搜索资源列表
AirForce
- LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
Terrain_Lod_OpenGL
- 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Yukon
- 这是比较经典的LOD程序,使用OPENGL函数进行编程,显示效果良好!-this is the classic LOD, the use of OpenGL function programming, showing good results!
ROAMSimple_terrain_render
- ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
lodjdsf
- LOD技术在地形绘制中的应用关于这方面的一篇文章-LOD terrain mapping technology in the application of this article
LO-monidixing
- 在比较大的场景中要想得到相应的实时效果就不得不牺牲时间进行。LOD技术正是解决这一问题的有效途径!本程序通过在场景中使用LOD技术模拟地形。根据不同层次的网格点数的数据来绘制,对于初学LOD的人很有帮助哟!-in the larger scene in order to obtain the corresponding real-time effects would have to sacrifice time. LOD technol
LodDemo
- 很好的LOD显示源代码。进行OpenGL编程必须。-good show source code. OpenGL Programming must.
Land3
- 体现了lod(level of detail)算法 包括网格细分,空间层次-reflects the pedigree (level of detail) algorithm including grid breakdown, space level
lesson32
- 一个经典的roam算法 打开后可见包围盒,网格细分 体现了lod of detail-roam a classical algorithm can be seen surrounded After opening the boxes, Mesh Subdivision reflects the pedigree of detail
openGL_test
- lod离散模型的辕马下载!希望朋友们参考一下.-pedigree discrete model shaft horse download! Hope that the friends reference.
LodTerrain
- 用一种基于树形结构的LOD算法来显示的地形,效果很好,学以游戏编程的人可以参考一下.-using a tree structure based on the LOD algorithm of the terrain and the results very good, learn to program the game to make profits.
LOD
- 是一个简单的连接代码,可以用来实现网络登陆.做外挂有用唷.~-Is a simple link code, can be used to realize network landing.
LargeLOD(code)
- 基于 LOD 的大规模真实感室外场景实时渲染技术的初步研究,关于LOD相当不错的文章,是入门的好材料.(这个是它的源码,可惜少了点东西,没法编译,不过不影响观看,代码是齐全的)-LOD based on large-scale outdoor scenes in real-time photorealistic rendering a preliminary study on a pretty good article LOD is a
GpuLodTerrainView
- 面向GPU的多LOD因子的大规模场景可视化策略.-GPU-oriented multi-LOD factor of large-scale scenes visualization strategy.
GpuLodTerrain
- 面向GPU的多LOD因子的大规模场景策略及其原型系统.-GPU-oriented multi-LOD factor of large-scale scenes strategy and the prototype system.
Walk_Terrain_Demo
- 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
spatial4
- 此种模型绘制类似米字形的网格。由于整个过程递归调用绘图函数,所以可以根据误差判断绘制DEM的精细程度,从而绘制出不同精细程度的DEM,为解决漫游中数据量较大而引起的画面不流畅现象提供了模型基础。 本文并没有对LOD作研究,只是给出了四叉树的建立和遍历绘图的方法。 #include "Pt3d.h" //空间点类(主要记录空间点的x,y,z) -Rendering such a model similar to rice-shap
demo7_4
- 一个基于OPENGL生成地形LOD的例子,算法为二元线性-OPENGL generated based on the example of the terrain LOD algorithm for binary linear
OpenGLLOD
- 运用LOD算法实现的地形模拟,OpenGL实现-The use of terrain LOD algorithm simulation, OpenGL achieve
3DVisualizaionLargeDEM
- 提出基于格网划分的实时LOD 分层方法, 该方法基于DEM 和影像数据固有的栅格特点, 使用简单的几何算法即可实现DEM 数据的动态分层, 计算量小, 可实现对大数据集DEM 数据的实时漫游.-Grid based on the division of real-time LOD stratification method based on DEM and raster image data inherent characterist