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My3DConsole03
- 这是一个软件光栅化程序,渲染一个立方体。 实现了:3D转换、反走样、Mip-map、视口裁剪、双线过滤、点光源。采用Phong光照模型。-This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point l
guangzhao
- Phong光照明模型是由物体表面上一点P反射到视点的光强I为环境光的反射光强Ie、理想漫反射光强Id、和镜面反射光Is的总和-GOOD
4
- opengl 计算机图形学简单算法集合 :图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-o
phong
- Gouraud明暗处理的一个简单程序,使用OpenGl和Vc++实现,表面光滑的球体。-Gouraud shading of a simple procedure, the use of OpenGl and Vc++ realization of the spherical surface.
goodradar
- chuong trinh simlink mo phong radar hay va tien dung do, anh e down ve ma xem nha
BAI_TAP_7_1A_TAP2
- MO phong he thong mimo trong kenh truny khong day bang pp binh phuong toi thieu LS
dijsktra123
- mo phong thuat toan dijkstra
Model
- 用Phong光照明模型显示网格模型(*.smf)。 分别实现不使用/使用增量式法向插值算法,比较两种不同的显示效果 Phong模型中各参数可调,观察它们的作用; 选做:用光线跟踪算法实现简单场景的绘制。该场景由三堵互相垂直的墙和几个球所组成(墙和球表面性质、光源等参数自定)。-With the Phong lighting model shows the grid model (*. smf). Respectively,
phongShader
- 使用 OpenGL Shader Language 實作 Phong Shadering (一種CG 渲染方式) 會自動讀取 model 資料夾下的 tri 模型,平台為 windows Code::Blocks-Implementation of Phong Shadering(a CG rendering mode) by Shadering Language, will automatically read the model f
mach_do_phong_xa
- mach do phong xa co the do luu luong phong xa tu nhung khu cong nghiep doc hai lay ket qua do duoc tru cho gia tri moi truong se ra gia tri cua nguon phat phong xa
Tap2-MoPhongTrongNS-2_OneEdition[vntelecom.org].r
- cuon sach thu hai noi ve mong phong trong he thong ns2
GLSL02_PhongShading
- 用VC和openGL来实现phong的算法 ,里面有多个物体,可见 phong方法的优越性-OpenGL with VC and algorithms to implement phong, there are multiple objects, we can see the advantages of phong method
test_FIR_filter
- thiet ke bo loc FIR dai thong, va mo phong dau vao, ra tren matlab.
MeshRendering
- Mesh Rendering using Direct3D 11 To do. 1. Create a development environment with MFC 2. Program the file opening code 3. Calculate normal vectors for input vertices 4. Phong shading using D3D 5. Texture ma
mo-phong-ofdm-chuan
- mo phong ofdm qua kenh fading
3DRenderer
- 自己实现的简单3D渲染器,实现3维模型的消隐、Phong模型等简单光照模型-This is a simple renderer developed by mfc & gdi, which applys Vanishing, phong Model and some other simple illumination models.
mo-phong-cac-he-thong-vo-tuyen
- mo phong cac he thong vo tuyen
Mo-phong-CDMA-coding-and-decoding-signal
- 6lab_spreadspectrum Mo phong CDMA coding and decoding signal
[Computer-Graphics---Seminar]Phong-Shading
- Phong shading in vietnamese
phong-shader
- Phong shader from Away3D engine