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imageprocessigxignmtaixue
- 图像处理的基本运算以及相应的粒子说明主要是形态学处理方面的 -The basic image processing operations and the corresponding morphology of particles is the main treatment area
Collision_Detection
- 利用VC++实现碰撞检测的算法。其中假设粒子都是椭圆的。-Use VC++ Realize collision detection algorithms. One assumption that particles are elliptical.
tuxiangjishufenlei
- 使用图象处理技术对图象上的药品,颗粒等物体进行分类,想学习图像技术的初学者可以进行下载进行学习-The use of image processing technology on the image on the drugs, particles, such as classifying objects, want to learn image technology can be downloaded for beginners to
QPSO1
- Particle swarm optimization with particles having quantum behavior
Partical
- 粒子系统。粒子的生命,颜色,衰减等的模拟。以及向外发散的效果。-Particle system. Particles of life, color, attenuation of the simulation. As well as the outward divergent results.
Particles
- 精致的粒子系统的实现,实现四处发散的效果-Fine particle system, realize the effectiveness of four divergence
EMITER
- 使用d3d9中的粒子系统和普通的面片做成的喷发器,可以模拟炮弹落下时的情景。需要有PLANE面片类才能运行。-D3d9 use of particles in the system and the ordinary surfaces made of eruption, you can simulate the scenario when the shells fell. PLANE patches need to have catego
11
- 最基础基本的粒子算法非直线在线粒子滤波指导教程-The most basic particles of basic non-linear algorithm to guide tutorial particle filter online
DirectX3DDrawCode
- DirectX3D示例: 3D游戏中的粒子系统、卡通渲染、三维游戏中动态水面的模拟、卡通渲染、基于Symbian OS的S60手机游戏图像处理-DirectX3D example: 3D game of particles in the system, cartoon rendering, three-dimensional game simulation of the dynamic surface, cartoon render
delphiMie
- Mie散射数值计算的Delphi代码,用来计算粒子的光散射,在粒子检测,材料测试上有广泛的应用。-Numerical calculation of Mie scattering of Delphi code, used to calculate the light scattering particles in particle detection, materials testing on a wide range of applic
base
- 主要分为3个函数。第一个函数为粒子群初始化函数 InitSwarm(SwarmSize......AdaptFunc)其主要作用是初始化粒子群的粒子,并设定粒子的速度、位置在一定的范围内。 -Mainly divided into three functions. The first function for the particle swarm initialization function InitSwarm (Swa
ParticleEngine_src
- The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite numb
01_SprayParticles
- 2D洒水效果仿真,采用粒子系统,拉格朗日算法,产生粒子,计算粒子的新位置,消除粒子-Sprinkler effect 2D simulation, the use of particle systems, Lagrangian algorithm, resulting in particles, calculating the new particle position, the elimination of particles
stone
- VC做的计算机图形学的粒子飞动的程序,供大家学习!-VC of computer graphics to do the flying particles of the procedures for everyone to learn!
oglu_reflective_bump_mapping
- oglu_reflective_bump_mapping,是一个使用opengl 绘制bump的一个粒子,使用了cg语言做为shader的渲染语言,希望对大家所帮助-oglu_reflective_bump_mapping, is a use of a bump mapping opengl particles, the use of language as a cg rendering shader language, and the
DPSO
- 由基本粒子群最佳化发展而来的耗散粒子群算法-From the best group of elementary particles developed from Dissipative Particle Swarm Optimization
Particles
- 用OpenGL制作的三维动画,很好看的,很逼真,可以让你更好的了解OpenGL。-OpenGL produced using three-dimensional animation, very good looking, very realistic, can let you a better understanding of OpenGL.
LightScatPro5
- 球形粒子Mie 散射用Matlab编写的Mie theory计算程序。在光子学中运用广泛,使用非常方便-Mie scattering of spherical particles prepared by using Matlab program Mie theory. In the use of photonics in a wide range of very convenient to use
Particles
- 演示如何使用一个粒子系统/ VC++ 6.0 Opengl -Demonstration of how to use a particle system/VC++ 6.0 Opengl
DE2_VGA3
- The VGA example generates a 320x240 diffusion-limited-aggregation (DLA) on Altera DE2 board. A DLA is a clump formed by sticky particles adhering to an existing structure. In this design, we start with one pixel at the c