...\level18.map
......\...\level19.map
......\...\level2.map
......\...\level20.map
......\...\level3.map
......\...\level4.map
......\...\level5.map
......\...\level6.map
......\...\level7.map
......\...\level8.map
......\...\level9.map
......\Plane.cpp
......\Plane.h
......\res
......\resource.h
......\sound
......\.....\Bang.wav
......\.....\Fanfare.wav
......\.....\Gunfire.wav
......\.....\hit.wav
......\.....\Peow.wav
......\Sound.cpp
......\Sound.h
......\Sprite.cpp
......\Sprite.h
......\wavread.cpp
......\wavread.h
......\BattleCity.aps
......\BattleCity.dsp
......\BattleCity.dsw
......\BattleCity.ncb
......\BattleCity.opt
......\BattleCity.plg
......\BattleCity.rc
......\Game.cpp
......\Game.h
......\graphics
......\........\explode1.bmp
......\........\explode2.bmp
......\........\flag.bmp
......\........\gameover.bmp
......\........\misc.bmp
......\........\num.bmp
......\........\player1.bmp
......\........\player2.bmp
......\........\shield.bmp
......\........\splash.bmp
......\........\tile.bmp
......\Input.cpp
......\Input.h
......\map
......\...\level1.map
......\...\level10.map
......\...\level11.map
......\...\level12.map
......\...\level13.map
......\...\level14.map
......\...\level15.map
......\...\level16.map
......\...\level17.map
......\...\level18.map
......\...\level19.map
......\...\level2.map
......\...\level20.map
......\...\level3.map
......\...\level4.map
......\...\level5.map
......\...\level6.map
......\...\level7.map
......\...\level8.map
......\...\level9.map
......\Plane.cpp
......\Plane.h
......\res
......\resource.h
......\sound
......\.....\Bang.wav
......\.....\Fanfare.wav
......\.....\Gunfire.wav
......\.....\hit.wav
......\.....\Peow.wav
......\Sound.cpp
......\Sound.h
......\Sprite.cpp
......\Sprite.h
......\wavread.cpp
......\wavread.h