搜索资源列表
PARTICLEWATERCOLOUR
- 这是非真实感绘制中用粒子模拟水彩效果的代码-This non-photorealistic rendering using watercolor effect of particle simulation code
curvedani
- 动画逻辑接口层. 可以灵活扩展,适用于任和渲染逻辑. 支持xml/二进制格式数据文件的存取.-Animation logical interface layer. Can be flexible expansion and rendering applicable to any logic. Support xml/binary format data file access.
code1
- VC2003下的Light Field Rendering源码, sigh graph 文章 Light Field Photography with a Hand-held Plenoptic Camera 的实现-VC2003 under Light Field Rendering source, sigh graph article Light Field Photography with a Hand-held Plenopti
Star
- 使用OPENGL绘制天球恒星,星表使用的是亮星星表,环境是VC6-OPENGL rendering the use of the celestial sphere of stars, star table using bright stars form, the environment is VC6
VolRen
- 中科院实现的体绘制程序,基于vc和vtk开发的源代码-Realize the Chinese Academy of Sciences of the volume rendering procedure, based on the vc and the development of the source code of VTK
Medical3D
- 我先发一个. 该程序有5个模块:,系列CT图像读入,体绘制模块,面绘制模块,二维图像显示模块,以及ImageWedget. -I have a pre-emptive. The program has five modules: the series of CT images read, volume rendering module, surface rendering module, two-dimensional im
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front s
tt
- 一份HDR rendering的code。绝对非常好,是从公司里面偷偷拿出来的-HDR rendering of a code. Definitely very good, is from the company secretly come inside
tex3dDemoHC
- 一个简单的体渲染(Volume Rendering)程序-A simple physical rendering (Volume Rendering) program
zsghz
- 真实感绘制 之 纹理映射:绘制立方体,利用不同的方式对该立方体贴纹理-Photorealistic rendering of texture mapping: mapping the cube, using a different method on the cube texture paste
preint211
- 基于gpu的体绘制程序源代码,包含所有链界库,绘制效果很好。-GPU-based volume rendering program source code, contains all the chain community library, drawing well.
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm
cast
- 一个基于MPI的并行的体绘制算法,该算法是纯软件实现,在无图形卡的机群上使用,含一个简单的医学图象数据。-MPI-based parallel volume rendering algorithm, which is a pure software implementation, graphics cards without the use of aircraft, including a simple medical image da
OgreSDKSetup1.6.0RC1_VC90
- OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。 这是最新版的1.6版本SDK。-OGRE (Object-Oriented Gr
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water
planeWidgetCut
- 用VC和VTK实现,对于三维重建后头颅模型进行虚拟切割,三维重建采用体绘制技术,程序实现了任意的平面切割-VTK with VC and the realization of three-dimensional reconstruction of the skull model after virtual cutting, three-dimensional reconstruction using volume rendering t
TwoDShape
- 基于OpenGL的图像绘制框架初始化源码及简单图形绘制-Image-based rendering fr a mework for OpenGL initialization source code and simple graphics rendering
VTK
- 关于vtk体绘制的详细介绍,适合于初学者 ppt格式-VTK volume rendering on a detailed descr iption, suitable for beginners ppt format
pingjie
- 基于图像的绘制技术不仅可以弥补传统基于几何绘制技术的不足,而且能给出更丰富的图像显示. 文中从实际应用出发,提出并实现了图像拼接新算法,并在此基础上,利用OpenGL的纹理映射技术,将全景 图像作为纹理图像映射到由OpenGL预先构造出的虚拟视点空间上,并实现了虚拟场景的全景漫游.-Image-based rendering technology not only can make up for the traditional
viewer3d_version5
- MATLAB的三维物体浏览器 Fast MIP, Color and Shaded 3D (shearwarp) Volume Rendering, inc. interactive 3D view GUI .-MATLAB three-dimensional objects browser Fast MIP, Color and Shaded 3D (shearwarp) Volume Rendering, inc. Intera