搜索资源列表
tet_mesh_q2l
- a program which reads information about a 10-node (quadratic) tet mesh and creates data defining a corresponding 4-node (linear) tet mesh
QuickDel_FEX
- 快速Delaunay三角网格生成源代码,详细好用-Fast Delaunay triangulation mesh generation source code, detailed easy to use
osgMeshExporterCodeV2
- 基于OSG的转化OGRE的MESH模型程序-OSG-based model of the transformation process OGRE MESH
smooth_mesh
- 读入3d海豚模型并生成平滑网格及渲染的程序-3d dolphin read and generate a smooth mesh model and the rendering process
toonglut_2.0
- 将三维网格模型通过GPU渲染算法,渲染出具有卡通漫画风格的程序。使用OPENGL和C-By three-dimensional mesh GPU rendering algorithms, rendering a cartoon-style program. And C++ with OPENGL
AI-01intoduction
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing
AI-03SolvingProblembySerching
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing
BW_2_Mesh
- 自己写的IDL代码,把三维的二值图像转化为三角形网格曲面-self-made IDL code, converting a 3D binary image into triangular surface mesh
Russiansquare
- 从游戏的基本玩法出发,主要就是俄罗斯方块的形状和旋转,我们在设计中在一个图片框中构造了一个4*4的网状小块,由这些小块组合成新的形状,每四个小块连接在一起就可以构造出一种造型,因此我们总共设计了7中造型,每种造型又可以通过旋转而变化出2到4种形状-The basic game play from the start, mainly the shape and rotation of Tetris, we design, construc
rapidnet_v0.1.tar
- Rapidnet 是无线mesh网络开发仿真工具,主要用于快速仿真无线mesh网,并且具有emulation的功能,目前已在多个项目中使用。-Rapidnet wireless mesh network development simulation tool, mainly used for fast simulation of wireless mesh network, and has the function of emulati
dx
- directx网格划分程序,里面有10个不同程序例子-directX mesh
Mesh_voxelisation
- Mesh voxelisation proce-Mesh voxelisation process
TheTowerGameForD3D
- 实现了D3D人物模型渲染游戏,实现了天空盒,mesh等-Rendered character models to achieve a D3D game, realize the sky boxes, mesh, etc.
Method-based-on-the-parameters-of-wave-front-surfa
- 基于波前法的参数曲面有限元网格生成算法Method based on the parameters of wave-front surface finite element mesh generation algorithm-Method based on the parameters of wave-front surface finite element mesh generation algorithm
OpenGL_demo(surface_mesh_rotation-pan-zoomin-light
- OpenGL_演示程序(曲面网格旋转-平移-放大缩小-光照等功能)-OpenGL_ demo (surface mesh rotation- pan- zoom in- light etc.)
READ_stl12
- Calculate the normal vectors for each facet of a triangular mesh
vertex_texture
- cg语言实现的顶点纹理绘制例程,从PGM文件中获取二维纹理图转换为平滑的高程信息图进进行渲染。-This Cg example demonstrates vertex texturing.A flat mesh is displaced by on a height-field stored in a 2D texture loaded from a PGM file.
mesh
- 网格的划分 值做了一些简单的例子 我们可以通过这个例子学习网格的基本知识-The division of the value of the grid to do some simple example, we can learn by example the basic knowledge of the grid
dtriangulation(8.26)
- 对输入的数据点进行三角刨分,并将三角刨分后得到的结果进行四边形划分,得到四边形网格-Input data points on the plane triangular points, and sub-triangular plane quadrilateral obtained by the results obtained quadrilateral mesh
xbee_zb
- xbee_zb源码。XBee-Pro ZB OEM RF 模块能够满足低成本、低功耗、无线MESH网络的特定要求。模块是非常容易使用的,只要求最低功耗,就能实现设备之间数据的可靠传输。-xbee_zb source. XBee-Pro ZB OEM RF modules to meet the low-cost, low-power wireless MESH network specific requirements. Module