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VC.Programming.rendering.light.classical.code
- VC编程开发绘制光源经典代码VC Programming rendering light classical code -VC Programming rendering light classical code
rendering
- 根据源数据,进行三维重建,加入光照、交互,借助VTK平台实现-3D surface rendering,including light,interactor, by the means of VTK platform.
Monochrome.image.rendering.code.VB.Programming
- VB编程单色图像绘制代码Monochrome image rendering code in VB Programming -Monochrome image rendering code in VB Programming
GIF.rendering.control.display.VB.code.development.
- VB开发控件显示GIF绘制代码GIF rendering control to display VB code development -GIF rendering control to display VB code development
volume_rendering(vtk)
- Volume rendering讲义ppt,内容较多,里面的示例代码用vtk实现-Volume rendering by vtk
openglone
- 绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,注意球体绘制与球体划分的区别。 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in millisecon
viewer3d_version9a
- This function(s) can be used to interactively view any kind of 3D image volumes like CT and MRI, and for distance measurements or ROI selection in 2D slices. It includes Maximum intensity projections (MIP), Volume R
Computer-aided-fault-tree-graphics-rendering-algor
- 事故树图形的计算机辅助绘制算法研究Computer-aided fault tree graphics rendering algorithms-Computer-aided fault tree graphics rendering algorithms
Texture-rendering-based-on-particle-systems-and-ir
- 基于粒子系统和纹理绘制的火焰模拟Texture rendering based on particle systems and fire simulation-Texture rendering based on particle systems and fire simulation
[PDF]Real-TimePRendering.3rd
- Real-Time Rendering.3rd是一本英文电子书,主要讲的是计算机图形学实时渲染方面的内容,包含实时渲染相关的各个方面,有一定参考价值。-Real-Time Rendering.3rd is an English book, mainly talking about the real-time computer graphics rendering . Includes all aspects related to rea
shape-template
- Android中shape渲染的XML模板.里面有shape渲染的所有参数及说明.-Android XML template in the shape rendering. There are all the parameters and shape rendering instructions.
hair-rendering
- Paper: Interactive Hair Rendering Under Environment Lightinge The Note About Hair Rendering With PRT in Siggrapg Asia 2008
Volume-Rendering
- 小游戏的代码。通过这个小游戏,读者可以了解opengl的框架,方便以后学习。上传了整个project,打开工程就可以运行。-Game code. Through this game, readers can learn opengl fr a mework to facilitate future learning.
OpenGL-real-time-3D-rendering
- OpenGL图像编程PDF格式英文清晰版版书籍-OpenGL Programming Book
UE3-Rendering-Jian-Zhang
- Epic+Games+China-Unreal+Engine+3渲染剖析-Jian+Zhang-ch.pdf-Epic+ Games+ China-Unreal+ Engine+3 rendering analysis-Jian+ Zhang-ch.pdf
depth-image-based-rendering
- 深度图的视点绘制,可以通过它绘制视点,挺有用的,大家可以参考一下-Depth Image Based Stereoscopic View Rendering
OpenGL-model-rendering
- OpenGL真实感模型绘制与应用 实现功能: *利用交互式方法,操纵浏览模型细节,能方便观察模型。 *能够用不同的方式(如上截图)渲染模型,增加光照控制、坐标系的显示等等。 *利用luweiqi模型,设计了一个简单的真实感三维动画。 动画介绍: 打开程序运行后,luweiqi 出现在屏幕中,并且自动播放背景音乐《天下无双》 按数字‘7’键开始播放动画,模型向后渐行渐远,然后开始旋转,不久变
D3D11-terrain-rendering
- 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU program
high-dynamic-range-image-rendering-
- high dynamic range image rendering with a retinex based adaptive filter
3D-Scene-rendering-based-on-OSG-
- 此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!