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FractalTerrain
- 本程序是用vc++6.0与opengl编写的三维地形仿真程序,同时添加了纹理!-This procedure is vc++6.0 with opengl prepared three-dimensional topography simulation program, and added texture!
MyGame
- 基于引擎基础上开发的三维游戏实例“恐怖之战”游戏者可以自爱三维地形上漫游,枪击开战-Based on the engine developed on the basis of examples of three-dimensional game " terrorist war" game will be able to self-love roaming three-dimensional terrain, shoot
dixingxianshi
- 在VC++环境中使用OpenGL技术实现三维地形显示-In VC++ environment using the OpenGL technology to display three-dimensional terrain
QUADTREE
- 根据随机生成的地形快速建立四叉树,并提供漫游功能,对学习三维地形浏览很有帮助。-Based on randomly generated terrain quadtree to quickly create and provide roaming for learning three-dimensional terrain views helpful.
FractalTerrain
- opengl三维地形模拟构造,短小的学习源码-Construction of three-dimensional topography simulation opengl, short learning source
cacti
- 用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection.
MyTerrain1
- OpenGL中,使用随机生成地形的方法进行三维地形的模拟,-OpenGL, use the method of randomly generated three-dimensional terrain topography simulation,
ZhangChao
- 读取dem数据,用Opengl画出三维地形,实现漫游。-Read dem data,and use Opengl to render the 3D Terrian.
Dia_Squ_algorithm_1027
- diamond-square三维地形细分算法-terrain generator using diamond-square method
Terrain3D
- 一个表现三维地形的程序,效果不错,直接编译就可以了。-The performance of a three-dimensional topography of the procedure, good results, directly compiled on it.
ZGL_MiliEarth
- 构造三维地形的工具,可以直接显示DEM数据,速度和漫游功能都可以。-Construct three-dimensional terrain tool, you can directly display DEM data, speed and roaming functions can be.
3d
- 此资料介绍的是:利用OpenGL实现三维地形可 视化,采用Delaunay三角化法得到地形采样点,并用已知数据对三角曲面进行插值加密,生成规则格网(GRID)数据结构的方法,可得到高度真实感的三维地形可视化效果。 -The data presented are: the use of OpenGL for three-dimensional terrain visualization, using Delaunay triang
GraphicsHomework
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角
MyTerrain1
- 三维地形模拟,采用随机生成格网的方法建立dem模型-Three-dimensional topography simulation, using randomly generated grid method to establish dem model
aa
- 用OPENGL+MFC编的三维地形,可以构建TIN,旋转,平移,还加了纹理贴图,有数据。-OPENGL+ MFC series with three-dimensional terrain, you can build TIN, rotation, translation, has added texture, there are data.
11
- 从高程图(digital elevation map)读取地形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized
ROAMSimple
- 重建三维地形,能够生成三种类型的地形,分别是渲染、网格、光照-Reconstruction of three-dimensional terrain, which can generate three types of terrain, namely, rendering, grid, light
openGL
- 基于openGL图形开发包的三维地形可视化软件,可以进行地形漫游,放大】缩小、旋转等操作,可粘贴各种纹理。-OpenGL graphics development kit based on three-dimensional terrain visualization software, you can roam the terrain, zoom】 shrink, rotate, etc, can be pasted variety
CHAPTER04
- opengl实现的三维地形的绘制,包括地形网格的生成,地形的绘制-opengl achieve three-dimensional terrain mapping, including the generation of the terrain mesh, terrain rendering
ztLODTerrain
- 相信对地形绘制熟悉的同学会听过曾涛,这是他编写的三维地形漫游一个程序,功能非常全面,适合科研及测试开发(I believe that the students who are familiar with the terrain rendering will listen to Zeng Tao, which is written by him in the process of 3D terrain roaming. The funct