文件名称:assign2

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [MacOS] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 4.74mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 付*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

opengl小程序,包含了muilti texture, mipmap, envionment mapping等内容,是学习这些功能编程的参考
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 51622433assign2.rar 列表
assign2\assign2.cpp
assign2\assign2.ncb
assign2\assign2.sln
assign2\assign2.suo
assign2\assign2.vcproj
assign2\assign2.vcproj.FLAMERAN.Zhisong Fu.user
assign2\assign2.vcproj.user
assign2\assign2.vcproj.USERS.zfu.user
assign2\earth.rgb
assign2\gl\GL.h
assign2\gl\GLAux.h
assign2\gl\glew.h
assign2\gl\glext.h
assign2\gl\GLU.h
assign2\gl\glui.h
assign2\gl\glut.h
assign2\gl\glxew.h
assign2\gl\wglew.h
assign2\glew-1.4.0-src\glew\auto\bin\fix_OML_sync_control.sh
assign2\glew-1.4.0-src\glew\auto\bin\make.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_def_fun.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_def_var.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_header.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_html.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_info.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_info_list.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_init.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_list.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_str.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_struct_fun.pl
assign2\glew-1.4.0-src\glew\auto\bin\make_struct_var.pl
assign2\glew-1.4.0-src\glew\auto\bin\parse_spec.pl
assign2\glew-1.4.0-src\glew\auto\bin\update_ext.sh
assign2\glew-1.4.0-src\glew\auto\bin\update_registry.sh
assign2\glew-1.4.0-src\glew\auto\blacklist
assign2\glew-1.4.0-src\glew\auto\core\GLX_ARB_get_proc_address
assign2\glew-1.4.0-src\glew\auto\core\GLX_ATI_pixel_format_float
assign2\glew-1.4.0-src\glew\auto\core\GLX_ATI_render_texture
assign2\glew-1.4.0-src\glew\auto\core\GLX_EXT_fbconfig_packed_float
assign2\glew-1.4.0-src\glew\auto\core\GLX_EXT_framebuffer_sRGB
assign2\glew-1.4.0-src\glew\auto\core\GLX_NV_float_buffer
assign2\glew-1.4.0-src\glew\auto\core\GLX_NV_vertex_array_range
assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIS_shared_multisample
assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIX_hyperpipe
assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIX_swap_barrier
assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIX_swap_group
assign2\glew-1.4.0-src\glew\auto\core\GLX_SUN_video_resize
assign2\glew-1.4.0-src\glew\auto\core\GLX_VERSION_1_2
assign2\glew-1.4.0-src\glew\auto\core\GLX_VERSION_1_3
assign2\glew-1.4.0-src\glew\auto\core\GLX_VERSION_1_4
assign2\glew-1.4.0-src\glew\auto\core\GL_APPLE_float_pixels
assign2\glew-1.4.0-src\glew\auto\core\GL_APPLE_pixel_buffer
assign2\glew-1.4.0-src\glew\auto\core\GL_APPLE_texture_range
assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_imaging
assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_matrix_palette
assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_multitexture
assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_vertex_blend
assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_point_sprites
assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_texture_env_combine3
assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_texture_env_route
assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_vertex_shader_output_point_size
assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_envmap_bumpmap
assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_map_object_buffer
assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_pn_triangles
assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_separate_stencil
assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_shader_texture_lod
assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_texture_compression_3dc
assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_vertex_streams
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_bindable_uniform
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_Cg_shader
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_depth_bounds_test
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_draw_buffers2
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_draw_instanced
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_draw_range_elements
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_fog_coord
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_framebuffer_sRGB
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_geometry_shader4
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_gpu_program_parameters
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_gpu_shader4
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_packed_float
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_pixel_buffer_object
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_secondary_color
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_array
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_buffer_object
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_compression_latc
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_compression_rgtc
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_cube_map
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_edge_clamp
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_integer
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_rectangle
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_shared_exponent
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_timer_query
assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_vertex_shader
assign2\glew-1.4.0-src\glew\auto\core\GL_KTX_buffer_region
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_depth_buffer_float
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_depth_range_unclamped
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_fragment_program2
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_fragment_program4
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_fragment_program_option
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_framebuffer_multisample_coverage
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_geometry_program4
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_geometry_shader4
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_gpu_program4
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_parameter_buffer_object
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_transform_feedback
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_vertex_program2_option
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_vertex_program3
assign2\glew-1.4.0-src\glew\auto\core\GL_NV_vertex_program4
assign2\glew-1.4.0-src\glew\auto\core\GL_SGIX_shadow
assign2\glew-1.4.0-src\glew\auto\core\GL_SUN_read_video_pixels
assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_2
assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_3
assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_4
assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_5
assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_2_0
assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_2_1
assign2\glew-1.4.0-src\glew\auto\core\GL_WIN_swap_hint
assign2\glew-1.4.0-src\glew\auto\core\WGL_ATI_render_texture_rectangle
assign2\glew-1.4.0-src\glew\auto\core\WGL_EXT_framebuffer_sRGB
assign2\glew-1.4.0-src\glew\auto\core\WGL_EXT_pixel_format_packed_float
assign2\glew-1.4.0-src\glew\auto\core\WGL_NV_gpu_affinity
assign2\glew-1.4.0-src\glew\auto\core\WGL_NV_vertex_array_range
assign2\glew-1.4.0-src\glew\auto\custom.txt
assign2\glew-1.4.0-src\glew\auto\extensions\.dummy
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_3DFX_multisample
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ARB_fbconfig_float
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ARB_get_proc_address
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ARB_multisample
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ATI_pixel_format_float
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ATI_render_texture
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_fbconfig_packed_float
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_framebuffer_sRGB
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_import_context
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_scene_marker
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_visual_info
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_visual_rating
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_agp_offset
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_copy_sub_buffer
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_pixmap_colormap
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_release_buffers
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_set_3dfx_mode
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_NV_float_buffer
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_NV_vertex_array_range
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_OML_swap_method
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_OML_sync_control
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_blended_overlay
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_color_range
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_multisample
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_shared_multisample
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_fbconfig
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_hyperpipe
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_pbuffer
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_swap_barrier
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_swap_group
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_video_resize
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_visual_select_group
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_cushion
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_make_current_read
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_swap_control
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_video_sync
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SUN_get_transparent_index
assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SUN_video_resize
assign2\glew-1.4.0-src\glew\auto\extensions\GL_3DFX_multisample
assign2\glew-1.4.0-src\glew\auto\extensions\GL_3DFX_tbuffer
assign2\glew-1.4.0-src\glew\auto\extensions\GL_3DFX_texture_compression_FXT1
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_client_storage
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_element_array
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_fence
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_float_pixels
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_pixel_buffer
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_specular_vector
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_texture_range
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_transform_hint
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_vertex_array_object
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_vertex_array_range
assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_ycbcr_422
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_color_buffer_float
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_depth_texture
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_draw_buffers
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_fragment_program
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_fragment_program_shadow
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_fragment_shader
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_half_float_pixel
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_imaging
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_matrix_palette
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_multisample
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_multitexture
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_occlusion_query
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_pixel_buffer_object
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_point_parameters
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_point_sprite
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shader_objects
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shading_language_100
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shadow
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shadow_ambient
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_border_clamp
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_compression
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_cube_map
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_add
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_combine
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_crossbar
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_dot3
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_float
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_mirrored_repeat
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_non_power_of_two
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_rectangle
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_transpose_matrix
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_blend
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_buffer_object
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_program
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_shader
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_window_pos
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_point_sprites
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_texture_env_combine3
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_texture_env_route
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_vertex_shader_output_point_size
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_draw_buffers
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_element_array
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_envmap_bumpmap
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_fragment_shader
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_map_object_buffer
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_pn_triangles
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_separate_stencil
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_shader_texture_lod
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_compression_3dc
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_env_combine3
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_float
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_mirror_once
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_text_fragment_shader
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_vertex_array_object
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_vertex_attrib_array_object
assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_vertex_streams
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_422_pixels
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_abgr
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_bgra
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_bindable_uniform
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_color
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_equation_separate
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_func_separate
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_logic_op
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_minmax
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_subtract
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_Cg_shader
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_clip_volume_hint
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_cmyka
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_color_subtable
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_compiled_vertex_array
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_convolution
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_coordinate_frame
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_copy_texture
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_cull_vertex
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_depth_bounds_test
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_draw_buffers2
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_draw_instanced
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_draw_range_elements
assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_fog_coord
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