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Particles.rar
- 使用粒子系统模拟彩虹的程序。
Clesson19
- 这是一个利用粒子系统做的一个模拟彩虹的源程序。包含粒子的死亡,产生,移动等-This is a particle system to do a simulation rainbow of the source. Contain particles of death, generation, mobile etc.
demos-bin
- opengl3d粒子制作演示程序,包括源代码,可以学习实用,是cg游戏爱好者学习的好材料.-opengl3d particles produced demo programs, including source code, we can learn from practical, yes cg games lovers a good learning materials.
e011_armzhiling
- 有关嵌入式编程方面的很好的源代码,其中包括了ARM编程的一些讲解和经典粒子-of good source code, which includes a number of ARM programming on the classical particles and
模拟退火例子1
- 模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到基态,内能减为最小。根据Metropolis准则,粒子在温度T时趋于平衡的概率为e-ΔE/(kT),其中E为温度T时的内能,ΔE为其改变量,k为Boltzmann常数。用固体退火模拟组合优化问题,将内能E模拟为目标函数值f,温度T演化成控制参数t,即得到解组
模拟退火例子2
- 模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到基态,内能减为最小。根据Metropolis准则,粒子在温度T时趋于平衡的概率为e-ΔE/(kT),其中E为温度T时的内能,ΔE为其改变量,k为Boltzmann常数。用固体退火模拟组合优化问题,将内能E模拟为目标函数值f,温度T演化成控制参数t,即得到解组
模拟退火例子3
- 模拟退火算法来源于固体退火原理,将固体加温至充分高,再让其徐徐冷却,加温时,固体内部粒子随温升变为无序状,内能增大,而徐徐冷却时粒子渐趋有序,在每个温度都达到平衡态,最后在常温时达到基态,内能减为最小。根据Metropolis准则,粒子在温度T时趋于平衡的概率为e-ΔE/(kT),其中E为温度T时的内能,ΔE为其改变量,k为Boltzmann常数。用固体退火模拟组合优化问题,将内能E模拟为目标函数值f,温度T演化成控制参数t,即得到解组
Demo PSO
- 粒子群优化算法(pso)的源程序。包括基本粒子群算法的程序及其在优化函数方面的应用。-Particle Swarm Optimization (PSO) of the source. Groups including the elementary particles algorithm optimization process and its function in the application.
AOpenGL
- This program draws a reddish pyramid with a fountain in the middle which contains wavy water, and sprays out blue particles (well it was SUPPOSED to look like water, lol). There is also a red globe in the center of all
OpenGL_3d
- This is a 3d particle engine written in 5 minutes... literally. It is written on tutorials , but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its
dfgdsdgfdfgdgf
- 这个时GIS 编程的例子大家可以根据粒子的描述来学习-this time GIS programming examples we can describe the particles to learn
Particles_VS7
- 文件包含所有源代码和资源,是一个粒子的演示,一个使用BSP技术管理的场景,然后在场景里面使用粒子。-file contains all the source code and resources, is a demonstration of the particles, the use of a BSP technology management scene, and then use the scene inside particle
Granulate
- 颗粒粗化源码,将马赛克现象认为的作用于一副图像,称之为颗粒粗化。可以用来建立图像切换效果-source of coarse particles, that the phenomenon will mosaics in the role of an image, known as particle coarsening. Images can be used for switching effects
QW-of-two-particles
- 这是程序是两粒子随机游走在环上的程序,由于经典的随机游走在环上的程序。非常好的程序。-this is a software about quantum random walks of two particles on a circle, and it is better than the classical random walks.
Particles
- 3D显示中的粒子系统,可以各个方向调节,希望大家也改进改进。-Dynamic demo program of Particles stream,which can be adjusted easily.
Particles
- 将会增加5行新的代码在我们程序的前面.第一行"stdio.h"允许我们读文件中的数据.它和我们以前用在纹理映射当中是一样的.第二行定义了一些我们要在屏幕上显示的粒子的数目.告诉程序MAX_PARTICLES在这里的数值为1000.第三条行将不断分离的彩色的粒子栓牢在一起,并设置为默认情况.sp和rp用来确定空格键和返回键是否有按住. -Will increase by 5 lines of code in front of our
particles
- 粗颗粒水力提升的数值仿真算法理论基础,激波现象和双曲守恒律-particles flow
Two-particles-clustering-algorithm-
- 从网络上搜集的两个粒子群聚类算法matlab程序,用来处理空间聚类问题。-Two particles collected online clustering algorithm matlab program, used to deal with spatial clustering problem.
particles
- WPF特效 -WPF 粒子效果 非常绚丽的效果-WPF effect of -WPF particles effect is very brilliant effect
particles
- 高能粒子加速器matlab仿真程序(详细备注) 分析了非同步粒子能量差变化率与相位的关系,加入阻尼项,非同步粒子相位差变化率与能量差的关系-High energy particle accelerator matlab simulation program (detailed note) The relationship between the energy difference rate and the phase of th