搜索资源列表
OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程&
raytracing
- 整体光照模型,光线跟踪算法。直接编译运行即可。 三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
openGL2
- 1)理解OpenGL中的变换过程 (2)理解透视投影与平行投影的不同 (3)添加代码实现太阳、地球和月亮的运动模型 (4)了解深度测试 (5)通过变换调整观察的位置与方向 (6)加入光照模型-1) understand the transformation process in OpenGL (2) understand the perspective projection and parallel projection of the
light.c.tar
- 一个简单的光照模型,展现了一个球在光照下的状态-A simple illumination model, showing a ball in the light of the state
Sunuthm
- 基于太阳光照模型的最大功率点跟踪算法Sun illumination model based on the maximum power point tracking algorithm-Sun illumination model based on the maximum power point tracking algorithm
BumpMap
- 用c++与hlsl写的,实现了基本光照模型和凹凸纹理映射-Hlsl using c++ and write to achieve the basic illumination model and bump texture mapping
opengl-programming-guide
- 对创建和渲染3D模型、从不同的透视角度观察物体、使用着色、光照和纹理贴图使场景更加逼真等有卓越效果。-For creating and rendering 3D models, from the perspective of different objects in perspective, the use of color, light and texture make the scene more realistic, which
3DRenderer
- 自己实现的简单3D渲染器,实现3维模型的消隐、Phong模型等简单光照模型-This is a simple renderer developed by mfc & gdi, which applys Vanishing, phong Model and some other simple illumination models.
RGBmodel
- OPenGL做的RGB模型,对学习光照、投影变化、颜色模型等很有帮助。-OPenGL do RGB model to the study of light, projection changes, color model, etc. helpful.
Material
- 计算机图形学 OpenGL 材质、光照模型简单编程-OpenGL programming on material
solar-system
- 实现3D图像的平移和绕定轴旋转,增加了光照模型,键盘的控制,和观察者视点的按键移动。PS:我觉得对初学者能够更好地理解函数有很大帮助。-3D images to achieve the translation and rotation around a fixed axis, increasing the illumination model, keyboard control, and observers point of view
light
- 实现了光源的移动,而且对于场景中的物体,有属于自己的独立移动,我想对于双缓存和光照模型的初学者来说,会有不错的效果。-To achieve the light source moves, but also for objects in the scene, have their own independent movement, I would like to double the cache and the illumination
global-illumination-model
- 计算机图形学实验 球的光照模型算法 vc-Computer graphics algorithm for illumination model experimental ball vc++
qiuti_cube
- 实现了对球体的三种光照模型,有网格,投影等光照方式-Three of the sphere to achieve illumination model, with grid, light projection method
P121LightaColor
- 光照于着色的好例子,应用光照模型,使图形绕x,y,z轴旋转-A good example of colored light on the application of lighting model, the graph around the x, y, z axis
ball
- 一个球的光照模型算法。没有使用OPENGL等库函数。-A cube shading algorithm. Do not use OPENGL and other library functions.
GLLighting
- 使用OpenGL光照模型呈现立体感 本文适合于opengl光照初学者-Using the OpenGL lighting model showing three-dimensional
WPF-sanwei
- 本文介绍了计算机三维光照模型的一些基本知识,描述了要在计算机中实现逼真的三维效果所必须的条件,即光照,材质,摄影机,三维坐标等。还介绍了微软推出的新技术WPF,并且介绍了怎样在WPF中实现简单的三维效果。-This article describes the three-dimensional computer model of some basic knowledge of light, described in realistic
zuoye3
- 加入光照模型,绘制一个绕Z轴方向旋转的球体-Adding lighting model, drawing a sphere rotating around the Z axis
sun-earth-moon
- 1.理解OpenGL中的变换过程 2.理解透视投影与平行投影的不同 3.了解深度测试 通过变换调整观察的位置与方向 加入光照模型 -Understand the transform OpenGL process Understand perspective projection and parallel projective different Understand the depth test