搜索资源列表
javaAIFind
- 用java实现游戏中AI寻路算法,让初学者能够了解AI寻路到底是怎么回事。-Implementation with java games AI pathfinding algorithm so that beginners can understand how AI find its way in the end is going.
A
- 本文件为C语言编写,A星寻路算法,自动寻找最优路径-This document is written in C, A Star pathfinding algorithm, automatically find the optimal path. .
AStarPathfinding
- 一种很有效的寻路算法,经典算法!在游戏中应用很广-A very efficient pathfinding algorithm, the classical algorithm!
QQ_LianLianKan
- 仿QQ连连看单机版源码放出(附完整开发文档)。 本程序是使用著名的开源2D图形加速引擎HGE开发。 文档拥有详尽注释,包括每个文件的每个类、函数和变量。包括寻路算法等。 素材(纹理、音效)都是QQ连连看里的,仅供大家学习用。 附:右边栏的道具重列和提示可以无限次使用。-QQ Lianliankan stand-alone imitation source release (with full developer docu
AStarFindWay
- A*寻路技术 A*寻路技术 A*寻路技术-A* pathfinding technology
TestAstar
- A*寻路算法,可用于游戏中的寻路算法,我试过了,可以运行-A* pathfinding algorithm, can be used in game pathfinding algorithm, I tried to run
mg
- 游戏名称: 最短迷宫寻路算法的演示 游戏内容: 首先动态生成迷宫,再用算法求出最短路径。-Game Name: The shortest maze game pathfinding algorithm demo: first dynamically generated maze, and then find the shortest path algorithm.
A-star
- A星寻路演示程序,A*寻路算法在AStar.h中,使用的节点为Map.h中的Node Map类中NodeMap为节点图,寻路时只传节点地址-A Star pathfinding demo, A* pathfinding algorithm in AStar.h, the use of the nodes in the Node Map Map.h NodeMap class for the node graph, find its
xunlu-tested
- 寻路算法测试版,有兴趣的可以-Pathfinding algorithm beta, interested to see
AutoFind
- A*寻路实例源码,四个方向的,可以自己完善为八个方向,请用VS打开-A* pathfinding example source code, the four directions, you can own sound for the eight directions, please open VS
release05_25
- 人工智能寻路引擎源代码。C++实现,包含实例。 -PathEngine s sophisticated points-of-visibility core means: * A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ stat
Astar-KO
- A星算法的matlab实现 An implementation of A Star pathfinding in Matlab Read the main.m file. All paramters are editable by main.m. Also, the multirobot platform has not been implemented yet. -An implementation of A Star p
DEMOS1
- 战棋游戏的寻路主动进攻示例程序。开发环境为QBASIC。-SLG game pathfinding proactive sample program. Development environment for QBASIC.
Axunlu
- 易语言游戏引擎的寻路源码,平面游戏的,D2D出品的-Easy language pathfinding source game engine, plane games, D2D produced
SearchMaze
- 程序实现了小车的迷宫中寻路的功能。程序控制小车判断走出迷宫的最短路径,找到路径后小车回到起始点,并以最快速度冲刺走出迷宫。-Program for the car' s maze pathfinding function. Process control car to determine the shortest path through the maze to find the path back to the starting
Bean
- 该代码是J2ME手机游戏,移植fc经典游戏吃豆人,怪物寻路算法-The code is a J2ME mobile phone games, portable fc classic game Pac-Man, monster pathfinding algorithm
src
- color linez的手机版,核心内容是A*寻路算法。-color linez the mobile version, the core content of A* pathfinding algorithm.
Astart
- A*自動尋路算法,代碼還不太成熟有待提高。-A* pathfinding algorithm automatically, the code is also not mature enough to be improved.
CitrusEngine
- version 0.5: + Deep reorganization of the code: - Created the business objects in PHP (e.g. Character, Player, Map) - All procedural code was transformed into methods of its respective classes - Added a dat
PathFinding
- C# code implementing a path finding algoritm using xna technology.