搜索资源列表
tutorialWater
- 这是个2d水波纹实现程序,算法是修改codeproject上的,实现简单,效果逼真-this is water wave effect application
OGL
- Game Developer Magazine上面的一个二维水面仿真程序源代码,基于OGL,可以直接运行程序结果,并且可以实时操作,效果非常逼真。请务用于商业目的,否则后果自负,谢谢!-This is a two-dimensional water surface simulation program source code form Game Developer Magazine, based on the OGL. The effe
watertank
- 二阶水槽系统,在指定要求下,完成水位控制功能,控制用经典PID来实现-PID water level control
water
- 由于反射和折射,光线能在海底想成舞动的刻蚀,本程序对这种景象进行渲染-As a result of reflection and refraction of light in the Harbor would like to dance into the etching, the process for rendering of this scene
wm
- dwt watermark. in this we can water mark an image and able to show the watermarked image
water_sample
- OpenGL water sample. Requires Visual C++ 6.0.
camara_water
- OpenGL demo of Camara positioning and water fountain
rain
- This demo simulates rain drops on a water surface. Only texture coords are perturbed, not the vertices. Uses ARB_multitexture.
TERRAIN3DTEST
- 飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
Water_Analysis_Information_System.ZIP
- water analysis information system anaysis the water quantity
Example9_20
- 油水两项数值模拟,求解压力和含水饱和度, 可以用在油藏描述和泥浆侵入中-IMPES numerical simulation to solve pressure and saturation of oil and water
OGLwater
- opengl基本的 water simulation, 附貼圖-basic opengl water simulation, with texture
MatlabProjects
- for water mark tec. to know about it
matlab
- MATLAB锅炉水位控制程序您的文件包然-Boiler water level control
fuzzy
- 用模糊控制方式控制锅炉水位,用模糊控制方式控制锅炉水位-Using fuzzy control of boiler water level control with fuzzy control of boiler water level control
Waterfall
- 本实验程序借助OpenGL以及windows编程(主要是创建窗口以及响应消息事件)的相关知识,采用粒子系统模型模拟现实世界的瀑布。实验的核心在于粒子系统模拟瀑布的水往下流以及水炮往上冒的场景。-The experimental procedures for programming with OpenGL, as well as windows (a window is created, as well as in response to
water
- 程序实现了OGRE的水处理效果,需要OGRE SDK 和 VS2005的支持,以及DX9.0SDK的支持-Procedures to achieve the effect of the treatment of OGRE, OGRE SDK and VS2005 need of support, as well as the support of DX9.0SDK
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based o
MegaParticlesDemo
- Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful
CODE
- Digital water marking used in pictures to hide some data