搜索资源列表
MarchingCubes
- Marching Cube算法源代码,用C写的,实现三维空间数据的三角化-Marching Cube algorithm source code, written using C, to achieve three-dimensional spatial data triangulation
RotatingCudeD3DM
- 实现在Windows Mobile上的立方体旋转-Realize in the Windows Mobile on the rotating cube
cube
- 本程序主要是以游戏的最基本的框架并基于Direct3D来实现在一个简单场景中绘制一个立方体,并设置不同类型的光源照射物体,在着色方法上我们釆用gouraud着色方法,在程序运行过程中我们可以利用键盘上的特定的键来控制不同光源的开关,以及立方体的运动。-This procedure is based on the basic fr a mework of the game and is based on Direct3D to reali
MarchingCubes
- vc++6.0环境下编译的移动立方体的可视化算法-vc++ 6.0 compiler environment mobile cube visualization algorithm
CubeMapping
- Cube Map 在实时渲染中应用十分广泛。 通过视线和法线计算出的反射光线来查询Cube Map创建一个真实的反射镜面体。 用OpenGL实现-Cube Map in real-time rendering of a wide range of applications. Through the normal line of sight and calculate the reflection of light to create
DynamicCubeMapping
- 如果有其他物体在反射物体外运动, 我们仅仅查询静态的Cube Maps不能反射动态物体的影像,所以我们需要的是动态的Cube Maps。-If there are other objects in the reflection of objects outside the campaign, we only queries static Cube Maps Dynamic objects should not reflective of
umvistad3d
- This article will demonstrate how to access the power of Vista s new hardware accelerated windowing system without "managed" languages and best of all, without any use of .NET at all. The application provided uses good
RECT
- 绘制3D立方体 并绘制纹理的源代码,其中还有深度缓冲 初学者的好-3D cube mapping and texture mapping the source code, including the depth of a good buffer for beginners
CUBE
- 用opengl实现一个旋转的立方体,适合初学者-Opengl with the realization of a rotating cube, suitable for beginners
mofangsuanfa-part2
- 这就是一个JAVA编的魔方算法,怎么就上载不了呢?分类也没有错误啊.-This is a JAVA series Cube algorithm, how to upload does not? Classification ah no error.
WcgCube
- 在VC6.0下用OpenGL编写的一个可以用键盘控制的魔方程序!-In VC6.0 using OpenGL can be used to prepare a keyboard control procedures Cube!
EfficientSky
- 实现了众多天空渲染方法,和优化的特殊技巧。采用了立方体贴图-Realize a number of sky rendering methods, and optimization of the special skills. Using cube map
3DCube
- 本文绘制了一个3D立方体 实现了纹理映射 光照处理 矩阵变换 以及键盘控制等技术-In this paper, drawing a 3D cube texture mapping to achieve a light matrix transformation, as well as deal with the keyboard control technology
maciej_demo
- 用OpenGL实现的Marching Cube动态3维图像,基于VC++6.0的开发平台。-Using OpenGL realize the Marching Cube dynamic 3-dimensional images, based on VC++ 6.0 development platform.
VC+OpenGL3D
- 使用OpenGL库函数来绘制一个各顶点颜色不同的立方体,对OpenGL绘制立体图形很有参考价值。-OpenGL library functions used to map a different color each vertex of the cube, a three-dimensional rendering of OpenGL graphics great reference value.
3D_Cube
- 这是我的毕业设计。一个3D的魔方。用VC6.0+OpenGL开发的,主要技术是纹理贴图。实现魔方旋转、光照、透明等功能。里面有论文和源码。-This is my graduation project. Of a 3D cube. With VC6.0+ OpenGL development, the main technology is the texture mapping. The realization of Rubik s cu
marchingcubes
- 由java实现的marching cube-Java achieved by the marching cube
3D_Surface_Reconstruction_Using_Marching_Cube
- 使用Marching Cube方法进行3D表面重建,切片数据在这里: http://graphics.stanford.edu/data/voldata/ CThead.tar.gz-Marching Cube method using 3D surface reconstruction, slice data here: http://graphics.stanford.edu/data/voldata/CThead.tar.
Implit_Function_And_Marching_Cube
- 实现了3D模型变形(morphing)的隐函数插值算法。并有Matching Cube算法网格化模型。这个程序花了我不少时间编写。-Achieved a 3D model of the deformation (morphing) of the implicit function interpolation algorithm. And Matching Cube Mesh count model. This process gave