搜索资源列表
MyRipple
- 利用OPENGL和VC,对水面进行操作,以达到水纹的动态真实感-Use OPENGL and VC, to operate on the surface of the water in order to achieve realistic dynamic水纹
11-3
- 点击运行后,显示屏上出现一个蓝色的水面,当单击动画工具按钮后,再用鼠标点击屏幕,会显示水纹扩散,再次点击工具按钮,动画停止,屏幕定格-Click to run after a blue screen appeared on the surface, when the button click animation tool, and then click the screen will show the spread of水纹, clic
MyRipple
- OpenGL的水面波动模拟程序 鼠标点击处产生涟漪波纹-The effects of water wave
fortran_1d_unsteadywaterline
- 柯朗格式的非恒定水面线fortran程序,希望对相关研究人能有所帮助-Courant format fortran unsteady water line procedure, in the hope that research can help
osgOcean-Source-1.0
- osgocean,一个开源的osg制作水面的程序,用到了shader-osgocean, an open-source the production of surface osg procedures used in the shader
water
- GDI编程,实现水面效果,非常不错,值得下载学习-GDI programming to achieve the surface effects, very good
watereffectdesktop
- 做的一个类似于手机屏幕的,水面效果,修改下就可以用于触目屏。-This is a desktop effect. water effect,move your mouse and click can bring many water wave
invertedwater
- 映射倒影的水面源码,效果不错,可以直接应用的游戏中-Mapping surface reflection of source code, good results can be applied directly to the game
watereffecto
- 水面模拟多顶点有波动版本,非实时,有光照颜色-Simulated multi-peak surface of the water fluctuated version, non-real time, with light colors
shuimianxian
- 一维恒定流河道水库水面线计算,采用二分法。-One-dimensional unsteady flow river reservoir water surface profile calculations, using dichotomy.
2DMenuShadow
- 利用XNA实现的 2D菜单或者图形形成水面倒影一样的效果-XNA achieved using 2D menus or graphical form, like the reflection of the effect of surface
thirdchapterphysics
- game programming gems4中的物理部分代码,包括刚体动力学中约束器、互动水面、基于verlet积分方程的物理引擎-game programming gems4 the physical part of the code, including rigid body dynamics constrained devices, interactive surface, based on the physics engine
program
- 一个在VC++环境下的运用OPENGL绘制的蓝色水面荷叶荷花图,包含源代码及运行效果图-One in VC++ environment, the use of OPENGL rendering of blue lotus, lotus leaf surface map, contains the source code and effect diagram
OceanSimulation
- 一个水面模拟的OpenGL程序,加入了海水泡沫的粒子效果-An OpenGL water simulation program, joined the sea foam particle effects
73nodesandpressureusingLEM
- 计算一个圆柱体漂浮在自由水面上所受到的流体作用力-Caculating Hydrodynamics of a cylinder floating on the free surface using Limited Element Method
water_reflect
- 一个用CG和OpenGL实现的水面特效 可实现水流效果和物体的倒影 导入模型为3ds格式-An OpenGL implementation with the CG and special effects can be realized water surface effects and the reflection of objects into 3ds format model
water_src
- 基于Opengl-GLSL的水面波纹的精细生成-Opengl-GLSL-based fine surface ripples generated
GraphicsHomework
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角
hehua
- 模拟荷花浮出水面,慢慢绽放的OpenGL 程序-Simulation lotus surface, slowly blossoming OpenGL program
water
- 用OPENGL实现的水的效果 有水波的波动 波纹效果 动态的水面-Using OPENGL achieve the effect of a wave of water ripple effect of fluctuations in the dynamic of the surface